Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! Adjustable Talent/Stat/Generic Point Multiplier 1.0.3Hello, everyone. This is my first mod; I would like to state, first and foremost, that it is my very first, and I hardly know the language. I have been using it, and have not experienced any bugs personally; but to be safe, I would say back-up saves before using, and so on. This mod may be considered a little "Cheaty", but I made it for those who found the game too hard, or wanted faster progress/different customization, but didn't want to reach high level too fast via the 'Adjustable EXP' mod (Like myself). This mod allows you to, via Game Options, set a modifier (Whole numbers only) from 1-10, for how many Stat Points, Talent Points, and Generic Points you get per level, seperately. You could make yourself gain 2x the stats (So 6) per level, or instead, 3x the Talent Points, while only the normal amount of generic ones. I tried to make it pretty customizable, really. I hope you enjoy! Please report any bugs you find. Update 1: Adjusted the md5 hash, and short-name inside the addon, to allow it to register with the md5 check okay. Update 2: As a note, these are editable in Game Options -> Gameplay, AFTER having made a new character. After doing this, you can adjust EXP rate between 0 and 1000%. !! You MUST make a new character !! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Vermin |
| Class | Rodent |
| Level / Exp | 1 / 0% |
| Size | tiny |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 8 (base 8) |
| Dexterity | 15 (base 15) |
| Constitution | 5 (base 5) |
| Magic | 3 (base 3) |
| Willpower | 10 (base 10) |
| Cunning | 15 (base 15) |
Resources
| Life | 10/10 |
| Stamina | 100/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +40% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
Offense: Spell
| Spellpower | 3 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 2.75 |
| Ranged Defense | 2.75 |
| Fatigue | 0 |
| Physical Save | 4.55 |
| Spell Save | 4.55 |
| Mental Save | 8.75 |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
Quests
Equipment
Inventory
Achievements
Log
Mindworm converts some damage to Psi!
Poison from Poisoned deep water hits Mindworm for 12 to psi, 14 nature (25 total damage).
Mindworm receives 8 healing (11 psi heal).
Mindworm converts some damage to Psi!
Poison from Poisoned deep water hits Mindworm for 9 to psi, 11 nature (20 total damage).
Mindworm receives 8 healing (11 psi heal).
Mindworm converts some damage to Psi!
Poison from Poisoned deep water hits Mindworm for 9 to psi, 11 nature (20 total damage).
Mindworm receives 8 healing (11 psi heal).
Mindworm converts some damage to Psi!
Poison from Poisoned deep water hits Mindworm for 9 to psi, 11 nature (20 total damage).
Mindworm receives 8 healing (11 psi heal).
Mindworm stops being poisoned.
Mindworm receives 8 healing (11 psi heal).
Mindworm receives 7 healing (10 psi heal).
Mindworm receives 5 healing (7 psi heal).
Mindworm receives 5 healing (7 psi heal).
Mindworm uses Conversion.
Mindworm receives 150 healing (212 psi heal) from Conversion.
Mindworm receives 5 healing (6 psi heal).
Character control switched to frail mouse.
