Big Fire the level 11 Whitehoof Annihilator by basalt

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassAnnihilator
Level / Exp11 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity32 (base 31)
Constitution14 (base 10)
Magic14 (base 10)
Willpower7 (base 10)
Cunning32 (base 31)

Resources

Life-32/270
Steam74/100
Healing Factor1.0326086956522
Regeneration0.25815217391304

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth13
See Invisible13

Offense: Mainhand

Damage20
Accuracy47
Crit Chance15%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower14
Crit Chance8%
Speed1

Offense: Mind

Mindpower17
Crit Chance8%
Speed1

Offense: Damage Bonus

Cold+11%

Defense: Base

Armour (hardiness)13 (30%)
Defense18
Ranged Defense18
Fatigue18
Physical Save23
Spell Save7
Mental Save18

Defense: Resistances

Darkness+ 17%( 70%)
Light+ 15%( 70%)
Fire+ 20%( 70%)
Cold+ 28%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Demolition1.30
1/5
3/5
0/5
0/5
Steamtech / Gadgets1.30
2/5
1/5
1/5
0/5
Steamtech / Magnetism1.30
1/5
1/5
0/5
0/5
Steamtech / Heavy weapons1.30
1/5
1/5
1/5
0/5
Steamtech / Turrets1.30
4/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
2/5
1/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
1/5
1/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
2/5
0/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect
detrimental effect
beneficial effect

Quests

active
active
done
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Big Fire the Whitehoof Annihilator level 10
38th Retaking 124th year of Ascendancy at 00:28
see stats

Log


Sun-mage hits Big Fire for (12 exoskeleton), 12 fire (12 total damage).
Sun-mage's light area effect hits Medic turret for
86 light damage.
Sun-mage's light area effect hits
Big Fire for (37 exoskeleton), 37 light (37 total damage).
Medic turret receives 24 healing.
Big Fire receives 21 healing from Medic turret.
Big Fire receives 125 healing.
Sun-mage recruit casts
Searing Light.

Sun-mage recruit hits Big Fire for (12 exoskeleton), 64 light (64 total damage).
Sun-mage recruit's light area effect hits Medic turret for
44 light damage.
Sun-mage recruit's light area effect hits
Big Fire for (0 exoskeleton), 38 light (38 total damage).
Sun-mage's light area effect hits Medic turret for
86 light damage.
Sun-mage's light area effect hits
Big Fire for (0 exoskeleton), 73 light (73 total damage).
Big Fire uses
Stormstrike.
Medic turret receives 24 healing.
Big Fire receives 21 healing from Medic turret.
Big Fire receives 125 healing.
Sun-mage's light area effect hits Medic turret for
86 light damage.
Sun-mage's light area effect hits
Big Fire for (6 exoskeleton), 67 light (67 total damage).
Sun-mage recruit's light area effect hits
Big Fire for (0 exoskeleton), 38 light (38 total damage).
Sun-mage casts
Firebeam.
Sun-mage casts
Sun Flare.
Big Fire loses sight!

Sun-mage's light area effect killed Medic turret!
Something hits
Big Fire for (0 exoskeleton), 24 fire, (0 exoskeleton), 107 light (132 total damage).
Big Fire the level 11 whitehoof annihilator was jerkied to death by a sun-mage on level 1 of Sunwall Outpost.
Big Fire recovers sight.

Big Fire deactivates
Shockstaff.
Big Fire deactivates
Exoskeleton.