Mushtunlock the level 50 Whitehoof Archmage by mushboom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Roguelike
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 459%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 10)
Dexterity9 (base 10)
Constitution57 (base 53)
Magic103 (base 60)
Willpower78 (base 48)
Cunning57 (base 48)

Resources

Life1312/1312
Mana658/658
Steam90/90
Positive177/177
Healing Factor1.3105726872246
Regeneration0.32764317180615

Speed

Mental0%
Attack0%
Movement+91.20512205326%
Spell0%
Global+100%

Vision

Sight12
Lite8
Infravision8
See Stealth24
See Invisible20

Offense: Mainhand

Damage54
Accuracy3
Crit Chance19%
APR19
Speed1.00

Offense: Spell

Spellpower108
Crit Chance47%
Speed1

Offense: Mind

Mindpower63
Crit Chance15%
Speed1

Offense: Damage Bonus

Acid+56%
Arcane+54%
Cold+94%
All+9%
Lightning+103%
Light+17%
Temporal+17%
Darkness+50%
Fire+82%
Nature+17%

Offense: Damage Penetration

Lightning+50%
Darkness+45%
Temporal+20%
Blight+35%
Cold+62%
Fire+30%
All+10%

Defense: Base

Armour (hardiness)31 (30%)
Defense23
Ranged Defense42
Fatigue0
Physical Save35
Spell Save41
Mental Save48

Defense: Resistances

Acid+ 70%( 70%)
Arcane+ 46%( 70%)
Cold+ 70%( 70%)
All+ 11%( 70%)
Lightning+ 55%( 70%)
Temporal+ 26%( 70%)
Darkness+ 39%( 70%)
Fire+ 70%( 70%)
Nature+ 45%( 70%)

Defense: Immunities

Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance55%
Poison Resistance100%
Silence Resistance50%

Inscriptions (5/5)

Runes
Runes
Runes
Implants
Runes

Class Talents

Spell / Occult technomancy1.30
5/5
5/5
2/5
4/5
Spell / Ice1.30
5/5
1/5
1/5
5/5
Spell / Temporal1.30
1/5
3/5
0/5
0/5
Spell / Air1.30
4/5
4/5
5/5
5/5
Spell / Arcane1.50
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
3/5
1/5
1/5
5/5

Generic Talents

Spell / Aegis1.30
5/5
5/5
1/5
2/5
Steamtech / Chemistry1.00
5/5
3/5
2/5
0/5
Steamtech / Physics1.00
2/5
7/5
4/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
5/5
0/5
Race / Whitehooves1.00
3/5
1/5
1/5
1/5

Prodigies

1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
active
done
done
active
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Roguelike) Buy an item from an AAA.
By Mushtunlock the Whitehoof Archmage level 35
44th Dearth 124th year of Ascendancy at 18:59
see stats
Across the Narrow Sea (Roguelike) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Mushtunlock the Whitehoof Archmage level 11
34th Retaking 124th year of Ascendancy at 21:58
see stats
Blood on the Moon (Roguelike) Kill all of the Star Gazers within 7 game turns.
By Mushtunlock the Whitehoof Archmage level 28
50th Revenge 124th year of Ascendancy at 13:26
see stats
Exterminator (Roguelike) Killed 1000 creatures.
By Mushtunlock the Whitehoof Archmage level 31
12nd Pain 124th year of Ascendancy at 17:50
see stats
Level 10 (Roguelike) Got a character to level 10.
By Mushtunlock the Whitehoof Archmage level 10
19th Retaking 124th year of Ascendancy at 00:30
see stats
Level 20 (Roguelike) Got a character to level 20.
By Mushtunlock the Whitehoof Archmage level 20
52nd Retaking 124th year of Ascendancy at 00:38
see stats
Level 30 (Roguelike) Got a character to level 30.
By Mushtunlock the Whitehoof Archmage level 30
11st Pain 124th year of Ascendancy at 19:32
see stats
Level 40 (Roguelike) Got a character to level 40.
By Mushtunlock the Whitehoof Archmage level 40
6th Loss 124th year of Ascendancy at 03:53
see stats
Level 50 (Roguelike) Got a character to level 50.
By Mushtunlock the Whitehoof Archmage level 50
39th Loss 124th year of Ascendancy at 14:42
see stats
Once Upon A Time, In the West... (Roguelike) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Mushtunlock the Whitehoof Archmage level 50
31st Destruction 124th year of Ascendancy at 20:57
see stats
One Ill Turn Deserves Another (Roguelike) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Mushtunlock the Whitehoof Archmage level 49
39th Loss 124th year of Ascendancy at 07:34
see stats
Reclaiming Garkul's Heritage (Roguelike) Freed the remnants of the Prides from the Internment Camp.
By Mushtunlock the Whitehoof Archmage level 31
12nd Pain 124th year of Ascendancy at 18:29
see stats
Size is everything (Roguelike) Did over 1500 damage in one attack.
By Mushtunlock the Whitehoof Archmage level 50
39th Loss 124th year of Ascendancy at 19:20
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Mushtunlock the Whitehoof Archmage level 33
35th Dearth 124th year of Ascendancy at 13:46
see stats
The Dead God Rests (Roguelike) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Mushtunlock the Whitehoof Archmage level 50
41st Loss 124th year of Ascendancy at 05:24
see stats
The High Lady's Destiny (Finale) (Roguelike) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Mushtunlock the Whitehoof Archmage level 39
6th Loss 124th year of Ascendancy at 03:53
see stats
To the Bitter End (Roguelike) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Mushtunlock the Whitehoof Archmage level 50
41st Loss 124th year of Ascendancy at 18:28
see stats
Treasure Hunter (Roguelike) Amassed 1000 gold pieces.
By Mushtunlock the Whitehoof Archmage level 21
7th Revenge 124th year of Ascendancy at 02:15
see stats
Unstoppable (Roguelike) Returned from the dead.
By Mushtunlock the Whitehoof Archmage level 31
12nd Pain 124th year of Ascendancy at 21:00
see stats

Log

Today is the 4th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.

Ran for 3 turns (stop reason: hostile spotted to the north (Sun Paladins patrol)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (Sun Paladins patrol)).


Today is the 5th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:51.


Today is the 6th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:13.

Mushtunlock is firmly planted in reality.

There is a Way to a strange portal here (press '' or right click to use).

There is a ladder to worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Lore found:
the egress (1)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


Mushtunlock deactivates
Metaphasic Spin.
Mushtunlock deactivates
Disruption Shield.
Mushtunlock deactivates
Feather Wind.
Mushtunlock deactivates
Shielding.
Mushtunlock deactivates
Arcane Power.
Mushtunlock deactivates
Chant of Fortitude.
Mushtunlock deactivates
Thunderstorm.
The furious lightning storm around Mushtunlock calms down and disappears.
Mushtunlock deactivates
Uttercold.