










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Improved Combat Text v2 1.5.10Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Additional Randart Properties 1.5.10 Doomed/Darkness Tweaks 1.5.10Ashes of Urh'Rok 1.5.0Official Expansion!Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.5.0Official Expansion!Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ghoul |
| Class | Sun Paladin |
| Level / Exp | 30 / 66% |
| Size | big |
| Lifes / Deaths | Killed by war hound at level 9 on the 11st Dusk 122nd year of Ascendancy at 11:46 0 / 7Killed by Zubythra the king cobra at level 9 on the 11st Dusk 122nd year of Ascendancy at 13:53 Killed by deformed giant venus flytrap at level 11 on the 14th Dusk 122nd year of Ascendancy at 20:09 Killed by GhoulrDinInsan at level 18 on the 72nd Dusk 122nd year of Ascendancy at 11:10 Killed by Porukira the dremling at level 19 on the 78th Dusk 122nd year of Ascendancy at 16:54 Killed by Gyriasemira the elven warrior at level 25 on the 29th Haze 122nd year of Ascendancy at 08:32 Killed by Layonn the corrupted plasmic disruptor at level 30 on the 61st Haze 122nd year of Ascendancy at 09:00 |
Primary Stats
| Strength | 34.270973738436 (base 32) |
| Dexterity | 22 (base 19) |
| Constitution | 50 (base 25) |
| Magic | 46 (base 44) |
| Willpower | 46 (base 29) |
| Cunning | 31 (base 10) |
Resources
| Life | -224/1140 |
| Positive | 95/137 |
| Stamina | 289/292 |
| Healing Factor | 1.8101984527282 |
| Regeneration | 0.45254961318206 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 4 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 46 |
| Crit Chance | 31% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +6% |
| Acid | +6% |
| Light | +16% |
| Temporal | +3% |
| Blight | +6% |
| Mind | +21% |
| Fire | +20% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Light | +5% |
| Temporal | +10% |
| Fire | +15% |
| Mind | +20% |
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 38.816050405667 (76.629213483146%) |
| Defense | 29 |
| Ranged Defense | 32 |
| Fatigue | 30 |
| Physical Save | 39 |
| Spell Save | 34 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 27%( 70%) |
| Cold | + 36%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 24%( 70%) |
| Light | + 31%( 70%) |
| Temporal | + 30%( 70%) |
| Fire | + 61%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Stun Resistance | 36% |
| Fear Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 35% |
| Disarm Resistance | 23% |
| Bleed Resistance | 100% |
| Pinning Resistance | 14% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 288 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 378 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 330 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 3/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 3/5 |
| 3/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
| beneficial effect | The target is attracting all toward it, also dealing fire, light and physical damage each turn.. Irresistible Sun |
| detrimental effect | The target is infected by a disease, reducing its strength by 28 and doing 43.32 blight damage per turn. Weakness Disease |
| beneficial effect | The target is recovering 29 life each turn. Recovery |
| detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
| detrimental effect | Target is reeling from an lightning shock, halving its stun and pinning resistance. Shocked |
| detrimental effect | The target has been splashed with acid, reducing armour by 30% (13). Armor Corroded |
| beneficial effect | Increases the effectiveness of all healing the target receives by 39%. Empowered Healing |
Quests
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
| On feet | Saliwen the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: dps ---------- Melee+ 24 arcane Dmg.mod +3% mind Res.pen +20% mind ----- def ----- Armour +1 Fatigue +1% Phys.save +6 (+2 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Max.hate +2.00 A pair of boots made of leather. |
| Light source | Elubreth2.0 T1 lite [Rare] Nature While equipped: Stats +2 Mag +2 Wil +6 Cun +4 Con ----- def ----- Mind.save +30 (+10 eff.) Max.HP +41.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Islomiwe (13 def, 11 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Str dps ---------- Acc +10 (+3 eff.) Apr +3 On Melee Ret: * 14% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +13 (+7 eff.) Fatigue +3% Resists +4% all Phys.save +8 (+3 eff.) Heal.mod +15% ---------- misc Stam/turn +0.60 A cap made of leather. |
| On hands | Halifang (0 def, 6 armour)1.5 T3 hands armor [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 8 blight 8 temporal Ranged+ 10 temporal Dmg.mod +3% blight +3% temporal Res.pen +5% acid ----- def ----- Armour +6 Resists +7% blight +7% temporal Mind.save +10 (+3 eff.) Max.HP +43.00 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Uregokor the Vileveil (dig speed 38 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature Res.pen +15% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +3% blight +9% temporal +11% nature +6% arcane While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Glittertide0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 25 light Ranged+ 21 light Dmg.mod +16% light Res.pen +5% light On Hit (Melee): * 11% chance to blind On Hit (Ranged): * 13% chance to blind ----- def ----- Resists +20% light Max.HP +22.00 Disarm- +23% Pinning- +28% Knockbk- +20% Rings can have magical properties. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +10 Wil +10 Cun +2 Con dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +3% blight Phasing +20% ----- def ----- Resists +9% arcane +6% nature Spell.save +12 (+6 eff.) Mind.save +20 (+7 eff.) ---------- misc Max.stam +15.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | Heatpall0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Melee+ 16 acid Melee Ret 4 acid On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Resists +12% lightning +15% fire +9% acid Stun/Frz- +22% Amulets can have magical properties. |
| In main hand | Everpyre Blade (38-53.2 power, 10 apr)3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Nature/Master Power 38.0 - 53.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +10 Crit +18.0% Atk.spd 100% Dmg.conv 50% fire While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire Fire Breath: Level 2.0 Pwr.cost 25 out of 25/25. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 161.02 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
| Around waist | hardened leather belt 'Guranne'1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +14 (+5 eff.) Melee+ 16 acid Dmg.mod +6% acid Melee Ret 8 acid ----- def ----- Resists +9% acid +10% fire +8% cold Phys.save +10 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | Dazzleonslaught the steel shield (6 def, 2 armour, 12.5-15 power, 43 block)7.0 T2 shield armor [Rare] Nature When used to Attack: Power 12.5 - 15.0 Physical Uses 100% Str Acc+ +2.5% procs dam / acc Crit +3.0% Block +43 On Hit: 5% Reclaim 2 On Hit: 10% Dissolve 1 On Hit: * Slows global speed by 40% * 16% chance to daze at end of turn While equipped: dps ---------- Melee+ 7 lightning Melee Ret 12 lightning ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +8% Resists +3% nature +6% fire ---------- misc Light +2 Talents +2 Block Handheld deflection devices. |
| Cloak | Sootdream of the Blightspawn (2 def, 5 armour)2.0 T3 cloak armor [Random Unique] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Crit.mult +17.00% Dmg.mod +18% mind Acc +8 (+2 eff.) Apr +9 On Melee Ret: * 35% chance to inflict 15% damage reduction * 26% chance to disease ----- def ----- Armour +5 Defense +2 (+1 eff.) Resists +18% cold +9% fire Stealth +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel plate armour 'Forestnight' (5 def, 17 armour)17.0 T3 massive armor Reqs Str 35 [Random Unique] Master While equipped: Stats +8 Str +8 Con dps ---------- Res.pen +15% nature +10% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Defense +5 (+3 eff.) Fatigue +18% Resists +3% nature +3% temporal Phys.save +5 (+2 eff.) Max.HP +80.00 A suit of armour made of metal plates. |
Inventory
shielding rune of the titan (absorb 265 for 4 turns)0.1 T2 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 265 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Glowwake the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Melee+ 20 light Dmg.mod +9% light +3% temporal Res.pen +10% light On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
conjurer's steel ring of blinding strikes0.1 T2 ring jewelry [Ego++] Arcane While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.pwr +5 (+2 eff.) Melee+ 22 light Ranged+ 22 light On Hit (Melee): * 12% chance to blind On Hit (Ranged): * 15% chance to blind Rings can have magical properties. |
wizard's copper ring0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Rings can have magical properties. |
Swordbreaker (25-32.5 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Cun Acc+ +0.5% APR / acc Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+8 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Harenarigorn the Spiderjustice (24-33.6 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Nature/Master Power 24.0 - 33.6 Arcane Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +10 insidious poison While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +5% arcane +7% physical Acc +7 (+2 eff.) Apr +6 Melee Ret 4 nature ----- def ----- Resists +6% nature Sharp, long, and deadly. |
Xerumidhewyn the steel longsword (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Psionic Power 15.0 - 21.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% Melee+ +5 lightning +7 mind On Hit: * 10% chance to cause random gloom * 25% chance for lightning to arc to a second target While equipped: Stats +2 Mag +4 Wil +2 Cun dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +3% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Anom.red +5 Sharp, long, and deadly. |
iron mace (13.5-18.9 power, 2 apr)3.0 T1 mace 1H weapon [Normal] Power 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +2 Crit +0.5% Atk.spd 100% Blunt and deadly. |
Kindlebright (12.5-17.5 power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master/Psionic Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +3 Crit +4.0% Atk.spd 100% Melee+ +10 insidious poison +5 mind On Hit: * 40% chance to blind * 13% chance to cause random gloom On Crit: * cripple the target While equipped: Stats +1 Cun +2 Wil dps ---------- Phys.crit +5.0% Melee+ 4 light Dmg.mod +3% arcane ---------- misc Light +1 One-handed war axes. |
Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight On Hit: 10% Greater Weapon Focus 2 While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
dwarven-steel waraxe 'Delethel' (19-26.6 power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 19.0 - 26.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +4.5% Atk.spd 111% Melee+ +31 insidious poison +8 lightning On Hit: 5% Virulent Disease 2 On Hit: * 25% chance for lightning to arc to a second target While equipped: Stats +3 Dex dps ---------- Dmg.mod +3% blight Acc +7 (+2 eff.) ----- def ----- Resists +6% blight One-handed war axes. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
Smearsage1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil +2 Con +1 Lck dps ---------- Dmg.mod +1% all On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue -2% Resists +6% fire +9% nature +6% cold A belt that goes around your waist. |
grounding rough leather belt1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +5% temporal A belt that goes around your waist. |
insulating rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Resists +6% cold +6% fire Mind.save +6 (+2 eff.) A belt that goes around your waist. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Koreneg (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +20% mind ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 Heal/summ +10 ---------- misc Max.psi +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tulogar the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold +3% arcane +3% temporal Disarm- +20% Stun/Frz- +5% Teleport- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Unlightrock (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Melee+ 8 blight Res.pen +5% blight Melee Ret 4 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Lightrebel' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% light ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +9% nature +10% cold On Mind Hit: 5% Distortion Bolt 1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adona the Blindtaint (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +1% Dmg.mod +12% light Res.pen +5% mind Melee Ret 8 mind ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +3% light ---------- misc Psi/ret +0.04 Telepathy Dragon A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+1 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 36% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Firetorrent (0 def, 4 armour)3.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Melee+ 12 acid 8 fire Res.pen +15% darkness +15% temporal Melee Ret 8 acid 12 fire On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +4 Fatigue +3% Resists +17% temporal +18% darkness +18% fire Def/telep +19 Res/telep +10% Dur/telep +22% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
miner's pair of rough leather boots of uncanny dodging (2 def, 6 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+1 eff.) Rng.Def +2 (+1 eff.) Fatigue +1% ---------- misc Infravis +1 A pair of boots made of leather. |
Daywrest the iron gauntlets (0 def, 7 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 4 light 6 physical Dmg.mod +4% physical Res.pen +20% light +5% mind ----- def ----- Armour +7 ---------- misc Max.P.En +10.00 Max.N.En +10.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Eclipsebreaker (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature Res.pen +10% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +1 Resists +5% nature +12% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Velaselrawyn' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +4% fire ----- def ----- Armour +1 Resists +6% fire Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Adida the Tempestradiance (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +3 Str +4 Dex +2 Mag +1 Wil dps ---------- Dmg.mod +10% cold On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Defense +1 (+1 eff.) Resists +15% cold A pointy cloth hat, very wizardly... |
Decayed Visage (0 def, 0 armour)1.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Mag +8 Wil +4 Cun dps ---------- Spell.crit +3% Mind.pwr +5 (+2 eff.) Melee+ 4 arcane Dmg.mod +7% blight +10% arcane Melee Ret 10 vim draining blight ----- def ----- Stealth +10 ---------- misc Max.vim +25.00 On Spell Hit: 5% Ice Shards 1 Vimsense: Level 2.0 Pwr.cost 25 out of 45/45. Range melee/personal Travel.spd instantaneous Is a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Emaletta (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% ----- def ----- Armour +1 Fatigue +1% Resists +6% cold +7% fire Phys.save +12 (+4 eff.) ---------- misc Max.stam +20.00 A cap made of leather. |
iron helm of dexterity (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
663 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Veluyarewen (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +1 Dex +4 Wil +1 Con dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +20% ---------- misc Max.hate +6.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Brightraptor2.0 T1 lite [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.pwr +6 (+2 eff.) On Hit (Melee): * 30% chance to blind ----- def ----- Phys.save +3 (+1 eff.) HP.reg +0.20 ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Hellworth2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +3% mind +15% fire Res.pen +5% fire ----- def ----- Resists +15% fire Max.HP +42.00 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (103 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Guvena the Nooncutter [power 55] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 12 light 16 blight Dmg.mod +12% arcane Res.pen +25% light Melee Ret 8 blight ---------- misc Max.mana +80.00 Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 55 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 4 hate. Torques are made by powerful psionics to store psionic powers. |
Rotbraid [power 27] (30 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 8 nature ----- def ----- Resists +9% acid +6% cold +3% temporal ---------- misc Talents +2 Silence Cooldown Silence -2 Teleport randomly (rad 27) Puts all charms on 30 cooldown Torques are made by powerful psionics to store psionic powers. |
16 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Eiliniriassra the Cystrot [power 253] (10 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ---------- misc Wards +2 lightning +2 temporal +2 blight +3 fire +3 cold Talents +1 Ward +2 Volcano Cooldown Volcano -2 On Mind Hit: 5% Distortion Bolt 1 Fire a bolt of a random element with (base) damage 126 to 253 Puts all charms on 10 cooldown 100% to regenerate 5 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of conjuration 'Isluwe' [power 91] (10 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +6% acid +6% arcane +6% nature +12% lightning Fire a bolt of a random element with (base) damage 46 to 91 Puts all charms on 10 cooldown 100% to regenerate 1 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
14 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By GhoulrDinInsan the Ghoul Sun Paladin level 30
59th Haze 122nd year of Ascendancy at 02:09 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By GhoulrDinInsan the Ghoul Sun Paladin level 20
5th Haze 122nd year of Ascendancy at 22:20 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By GhoulrDinInsan the Ghoul Sun Paladin level 30
59th Haze 122nd year of Ascendancy at 02:44 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By GhoulrDinInsan the Ghoul Sun Paladin level 10
11st Dusk 122nd year of Ascendancy at 15:15 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By GhoulrDinInsan the Ghoul Sun Paladin level 20
5th Haze 122nd year of Ascendancy at 18:07 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By GhoulrDinInsan the Ghoul Sun Paladin level 30
56th Haze 122nd year of Ascendancy at 23:15 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By GhoulrDinInsan the Ghoul Sun Paladin level 30
59th Haze 122nd year of Ascendancy at 02:09 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By GhoulrDinInsan the Ghoul Sun Paladin level 23
9th Haze 122nd year of Ascendancy at 14:23 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By GhoulrDinInsan the Ghoul Sun Paladin level 15
31st Dusk 122nd year of Ascendancy at 03:44 see stats
Log
Aeroba the corrupted dendritic hemospinner's Beyond the Flesh hits GhoulrDinInsan for (29 absorbed), 0 physical, (28 absorbed), 9 physical (9 total damage).
Layonn the corrupted plasmic disruptor hits GhoulrDinInsan for 384 arcane damage.
The shield around bloated ooze crumbles.
Layonn the corrupted plasmic disruptor is pulled in!
The shield around Layonn the corrupted plasmic disruptor crumbles.
Talent Retribution is ready to use.
Talent Weapon of Light is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Shield of Light is ready to use.
GhoulrDinInsan hits Layonn the corrupted plasmic disruptor for (21 absorbed), 31 fire, 63 light, 54 physical (148 total damage).
GhoulrDinInsan hits Aeroba the corrupted dendritic hemospinner for (43 to psi shield), (18 absorbed), 4 fire, (41 to psi shield), (17 absorbed), 4 light, (41 to psi shield), (10 absorbed), 3 physical (11 total damage).
GhoulrDinInsan hits Bloated ooze for (17 absorbed), 18 fire, 40 light (58 total damage).
GhoulrDinInsan receives 52 healing.
Weakness Disease from Layonn the corrupted plasmic disruptor hits GhoulrDinInsan for 41 blight damage.
GhoulrDinInsan killed Bloated ooze!
A shield forms around GhoulrDinInsan.
A shield forms around Layonn the corrupted plasmic disruptor.
GhoulrDinInsan hits Aeroba the corrupted dendritic hemospinner for (10 absorbed), 2 lightning, (10 to psi shield), (2 absorbed), 1 acid (3 total damage).
GhoulrDinInsan receives 74 healing from GhoulrDinInsan's purging blight area effect.
GhoulrDinInsan's purging blight area effect hits Aeroba the corrupted dendritic hemospinner for (14 absorbed), 3 blight (3 total damage).
GhoulrDinInsan's purging blight area effect hits Layonn the corrupted plasmic disruptor for (23 absorbed), 6 blight (6 total damage).
GhoulrDinInsan receives 57 healing from GhoulrDinInsan's healing light area effect.
Aeroba the corrupted dendritic hemospinner receives 41 healing from GhoulrDinInsan's healing light area effect.
Layonn the corrupted plasmic disruptor receives 44 healing from GhoulrDinInsan's healing light area effect.
Aeroba the corrupted dendritic hemospinner hits GhoulrDinInsan for 17 physical, 30 physical (47 total damage).
Layonn the corrupted plasmic disruptor casts Lightning.
Layonn the corrupted plasmic disruptor's spell attains critical power!
Your shield crumbles under the damage!
The shield around GhoulrDinInsan crumbles.
Saving game...












































































































