Mushilator the level 11 Orc Annihilator by mushboom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.0
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceOrc
ClassAnnihilator
Level / Exp11 / 89%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity24 (base 23)
Constitution16 (base 11)
Magic9 (base 10)
Willpower11 (base 10)
Cunning37 (base 36)

Resources

Life253/253
Steam82/100
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage22
Accuracy43
Crit Chance16%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance9%
Speed1

Offense: Mind

Mindpower23
Crit Chance9%
Speed1

Offense: Damage Bonus

Light+4%
All0%

Defense: Base

Armour (hardiness)15.522593642275 (62.32946707186%)
Defense20
Ranged Defense20
Fatigue22
Physical Save22
Spell Save7
Mental Save16

Defense: Resistances

Lightning+ 12%( 70%)
Light+ 6%( 70%)
Cold+ 15%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.40
3/5
0/5
0/5
0/5
Steamtech / Gadgets1.30
5/5
2/5
0/5
0/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Artillery1.30
2/5
0/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
0/5
0/5
0/5
Steamtech / Turrets1.30
4/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
1/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
3/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
active
done
active
active

Equipment

Quiver
Light source
On head
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Mushilator the Orc Annihilator level 10
27th Retaking 124th year of Ascendancy at 03:31
see stats

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Mushilator picks up (c.):
steel greatmaul (32-47 power, 2 apr).
You pickup 0.85 gold pieces.

You carefully pickup the stack of herbs.
You collect a new ingredient:
stack of herbs (sessali) (6).
Ran for 3 turns (stop reason: hostile spotted to the north (sunwall guard)).


Sunwall guard hits Mushilator for (20 exoskeleton), 20 physical, (2 exoskeleton), 2 fire, (2 exoskeleton), 2 fire (25 total damage).
Sunwall guard misses Mushilator.

Sunwall guard hits Mushilator for (17 exoskeleton), 17 physical, (2 exoskeleton), 2 fire, (2 exoskeleton), 2 fire (22 total damage).
Sunwall guard uses
Shield Pummel.
Mushilator shrugs off the effect 'Stunned'!

Sunwall guard hits Mushilator for (8 exoskeleton), 8 physical, (3 exoskeleton), 3 fire, (6 exoskeleton), 6 fire, (9 exoskeleton), 9 physical, (3 exoskeleton), 3 fire, (6 exoskeleton), 6 fire (34 total damage).
Mushilator activates
Boltgun.
Mushilator's Flechette Burst hits Sunwall guard for
52 acid, 15 physical (67 total damage).
Mushilator's Flechette Burst hits Sunwall guard for
53 acid, 15 physical (68 total damage).

Sunwall guard hits Mushilator for (23 exoskeleton), 23 physical, (2 exoskeleton), 2 fire, (2 exoskeleton), 2 fire (28 total damage).
Mushilator uses
Flechette Burst.
Mushilator's Flechette Burst performs a ranged critical strike against Sunwall guard!
Mushilator's Flechette Burst hits Sunwall guard for
50 acid damage.
Mushilator's Flechette Burst hits Sunwall guard for
69 acid, 15 physical (84 total damage).
Mushilator's Flechette Burst killed Sunwall guard!

Resting starts...

Mushilator deactivates
Boltgun.
Rested for 38 turns (stop reason: all resources and life at maximum).