Gruud the level 5 Cornac Psyshot by veacari

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassPsyshot
Level / Exp5 / 99%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity15 (base 13)
Constitution10 (base 10)
Magic10 (base 10)
Willpower19 (base 19)
Cunning22 (base 22)

Resources

Life174/174
Psi99/99
Steam100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4
See Stealth21.26912206948
See Invisible21.26912206948

Offense: Mainhand

Damage12
Accuracy13
Crit Chance8%
APR1
Speed1.00

Offense: Offhand

Damage4
Accuracy17
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance7%
Speed1

Offense: Mind

Mindpower26
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+3%
Darkness+3%
Mind+2%
Nature+10%

Offense: Damage Penetration

Arcane+15%

Defense: Base

Armour (hardiness)3 (30%)
Defense3
Ranged Defense3
Fatigue7
Physical Save14
Spell Save12
Mental Save16

Defense: Resistances

Nature+ 20%( 70%)
Acid+ 16%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Thoughts of iron1.30
0/5
0/5
0/5
0/5
Steamtech / Psytech gunnery1.30
0/5
0/5
0/5
0/5
Psionic / Psionic fog1.30
0/5
0/5
0/5
0/5
Steamtech / Mechstar1.30
2/5
2/5
0/5
0/5
Psionic / Gestalt1.30
2/5
0/5
0/5
0/5
Psionic / Action at a distance1.30
4/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Cunning / Survival0.90
1/5
2/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active

Equipment

On feet
Quiver
Light source
On head
On fingers
Around waist
In main hand
In off hand
Main armor

Inventory

Achievements

Log


Resting starts...

Rested for 27 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.77 gold from the transmogrification of
rough leather armour of cold resistance (1 def, 2 armour).
You gain 1.95 gold from the transmogrification of
spiked iron mail armour of resilience (2 def, 4 armour).
You gain 0.49 gold from the transmogrification of
insulating iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, lightning element).
You gain 0.99 gold from the transmogrification of
flaming iron longsword (103% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 4.00 gold from the transmogrification of
schematic: Armour Reinforcement.
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

There is a Derth (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).
Saving done.

Saving game...

Saving done.

Saving game...

Saving done.

Gruud deactivates Gestalt.

Gruud activates Gestalt.

Gruud deactivates Gestalt.