Shield Xzibit the level 14 Dwarf Stone Warden by belmarduk

Character

GameTales of Maj'Eyal: Age of Ascendancy 0.9.44
AddonsItems Vault 0.9.44
Stone Wardens DLC Class 0.9.44
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassStone Warden
Level / Exp14 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 24)
Dexterity8 (base 10)
Constitution16 (base 10)
Magic26 (base 28)
Willpower37 (base 26)
Cunning13 (base 10)

Resources

Life401/401
Mana313/313
Equilibrium0
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision4

Offense: Mainhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower27.05
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+9%
Physical+6%
Fire+12%
Light+10%

Offense: Damage Penetration

Blight+15%

Defense: Base

Armour (hardiness)38.2 (70%)
Defense16.3
Ranged Defense23.15
Fatigue19
Physical Save24.75
Spell Save21.025
Mental Save17.5

Defense: Resistances

Fire+ 16%( 70%)
Acid+ 11%( 70%)
Light+ 39%( 70%)
Nature+ 20%( 70%)
Blight+ 20%( 70%)
Physical+ 5%( 70%)
Cold+ 48%( 70%)
All 0%( 70%)

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Eldritch shield1.30
5/5
1/5
0/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Spell / Deeprock1.30
4/5
0/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
1/5
1/5
0/5
Wild-gift / Earthen vines1.30
1/5
0/5
0/5
0/5
Wild-gift / Dwarven nature1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
5/5
0/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.20
0/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
4/5
4/5
0/5
0/5

Effects

Quests

active
failed
done
done
done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Shield Xzibit the Dwarf Stone Warden level 10
3rd Profit 122nd year of Ascendancy at 19:16
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Shield Xzibit the Dwarf Stone Warden level 13
28th Profit 122nd year of Ascendancy at 11:55
see stats
Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Shield Xzibit the Dwarf Stone Warden level 5
18th Voratun 122nd year of Ascendancy at 23:12
see stats
The Arena Unlocked Arena mode.
By Shield Xzibit the Dwarf Stone Warden level 12
20th Profit 122nd year of Ascendancy at 16:21
see stats

Log


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 51 turns (stop reason: all resources and life at maximum).


You gain 3.77 gold from the transmogrification of
brass lantern of corpselight.
You gain 3.89 gold from the transmogrification of
marauder's cured leather armour (4 def, 4 armour).
You gain 1.44 gold from the transmogrification of
cleansing cured leather armour of clarity (2 def, 4 armour).
You gain 17.50 gold from the transmogrification of
supple leather armour entwined with willow bark.
You gain 25.00 gold from the transmogrification of
Umbrahash (1 def, 0 armour).
You gain 2.48 gold from the transmogrification of
insidious iron waraxe of projection (6.5-9.1 power, 2 apr).
You gain 0.50 gold from the transmogrification of
cured leather sling.
You gain 2.98 gold from the transmogrification of
wyrm's vined mindstar (6-6.6 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
vined mindstar (4.5-4.95 power, 18 apr, mind damage).
You gain 1.56 gold from the transmogrification of
flaming steel mace of massacre (18.5-25.9 power, 3 apr).
You gain 2.71 gold from the transmogrification of
insidious steel greatmaul of crippling (29-43.5 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (21.5-32.25 power, 2 apr).
You gain 1.97 gold from the transmogrification of
insidious steel battleaxe of massacre (30.5-45.75 power, 2 apr).
You gain 1.30 gold from the transmogrification of
duelist's phase door rune (range 7).
You gain 1.13 gold from the transmogrification of
sneak's sun infusion (rad 6; power 36; turns 3; dispells darkness).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40).
Saving done.

There is a A path into the Old Forest here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...