
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 | 
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Thalore | 
| Class | Doomed | 
| Level / Exp | 22 / 30% | 
| Size | big | 
| Lifes / Deaths | Killed by Mayymira the deformed great wolf at level 6 on the 77th Pyre 122nd year of Ascendancy at 21:26 0 / 6Killed by Bill the Stone Troll at level 11 on the 14th Dusk 122nd year of Ascendancy at 15:05 Killed by Belitta the netherworm mass at level 17 on the 27th Dusk 122nd year of Ascendancy at 02:54 Killed by Cyrilera the giant blue ant at level 20 on the 1st Time of Equilibrium 122nd year of Ascendancy at 03:50 Killed by Xerilaith the black bear at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 16:30 Killed by Mayakira the shadowblade at level 22 on the 1st Haze 122nd year of Ascendancy at 14:51  | 
| Antimagic | Follower | 
Primary Stats
| Strength | 15 (base 10) | 
| Dexterity | 21 (base 10) | 
| Constitution | 18 (base 10) | 
| Magic | 8 (base 10) | 
| Willpower | 60 (base 44) | 
| Cunning | 58 (base 45) | 
Resources
| Life | -256/445 | 
| Hate | 77/100 | 
| Equilibrium | 0 | 
| Healing Factor | 0.73021019552272 | 
| Regeneration | 0.18255254888068 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 35.84903874937 | 
| See Invisible | 35.84903874937 | 
Offense: Mainhand
| Damage | 18 | 
| Accuracy | 41 | 
| Crit Chance | 22% | 
| APR | 24 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 18 | 
| Accuracy | 41 | 
| Crit Chance | 22% | 
| APR | 24 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 13 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 54 | 
| Crit Chance | 27% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +3% | 
| Lightning | +23% | 
| Nature | +10% | 
| Cold | +15% | 
| Blight | +27% | 
| Physical | +11% | 
| Mind | +78% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +5% | 
| Blight | +5% | 
| Physical | +4% | 
| Mind | +15% | 
| Cold | +5% | 
Defense: Base
| Armour (hardiness) | 8 (30%) | 
| Defense | 21 | 
| Ranged Defense | 21 | 
| Fatigue | 0 | 
| Physical Save | 23 | 
| Spell Save | 31 | 
| Mental Save | 42 | 
Defense: Resistances
| Acid | + 13%( 70%) | 
| Blight | + 21%( 70%) | 
| Arcane | + 18%( 70%) | 
| Cold | + 18%( 70%) | 
| All | + 13%( 70%) | 
| Darkness | + 23%( 70%) | 
| Physical | + 17%( 70%) | 
| Temporal | + 25%( 70%) | 
| Lightning | + 32%( 70%) | 
| Mind | + 48%( 70%) | 
| Fire | + 13%( 70%) | 
| Nature | + 26%( 70%) | 
Defense: Immunities
| Pinning Resistance | 21% | 
| Teleport Resistance | 10% | 
| Confusion Resistance | 45% | 
| Fear Resistance | 45% | 
| Stun Resistance | 45% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 65% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 264 life over 5 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
Class Talents
| Cursed / Darkness | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Cursed / Punishments | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Cursed / Force of will | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Shadows | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
| Cursed / One with shadows | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Cursed / Cursed form | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Cursed / Gestures | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Cursed / Dark sustenance | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Wild-gift / Antimagic | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently.  | active | 
You failed to protect the lost defiler from death by Isloserin the deformed fox. Escort: lost defiler (level 2 of Heart of the Gloom) | failed | 
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5.  | done | 
You failed to protect the lost warrior from death by Ivoriavea the wolf. Escort: lost warrior (level 2 of Old Forest) | failed | 
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)).  | done | 
You failed to protect the repented thief from death by Lisyvea the fox. Escort: repented thief (level 4 of Old Forest) | failed | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed wretchling eyeball. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice ant stinger. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.'  | active | 
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Zodunarach (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 8 Changes stats: +6 Lck / +4 Dex Changes resistances penetration: +5% mind Changes damage: +6% blight / +9% mind Stealth bonus: +7 Mindpower: +10 (+3 eff.) A pair of boots made of leather.  | 
| Light source |  Blizzarddeath the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Armour: +4 Defense: +10 (+5 eff.) Effects on melee hit: * 10% chance to slow global speed by 60% Changes stats: +1 Str / +4 Wil Changes damage: +6% mind / +15% cold Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Halurab (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 20% chance to reduce armor by 17% Changes stats: +4 Cun Changes resistances: +11% mind Changes damage: +14% mind / +3% acid A pointy cloth hat, very wizardly...  | 
| On hands |  Eremezor the rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Armour: +1 Effects on melee hit: * 10% chance to reduce all saves and defense by 32 Damage (Melee): 14 mind / 15 darkness Changes damage: +9% physical Critical mult.: +10.00% Mental save: -14 (-6 eff.) Stamina each turn: +1.00 Equilibrium when hit: +0.16 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Fulyvor the elm totem of stinging [power 116]  (4/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 2 temporal Changes resistances: +3% temporal Changes resistances penetration: +5% blight / +5% mind Changes damage: +21% blight It can be used to sting an enemy dealing 128 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  copper ring 'Silavena'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Str / +2 Con Changes resistances: +5% arcane / +3% cold Physical save: +4 (+2 eff.) Mental save: +9 (+3 eff.) Rings make your fingers look great!  | 
| On fingers |  Xanagabeth the TempestvortexInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 32 Damage when hit (Melee): 10 lightning Changes resistances: +22% lightning Changes resistances penetration: +5% cold Changes damage: +23% lightning / +6% mind Rings make your fingers look great!  | 
| Around neck |  Ce'Nothra the copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +2 Changes stats: +2 Wil Changes resistances: +11% temporal Pinning immunity: +21% Knockback immunity: +20% Maximum psi: +20.00 Amulets make your neck look great!  | 
| In main hand |  Elemira the Sleetravager (4-5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 mind When wielded/worn: Changes stats: +2 Cun / +4 Wil Changes resistances: +3% cold / +4% physical Changes resistances penetration: +5% mind / +4% physical Changes damage: +16% mind / +2% physical Talent granted: +1 Attune Mindstar Spell save: +3 (+2 eff.) Psi when firing a critical mind attack: +2.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Around waist |  Bearath the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Armour: +2 Reduces incoming crit damage: 5.00% Spell save: +5 (+3 eff.) Only die when reaching: -80.00 life Mindpower: +10 (+3 eff.) Size category: +1 A belt that goes around your waist.  | 
| In off hand |  Gorurath the Shockmight (4-5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 2) on crit: +12 lightning When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 8 Damage when hit (Melee): 2 mind Changes resistances: +6% blight Changes resistances penetration: +5% lightning Changes damage: +16% mind Talent granted: +1 Attune Mindstar Psi when firing a critical mind attack: +2.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
| Cloak |  Liseta (2 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +4 (+2 eff.) Armour penetration: +4 Physical crit. chance: +1.0% Physical power: +1 (+1 eff.) Defense: +2 (+1 eff.) Fatigue: -2% Changes stats: +1 Dex / +3 Wil / +4 Cun Critical mult.: +10.00% Mental save: +8 (+2 eff.) Mental crit. chance: +1% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  woollen robe 'Galotolin' (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Wil Changes resistances: +11% darkness / +29% mind / +15% nature / +9% all Changes damage: +10% nature / +11% mind Physical save: +11 (+6 eff.) Spell save: +11 (+6 eff.) Mental save: +21 (+7 eff.) Teleport immunity: +10% Spellpower: +5 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
Inventory
 This item will automatically be transmogrified when you leave the level.heroism infusion (die at -265; dur 6; cd 26) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -265 life. The duration and life will increase by 1% for every 1% life you have lost (currently 683 life, 15 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 This item will automatically be transmogrified when you leave the level.acid wave rune (damage 81; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 81.37 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.biting gale rune (damage 89; dur 4; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 88.55 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.manasurge rune (regen 712% over 10 turns; mana 36; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 712% for 10 turns (0 total) and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 This item will automatically be transmogrified when you leave the level.Vargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 18.26 cold and 17.63 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch.  | 
 This item will automatically be transmogrified when you leave the level.balanced dwarven-steel battleaxe of erosion (29-44 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.0 - 43.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +12 (+6 eff.) Defense: +10 (+5 eff.) Disarm immunity: +39% Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.hateful dwarven-steel battleaxe of erosion (32-47 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.5 - 47.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +12 nature / +13 darkness Damage against: +10% Living Massive two-handed battleaxes.  | 
 This item will automatically be transmogrified when you leave the level.dwarven-steel dagger of amnesia (19-25 power, 7 apr) Requires: - Dexterity 24 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.iron dagger 'Blazeblight' (10-13 power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 17% Damage (Melee): +20 lightning / +6 nature Damage (radius 1) on hit: +4 lightning When wielded/worn: Changes resistances: +12% fire Changes resistances penetration: +25% acid Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.plaguebringer's steel dagger of daylight (12-16 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 8 Damage (Melee): +5 blight / +7 light Damage against: +9% Undead When wielded/worn: Disease immunity: +12% Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.warbringer's steel dagger of shearing (14-18 power, 6 apr) Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +11 (+6 eff.) Armour penetration: +6 Physical power: +7 (+4 eff.) Changes stats: +1 Con Changes resistances penetration: +6% physical / +6% all Disarm immunity: +11% Sharp, short and deadly.  | 
 This item will automatically be transmogrified when you leave the level.balanced steel greatsword of erosion (26-42 power, 2 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 nature When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +9 (+5 eff.) Disarm immunity: +32% Massive two-handed swords.  | 
 This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword 'Daimyrek' (36-58 power, 2 apr) Requires: - Strength 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 8 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 darkness Damage (radius 2) on crit: +12 blight Damage against: +10% Living When wielded/worn: Armour penetration: +12 Physical crit. chance: +22.0% Changes resistances: +3% blight Changes damage: +12% blight Critical mult.: +28.00% Massive two-handed swords.  | 
 This item will automatically be transmogrified when you leave the level.plaguebringer's steel greatsword (22-36 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 8 Damage (Melee): +10 blight When wielded/worn: Disease immunity: +21% Massive two-handed swords.  | 
 This item will automatically be transmogrified when you leave the level.Stormpiercer the ash longbow Requires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 On weapon hit: * 20 arcane resource burn Damage (radius 1) on hit: +8 lightning When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +5 Con Changes resistances: +12% blight / +3% nature Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 90 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes.  | 
 This item will automatically be transmogrified when you leave the level.warden's yew longbow of piercing Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Ammo reloads per turn: +3 Changes stats: +5 Mag Changes resistances penetration: +8% temporal / +8% physical / +12% all Changes damage: +9% temporal / +12% physical Talent mastery: +0.15 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes.  | 
 This item will automatically be transmogrified when you leave the level.dwarven-steel longsword of projection (22-30 power, 4 apr) Requires: - Strength 24 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly.  | 
 This item will automatically be transmogrified when you leave the level.stralite longsword of massacre (39-55 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly.  | 
 This item will automatically be transmogrified when you leave the level.Tuloleg the Frostwolf (14-20 power, 3 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 15% chance to reduce all saves and defense by 32 Damage (Melee): +9 mind When wielded/worn: Changes stats: +4 Str / +3 Wil / +3 Cun Changes resistances: +9% darkness / +15% cold Infravision radius: +2 See invisible: +6 Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.chilling steel mace (12-18 power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 cold Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.steel mace 'Yarevor' (16-22 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 15.5 - 21.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% Damage (Melee): +9 nature When wielded/worn: Armour penetration: +2 Changes resistances: +3% physical Changes damage: +12% acid Critical mult.: +15.00% Stamina each turn: +2.00 Blunt and deadly.  | 
 This item will automatically be transmogrified when you leave the level.Chisin the Kindleorder Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage (radius 2) on crit: +12 fire When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +3 Str / +4 Dex / +1 Wil Hate when firing a critical mind attack: +3.00 Mental crit. chance: +2% Slings are used to hurl stones or metal shots at your foes.  | 
 This item will automatically be transmogrified when you leave the level.cured leather sling of lightning Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 Damage (Ranged): +9 lightning When wielded/worn: Changes damage: +11% lightning Slings are used to hurl stones or metal shots at your foes.  | 
 This item will automatically be transmogrified when you leave the level.Penitence (15-18 power, 4 apr, nature element) Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+8 eff.) Spellpower: +15 (+11 eff.) Spell crit. chance: +10% It can be used to cure up to 2 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.  | 
 This item will automatically be transmogrified when you leave the level.Rimestinger the elm magestaff (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +6 (+3 eff.) Damage when hit (Melee): 8 lightning / 4 cold Changes resistances: +15% lightning Changes resistances penetration: +10% nature / +15% cold Changes damage: +10% lightning / +6% cold / +12% nature Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +1% Light radius: +2 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 52.44 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.cruel ash starstaff of power (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +12 (+9 eff.) Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.elm vilestaff of might (10-12 power, 2 apr, darkness element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Spellpower: +3 (+3 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art.  | 
 This item will automatically be transmogrified when you leave the level.hateful steel steamsaw of massacre (18-27 power, 0 apr) Requires: - Strength 16 - Talent Steam Pool Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 18.0 - 27.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +26 Damage (Melee): +9 darkness Damage against: +7% Living Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 This item will automatically be transmogrified when you leave the level.swashbuckler's dwarven-steel steamsaw (22-34 power, 0 apr) Requires: - Strength 24 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 22.5 - 33.8 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +44 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +4 (+2 eff.) Armour: +4 Defense: +6 (+3 eff.) Fatigue: +8% Changes stats: +2 Str / +2 Dex Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm!  | 
 This item will automatically be transmogrified when you leave the level.iron waraxe 'Gunyyakor' (12-17 power, 2 apr) Requires: - Strength 11 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 2) on crit: +16 mind Damage against: +7% Unnatural When wielded/worn: Changes stats: +2 Wil Changes resistances: +3% lightning / +6% light Poison immunity: +10% Stun/Freeze immunity: +20% Equilibrium when hit: +0.04 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% One-handed war axes.  | 
 This item will automatically be transmogrified when you leave the level.steel waraxe 'Dageyadur' (14-19 power, 3 apr) Requires: - Strength 16 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (radius 2) on crit: +5 lightning / +15 cold When wielded/worn: Accuracy: +10 (+5 eff.) Changes stats: +4 Cun / +2 Str Changes resistances penetration: +9% lightning / +9% cold Critical mult.: +15.00% Stamina each turn: +2.00 Hate when firing a critical mind attack: +4.00 Only die when reaching: -20.00 life Movement speed: +26% One-handed war axes.  | 
 This item will automatically be transmogrified when you leave the level.Stormlash (17-19 power, 7 apr) Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 12.71 to 38.13 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.  | 
 This item will automatically be transmogrified when you leave the level.Vorotha the Cystgrinder Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +3 Mag / +4 Wil / +7 Cun / +6 Lck Changes resistances: +9% nature Changes resistances penetration: +15% nature Trap disarming bonus: +7 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist.  | 
 This item will automatically be transmogrified when you leave the level.nightruned rough leather belt of resilience Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% light / +5% darkness Maximum life: +33.00 A belt that goes around your waist.  | 
 This item will automatically be transmogrified when you leave the level.rough leather belt 'Porassra' Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +9% mind / +3% temporal Spell save: +6 (+3 eff.) Blindness immunity: +20% Life regen: +0.90 Maximum stamina: +30.00 See invisible: +6 Healing mod.: +13% A belt that goes around your waist.  | 
 Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+5 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.  | 
 This item will automatically be transmogrified when you leave the level.cashmere robe 'Charream' (6 def, 4 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +6 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 17% Changes stats: +5 Mag Changes resistances: +15% blight / +7% darkness / +5% light / +11% all Changes damage: +3% acid / +11% light / +15% blight / +9% fire / +10% arcane Maximum life: +43.00 Maximum mana: +10.00 Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.50 Maximum stamina: +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 This item will automatically be transmogrified when you leave the level.pair of iron boots 'Nerymille' (0 def, 11 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +11 Fatigue: +2% Changes stats: +2 Str / +3 Con Changes damage: +9% mind Mental save: +6 (+2 eff.) Cut immunity: +20% Equilibrium when hit: +0.16 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 This item will automatically be transmogrified when you leave the level.Emotha the iron gauntlets (0 def, 1 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +6 Physical power: +5 (+3 eff.) Armour: +1 Fatigue: +1% Changes stats: +3 Mag / +6 Wil Changes resistances: +6% blight Physical save: +6 (+3 eff.) Spell save: +10 (+5 eff.) Only die when reaching: -80.00 life Healing mod.: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 This item will automatically be transmogrified when you leave the level.psychic's dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour) Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +13 (+7 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 9 mind Changes stats: +4 Dex Changes resistances: +7% mind Changes damage: +5% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 psychic's rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 mind Changes resistances: +5% mind Changes damage: +3% mind Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 This item will automatically be transmogrified when you leave the level.bladed rough leather cap of trickery (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Changes stats: +3 Str / +3 Dex / +3 Cun It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 32.7 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather.  | 
 This item will automatically be transmogrified when you leave the level.cleansing linen wizard hat of knowledge (1 def, 0 armour) Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Cun / +3 Wil Changes resistances: +5% nature / +6% blight Mindpower: +3 (+1 eff.) A pointy cloth hat, very wizardly...  | 
 This item will automatically be transmogrified when you leave the level.shielding linen wizard hat of knowledge (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +3 Mag / +4 Wil / +3 Cun Spell save: +5 (+3 eff.) Mindpower: +4 (+1 eff.) A pointy cloth hat, very wizardly...  | 
 This item will automatically be transmogrified when you leave the level.cleansing steel mail armour (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +11% nature / +11% blight A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.dwarven-steel mail armour of command (12 def, 11 armour) Requires: - Heavy armour training - Strength 28 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +11 Defense: +12 (+6 eff.) Fatigue: +12% Changes stats: +2 Cun Mental save: +11 (+3 eff.) A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.radiant iron mail armour of Eyal (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Wil Changes resistances: +14% blight / +13% darkness Life regen: +2.00 Maximum life: +25.00 Light radius: +1 Healing mod.: +11% A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.rejuvenating dwarven-steel mail armour of the deep (3 def, 10 armour) Requires: - Heavy armour training - Strength 28 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +10 Defense: +3 (+2 eff.) Fatigue: +12% Changes resistances: +7% acid / +8% cold Allows you to breathe in: water Life regen: +2.80 Stamina each turn: +0.80 A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.steel mail armour of clarity (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +6% mind Mental save: +14 (+4 eff.) A suit of armour made of mail.  | 
 This item will automatically be transmogrified when you leave the level.prismatic hardened leather armour (9 def, 6 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Changes resistances: +10% light / +11% darkness A suit of armour made of leather.  | 
 This item will automatically be transmogrified when you leave the level.troll-hide hardened leather armour of Toknor (9 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+3 eff.) Armour: +6 Defense: +9 (+5 eff.) Fatigue: +8% Critical mult.: +11.00% Life regen: +5.40 Maximum life: +41.00 Healing mod.: +12% A suit of armour made of leather.  | 
 This item will automatically be transmogrified when you leave the level.dwarven-steel plate armour 'Gilarain' (0 def, 18 armour) Requires: - Massive armour training - Strength 35 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +18 Fatigue: +16% Damage when hit (Melee): 6 blight Changes stats: +6 Str Changes resistances: +7% physical / +7% arcane / +13% darkness Changes damage: +9% blight / +6% temporal Physical save: +7 (+4 eff.) Spell save: +13 (+7 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.steel plate armour 'Unlightobeisance' (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Effects on melee hit: * 10% chance to reduce damage dealt by 26% Changes resistances: +12% acid / +18% fire / +6% darkness Changes damage: +21% acid / +18% darkness A suit of armour made of metal plates.  | 
 This item will automatically be transmogrified when you leave the level.shocking dwarven-steel shield of purity (0 def, 6 armour, 77.5 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 10 lightning Damage when hit (Melee): 5 lightning Changes resistances: +11% nature / +13% blight Talent granted: +1 Block Handheld deflection devices.  | 
 This item will automatically be transmogrified when you leave the level.swashbuckler's dwarven-steel shield of mind resistance (+12%) (0 def, 6 armour, 87.5 block) Requires: - Shield usage training - Strength 24 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +6 Fatigue: +8% Changes stats: +4 Str / +3 Dex Changes resistances: +12% mind Talent granted: +1 Block Handheld deflection devices.  | 
 This item will automatically be transmogrified when you leave the level.barbed quiver of ash arrows of accuracy (24/24, 33-46 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 33.0 - 46.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +15 Armour Penetration: +7 Crit. chance: +12.5% Capacity: 24 On weapon crit: * Wound the target dealing 62 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
 This item will automatically be transmogrified when you leave the level.psychokinetic quiver of ash arrows (22/22, 18-24 power, 7 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.5% Capacity: 22 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 214 physical damage Damage (Ranged): +20 physical Arrows are used with bows to pierce your foes to death.  | 
 13 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 iron pickaxe 'Camikalthoran' (dig speed 29 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Changes stats: +4 Str / +4 Wil Disease immunity: +20% Cut immunity: +10% Pinning immunity: +20% Mental crit. chance: +5% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 13 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(117 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 This item will automatically be transmogrified when you leave the level.Phlegmwrest (18/18, 18-22 power, 2 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 18 On weapon hit: * 10% chance to slow global speed by 60% * 25% chance for lightning to strike from the target to a second target dealing 15 damage Damage (Ranged): +20 cold / +12 light Damage (radius 1) on hit: +16 nature Damage (radius 2) on crit: +12 light Shots are used with slings to pummel your foes to death.  | 
 This item will automatically be transmogrified when you leave the level.high-capacity pouch of iron shots of crippling (33/33, 13-16 power, 1 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.0 - 15.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +10.0% Capacity: 33 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Ammo reloads per turn: +2 Shots are used with slings to pummel your foes to death.  | 
 This item will automatically be transmogrified when you leave the level.overpowered steel torque of mindblast [power 270] (4/19 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to blast the opponent's mind dealing 481 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 19 turns. Torques are made by powerful psionics to store psionic powers.  | 
 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 This item will automatically be transmogrified when you leave the level.Quenchrend [power 9] (4/15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +9% cold / +3% darkness / +6% temporal Maximum wards: +3 blight / +3 cold / +3 darkness / +2 arcane Changes damage: +18% mind Talent granted: +1 Ward Mental crit. chance: +2% It can be used to reveal the area around you, dispelling darkness (radius 9, power 32 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 14 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Antimagic! (Insane (Adventure) difficulty)
			Completed antimagic training in the Ziguranth camp.By Pyramus the Thalore Doomed level 19
43rd Dusk 122nd year of Ascendancy at 08:57 see stats
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Pyramus the Thalore Doomed level 19
63rd Dusk 122nd year of Ascendancy at 03:51 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Pyramus the Thalore Doomed level 10
13rd Dusk 122nd year of Ascendancy at 11:25 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Pyramus the Thalore Doomed level 20
79th Dusk 122nd year of Ascendancy at 01:59 see stats
			Poisonous (Insane (Adventure) difficulty)
			Sided with the assassin lord.By Pyramus the Thalore Doomed level 18
38th Dusk 122nd year of Ascendancy at 17:15 see stats
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By Pyramus the Thalore Doomed level 8
78th Pyre 122nd year of Ascendancy at 23:21 see stats
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By Pyramus the Thalore Doomed level 12
15th Dusk 122nd year of Ascendancy at 11:37 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Pyramus the Thalore Doomed level 14
21st Dusk 122nd year of Ascendancy at 15:22 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Pyramus the Thalore Doomed level 16
26th Dusk 122nd year of Ascendancy at 20:19 see stats
Log
Pyramus is disarmed!
Pyramus HEALS from  nature  damage!
Pyramus HEALS from  darkness  damage!
Belotta the thief hits Pyramus for (5 gestured), (52 deflected), 54 physical, (4 deflected), 5 light, (1 deflected), 2 darkness, (2 gestured), (22 deflected), 23 physical, (3 deflected), 3 nature, 2 healing (87 total damage) [2 healing].
Melee retaliation hits Belotta the thief for 0 lightning, 0 temporal, 3 mind, 0 lightning, 0 temporal, 3 mind (6 total damage).
Mayakira the shadowblade casts Flame.
You have deflected 34 incoming damage!
Pyramus is on fire!
Mayakira the shadowblade hits Pyramus for (34 deflected), 110 fire (110 total damage).
Pyramus is recovering from the damage!
Pyramus HEALS from  nature  damage!
Bleeding from Belotta the thief hits Pyramus for 15 physical damage.
Deadly Poison from Belotta the thief hits Pyramus for 15 nature, 4 healing (15 total damage) [4 healing].
Burning from Mayakira the shadowblade hits Pyramus for 56 fire damage.
Pyramus's creeping dark hits Mayakira the shadowblade for (11 absorbed), 0 darkness (0 total damage).
LIFE LOST WARNING!
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Keyboard input temporarily disabled.
Pyramus wears (replacing psychic's rough leather gloves (0 def, 1 armour)): Eremezor the rough leather gloves (0 def, 1 armour).
Belotta the thief uses To The Arms.
You have deflected 5 incoming damage!
Pyramus is suffering and fails to concentrate on dealing damage.
Pyramus HEALS from  darkness  damage!
Belotta the thief hits Pyramus for (5 gestured), (5 deflected), 179 physical, 9 light, 3 darkness (191 total damage).
Melee retaliation hits Belotta the thief for 0 lightning, 0 temporal, 2 mind (2 total damage).
Mayakira the shadowblade casts Manathrust.
Mayakira the shadowblade hits Pyramus for 220 arcane damage.
Pyramus the level 22 thalore doomed was energised to death by Mayakira the shadowblade on level 1 of Damp Cave.

















































































































