Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 21 / 23% |
Size | medium |
Lifes / Deaths | Killed by bandit at level 11 on the 30th Dusk 122nd year of Ascendancy at 07:16 0 / 6Killed by snow giant chieftain at level 19 on the 71st Haze 122nd year of Ascendancy at 15:47 Killed by snow giant chieftain at level 19 on the 71st Haze 122nd year of Ascendancy at 17:09 Killed by war hound at level 20 on the 9th Regrowth 123rd year of Ascendancy at 11:21 Killed by Torid the human at level 20 on the 9th Regrowth 123rd year of Ascendancy at 12:03 Killed by Glussra the snow cat at level 21 on the 31st Regrowth 123rd year of Ascendancy at 17:49 |
Antimagic | Follower |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 22 (base 22) |
Magic | 10 (base 10) |
Willpower | 66.902041161202 (base 50) |
Cunning | 44 (base 30) |
Resources
Life | -50/332 |
Equilibrium | 29 |
Healing Factor | 1.1 |
Regeneration | 0.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 8 |
See Invisible | 10 |
Offense: Mainhand
Damage | 48 |
Accuracy | 41 |
Crit Chance | 13% |
APR | 45 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 41 |
Crit Chance | 13% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 3.3333333333333 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 49.679864485883 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 5.05 |
Ranged Defense | 5.05 |
Fatigue | 0 |
Physical Save | 17.2 |
Spell Save | 37.896975326283 |
Mental Save | 44.27190480214 |
Defense: Resistances
All | -17%( 70%) |
Defense: Immunities
Pinning Resistance | 100% |
Bleed Resistance | 51% |
Confusion Resistance | 21% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 72% |
Blind Resistance | 56% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 16% for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 552% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Eyal's fury | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Wild-gift / Oozing blades | 1.50 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Wild-gift / Ooze | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Antimagic | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Psiblades |
talent | Mitosis |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
beneficial effect | You lay mucus where you walk. Mucus |
detrimental effect | Plop is writhing in agony, suffering from 29 to 147 damage over 5 turns. Agony |
beneficial effect | The target gains 100% stun, daze and pinning immunity. Free Action |
detrimental effect | The target is in despair, reducing all damage reduction by 17%. Despair |
beneficial effect | You gain 28% resistance against fire. Resolve |
detrimental effect | Plop is fed upon by Poroldalaith the telugoroth. Fed Upon |
beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 4.4 Equilibrium per turn. Natural Replenishment |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Psiblades (+1 level(s)). | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * The fortress shadow has asked that you come back as soon as possible. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 17. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed red crystal shard. * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed minotaur nose. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | pair of rough leather boots (0 def, 1 armour) pair of rough leather boots (0 def, 1 armour)2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A pair of boots made of leather. |
Light source | alchemist's lamp 'Seartitan' alchemist's lamp 'Seartitan'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to disease Changes resistances: +3% fire Changes damage: +6% fire Mental save: +8 Light radius: +3 See stealth: +8 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Salona the cashmere wizard hat (2 def, 0 armour) Salona the cashmere wizard hat (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Damage when hit (Melee): 4 blight Changes resistances: +9% acid / +18% cold / +18% fire Changes resistances penetration: +15% blight Changes damage: +12% fire / +12% cold Equilibrium when hit: +1.30 Psi when hit: +0.90 Hate when hit: +1.10 A pointy cloth hat, very wizardly... |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | steel ring 'Strikewish' steel ring 'Strikewish'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 arcane / 8 lightning Changes resistances penetration: +5% arcane Changes damage: +3% lightning Mental save: +7 Confusion immunity: +21% Rings can have magical properties. |
On fingers | mule's steel ring of the mind (+11%) mule's steel ring of the mind (+11%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Changes resistances: +11% mind Changes damage: +11% mind Maximum encumbrance: +22 Rings can have magical properties. |
Around neck | steel amulet of willpower (+3) steel amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Amulets can have magical properties. |
In main hand | vined mindstar 'Ariblek' (5.5-6.05 power, 35 apr, mind damage) vined mindstar 'Ariblek' (5.5-6.05 power, 35 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 66% Wil, 28% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * Slows global speed by 15% Effects when hit in melee: * Slows global speed by 2% Changes stats: +1 Wil Changes damage: +3% nature Mindpower: +3 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | Glitterstun (6-6.6 power, 35 apr, nature damage) Glitterstun (6-6.6 power, 35 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 66% Wil, 28% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +35 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes resistances: +6% darkness / +3% temporal Changes damage: +2% nature Physical save: +6 Spell save: +3 Mental save: +3 Blindness immunity: +5% Equilibrium when hit: +0.90 Mindpower: +3 Mental crit. chance: +2% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +7 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Ivosera the cashmere cloak (2 def, 0 armour) Ivosera the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +5 Defense: +2 Changes stats: +3 Cun / +3 Dex Changes resistances penetration: +10% blight Changes damage: +12% blight Vim when firing critical spell: +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | mindwoven linen robe of lightning (+15%) (0 def, 0 armour) mindwoven linen robe of lightning (+15%) (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +15% lightning Changes damage: +10% lightning Mental save: +16 Mindpower: +3 Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
This item will automatically be transmogrified when you leave the level. wild infusion (resist 14%; cure magical)wild infusion (resist 14%; cure magical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 14% for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (105 fire damage)heat beam rune (105 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 105.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. pixie's gold ring of darkness (+24%)pixie's gold ring of darkness (+24%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +5 Mag Changes resistances: +24% darkness Changes damage: +12% darkness Spellpower: +6 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel longsword (21.5-30.1 power, 4 apr)insidious dwarven-steel longsword (21.5-30.1 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +11 insidious poison Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. magewarrior's short yew vilestaff of wizardry (20-24 power, 4 apr, darkness element)magewarrior's short yew vilestaff of wizardry (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +5 Physical crit. chance: +6.0% Physical power: +5 Changes stats: +2 Wil / +2 Mag Changes damage: +20% darkness Talent granted: +1 Command Staff Critical mult.: +9.00% Maximum mana: +25.00 Spellpower: +17 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel waraxe (21-29.4 power, 4 apr)insidious dwarven-steel waraxe (21-29.4 power, 4 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +21 insidious poison One-handed war axes. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Achievements
By Plop the Cornac Oozemancer level 17
30th Haze 122nd year of Ascendancy at 22:52 see stats
By Plop the Cornac Oozemancer level 17
41st Haze 122nd year of Ascendancy at 10:16 see stats
By Plop the Cornac Oozemancer level 21
31st Regrowth 123rd year of Ascendancy at 09:36 see stats
By Plop the Cornac Oozemancer level 18
69th Haze 122nd year of Ascendancy at 01:35 see stats
By Plop the Cornac Oozemancer level 16
79th Dusk 122nd year of Ascendancy at 13:38 see stats
By Plop the Cornac Oozemancer level 10
5th Dusk 122nd year of Ascendancy at 14:41 see stats
By Plop the Cornac Oozemancer level 20
3rd Decay 122nd year of Ascendancy at 10:13 see stats
By Plop the Cornac Oozemancer level 7
78th Pyre 122nd year of Ascendancy at 18:27 see stats
By Plop the Cornac Oozemancer level 18
69th Haze 122nd year of Ascendancy at 19:21 see stats
By Plop the Cornac Oozemancer level 18
69th Haze 122nd year of Ascendancy at 04:18 see stats
Log
Plop attunes to the damage.
Plop is invigorated by the attack!
Plop is invigorated by the attack!
Plop is invigorated by the attack!
Plop is invigorated by the attack!
Plop is invigorated by the attack!
Plop shares damage with his oozes!
Plop hits Glussra the snow cat for (4 deflected), 212 mind (212 total damage).
Glussra the snow cat hits Plop for 2 lightning, 2 physical, 1 darkness, 2 acid, 1 cold, 2 mind, 5 fire (19 total damage).
Plop slows down.
Plop receives 233 healing from Nature's Equilibrium.
Glussra the snow cat uses Willful Strike.
Glussra the snow cat's mind surges with critical power!
Plop shrugs off the critical damage!
Plop was blasted into Shadow!
Shadow was smashed!
Plop shares damage with his oozes!
Glussra the snow cat hits Plop for 85 physical, 49 physical (136 total damage).
Glussra the snow cat hits Shadow for 36 physical, 5 physical (41 total damage).
Poroldalaith the telugoroth uses Willful Strike.
Plop was blasted into Shadow!
Shadow was smashed!
Poroldalaith the telugoroth hits Plop for 161 physical, 22 physical (184 total damage).
Poroldalaith the telugoroth hits Shadow for 16 physical, 2 physical (19 total damage).
Shadow casts Arcane Reconstruction.
Glussra the snow cat receives 27 healing from Unnatural Body.
Shadow receives 285 healing.
Poison from Plop hits Fire drake hatchling for 52 nature damage.
Poison from Plop hits Glussra the snow cat for 110 nature damage.
Saving game...