Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 50 / 2250% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 117 (base 60) |
| Dexterity | 66 (base 31) |
| Constitution | 53 (base 17) |
| Magic | 93 (base 60) |
| Willpower | 64 (base 30) |
| Cunning | 123 (base 60) |
Resources
| Mana | 314/314 |
| Psi | 94/94 |
| Life | 1144/1144 |
| Positive | 0/177 |
| Stamina | 342/342 |
| Equilibrium | 20 |
| Healing Factor | 1.8 |
| Regeneration | 4.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | 16 |
| Infravision | 5 |
| See Invisible | 14 |
| ESP Range | 10 |
| ESP Kinds | dragon, demon/minor, animal/canine, demon/major |
Offense: Mainhand
| Damage | 177 |
| Accuracy | 75 |
| Crit Chance | 100% |
| APR | 75 |
| Speed | 0.90 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 82.92 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60.5 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +76% |
| Light | +67% |
| Temporal | +46% |
| Blight | +49% |
| Physical | +66% |
| Mind | +28% |
| All | +16% |
Offense: Damage Penetration
| Darkness | +21% |
| Mind | +11% |
| Arcane | +10% |
| Fire | +5% |
| Physical | +50% |
Defense: Base
| Armour (hardiness) | 66.4 (60%) |
| Defense | 73.65 |
| Ranged Defense | 74.9 |
| Fatigue | 28 |
| Physical Save | 67.58423451335 |
| Spell Save | 65.44673451335 |
| Mental Save | 67.7375 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 38%( 70%) |
| Physical | + 56%( 70%) |
| Cold | + 70%( 70%) |
| All | + 27%( 70%) |
| Mind | + 55%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 42%( 70%) |
| Temporal | + 49%( 70%) |
| Darkness | + 70%( 70%) |
| Arcane | + 34%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 40% |
| Confusion Resistance | 100% |
| Fear Resistance | 30% |
| Knockback Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 60% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 774 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 626 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1634% over 10 turns and instantly restoring 82 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 468 life. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1197% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Secrets of the Eternals |
| talent | Thermal Shield |
| talent | Arcane Shield |
| talent | Kinetic Shield |
| talent | Crystalline Focus |
| talent | Elemental Harmony |
| talent | Essence of Speed |
| talent | Chant of Fortitude |
| talent | Shielding |
| talent | Beyond the Flesh |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Vision (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Dreadfell. Escort: temporal explorer (level 1 of Dreadfell)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 404. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Physical Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% physical / +30% temporal / +30% darkness / +30% light Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion traveled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
| Quiver | Scorpionravage the quiver of dragonbone arrows (14/14, 74-103.6 power, 27 apr) Scorpionravage the quiver of dragonbone arrows (14/14, 74-103.6 power, 27 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 74.0 - 103.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +27 Physical crit. chance: +13.0% Capacity: 14 Special effect when this weapon hits: 20% chance to torment the target Travel speed: +200% Damage when this weapon hits(ranged): +4 slime / +20 insidious poison / +8 blight Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +4 nature When wielded/worn: Changes resistances penetration: +11% mind / +11% darkness Arrows are used with bows to pierce your foes to death. |
| On hands | Islitha the Flowerquench (2 def, 3 armour) Islitha the Flowerquench (2 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +20.0% Physical power: +17 Armour: +3 Defense: +2 Changes stats: +6 Str / +6 Cun / +6 Con Changes resistances: +15% nature / +17% darkness / +6% acid Critical mult.: +40.00% Physical save: +10 Spell save: +15 Mental save: +13 Blindness immunity: +10% Spell crit. chance: +20% Mental crit. chance: +20% Infravision radius: +2 When used to modify unarmed attacks: Base power: 51.5 - 72.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy: +13 Armour Penetration: +15 Physical crit. chance: +36.0% Attack speed: 80% When this weapon hits: Juggernaut (10% chance level 1). When this weapon crits: Cripple (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage when this weapon hits: +28 physical / +29 darkness It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 It can be used to release the absorbed darkness, costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| On head | voratun helm 'Xerydhenne' (8 def, 14 armour) voratun helm 'Xerydhenne' (8 def, 14 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +14 Defense: +8 Fatigue: +5% Changes stats: +14 Str / +9 Dex Damage when the wearer is hit: 10 physical / 12 blight Changes resistances: +12% lightning / +15% temporal Changes damage: +30% blight Critical mult.: +10.00% Physical save: +15 Spellpower: +4 Damage Shield penetration: +10% Skullcracker multiplicator: +6 It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1786.19 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Unbreakable Greaves (8 def, 15 armour) Unbreakable Greaves (8 def, 15 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +15 Defense: +8 Fatigue: +12% Changes stats: +15 Str / -4 Dex / +10 Con Changes resistances: +10% physical / +10% acid Changes damage: +10% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Tool | warded voratun torque of psychoportation [power 57] (30 cooldown) warded voratun torque of psychoportation [power 57] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Maximum wards: +2 physical / +3 mind / +2 darkness Talent granted: +1 Ward It can be used to teleport randomly (rad 57), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Pyreveil PyreveilPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 Changes stats: +10 Cun Damage when the wearer is hit: 4 fire Changes resistances: +30% fire / +28% cold / +30% lightning / +27% acid / +9% mind Changes resistances penetration: +5% fire Changes damage: +12% mind Mental save: +14 Confusion immunity: +46% Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +3.00 Maximum vim: +30.00 Spellpower: +20 Mindpower: +18 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 20%. Rings can have magical properties. |
| On fingers | voratun ring 'Muckwish' voratun ring 'Muckwish'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +10 Defense: +89 Changes stats: +20 Cun Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 20 nature Changes resistances penetration: +10% arcane Changes damage: +3% blight Spell save: +6 Life regen: +2.00 Maximum life: +100.00 Spell crit. chance: +3% Healing mod.: +30% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +12 Armour: +5 Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Damage when the wearer is hit: 34 darkness Changes resistances: +30% mind / +5% all Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Confusion immunity: +30% Fear immunity: +30% Spellpower: +16 Light radius: +2 Infravision radius: +3 See invisible: +14 Healing mod.: +50% Amulets can have magical properties. |
| In main hand | Obsidianclamor (42.5-59.5 power, 6 apr) Obsidianclamor (42.5-59.5 power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 90% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +8 darkness / +20 insidious poison Burst (radius 1) on hit: +4 darkness When wielded/worn: Accuracy: +30 Armour penetration: +15 Physical crit. chance: +29.0% Defense: +15 Changes stats: +7 Dex Critical mult.: +29.00% Hate per kill: +3.00 Mental crit. chance: +2% Sharp, long, and deadly. |
| Around waist | Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +10% physical / +10% arcane / +15% fire / +15% cold / +15% lightning / +15% acid / +15% nature / +15% blight / +15% light / +15% darkness / +15% temporal Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Lunar Shield (12 def, 7 armour, 250 block) Lunar Shield (12 def, 7 armour, 250 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +7 Defense: +12 Ranged Defense: +5 Fatigue: +2% Changes resistances: +25% darkness Changes damage: +15% darkness Talent masteries: +0.20 Celestial / Star fury +0.10 Celestial / Twilight Talent granted: +5 Block Spellpower: +10 Light radius: +1 Talent on hit(spell): Moonlight Ray (10% chance level 2). A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
| Cloak | Noongrind the elven-silk cloak (3 def, 0 armour) Noongrind the elven-silk cloak (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +21 Armour penetration: +17 Defense: +3 Fatigue: -7% Changes stats: +2 Str / +6 Dex / +6 Cun / +5 Con Damage when the wearer is hit: 8 temporal Changes resistances: +6% light Changes damage: +6% light Critical mult.: +40.00% Stealth bonus: +15 Mental save: +15 Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% physical / +20% fire / +20% cold / +20% lightning / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Inventory
heroism infusion of the warrior (+22 for 12 turns, die at -1120) heroism infusion of the warrior (+22 for 12 turns, die at -1120)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 22 for 12 turns. Also while Heroism is active, you will only die when reaching -1120 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 754 for 7 turns) shielding rune of the warrior (absorb 754 for 7 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 754 damage for 7 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Rainwire RainwireInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +5 Cun Damage when the wearer hits(melee): 6 nature / 4 darkness Damage when the wearer is hit: 8 darkness Changes resistances: +12% nature / +30% light Mental save: +11 Blindness immunity: +48% Confusion immunity: +19% Life regen: +1.50 Mindpower: +12 Amulets can have magical properties. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
clarifying gold amulet of the fish clarifying gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +16% mind / +12% cold Allows you to breathe in: water Confusion immunity: +23% Amulets can have magical properties. |
enraging voratun amulet of healing enraging voratun amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 Changes damage: +7% physical Cut immunity: +50% Combat speed: +10% Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 80 cooldown : Effective talent level: 2.0 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 317 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness When used to imbue an object: Changes stats: +25 Con Changes resistances: +25% nature / +10% cold / +10% darkness A piece of the scorched wood taken from the remains of Snaproot. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when the wearer is hit: 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
rushing elven-wood totem of cure illness [power 3] (20 cooldown) rushing elven-wood totem of cure illness [power 3] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent granted: +2 Rushing Claws It can be used to removes up to 3 diseases from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Isiriakira the Sparkumbra [power 27] (37 cooldown) Isiriakira the Sparkumbra [power 27] (37 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 6 arcane Changes resistances: +15% blight Changes resistances penetration: +10% blight Changes damage: +3% lightning Talent granted: +5 Strike It can be used to detect the presence of creatures around you (rad 27), placing all other charms into a 37 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic dragonbone wand of trap destruction [power 113] (15 cooldown) volcanic dragonbone wand of trap destruction [power 113] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +2 Volcano It can be used to try to disarm any known traps in a line (disarm power 113), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Eryus the Shalore Adventurer level 23
1st Regrowth 123rd year of Ascendancy at 07:05 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Eryus the Shalore Adventurer level 16
11st Haze 122nd year of Ascendancy at 17:23 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Eryus the Shalore Adventurer level 45
24th Haze 123rd year of Ascendancy at 07:43 see stats
Against all odds
Killed Ukruk in the ambush.By Eryus the Shalore Adventurer level 23
9th Allure 123rd year of Ascendancy at 08:44 see stats
Arachnophobia
Destroyed the spydric menace.By Eryus the Shalore Adventurer level 29
38th Regrowth 123rd year of Ascendancy at 08:10 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Eryus the Shalore Adventurer level 50
6th Decay 123rd year of Ascendancy at 13:54 see stats
Atamathoned!
Killed the giant golem Atamathon after foolishly reactivating it.By Eryus the Shalore Adventurer level 50
23rd Regrowth 124th year of Ascendancy at 20:15 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Eryus the Shalore Adventurer level 36
78th Pyre 123rd year of Ascendancy at 06:06 see stats
Brave new world
Went to the Far East and took part in the war.By Eryus the Shalore Adventurer level 28
34th Regrowth 123rd year of Ascendancy at 22:03 see stats
Bringer of Doom
Killed a Bringer of Doom.By Eryus the Shalore Adventurer level 17
38th Haze 122nd year of Ascendancy at 23:24 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Eryus the Shalore Adventurer level 15
3rd Haze 122nd year of Ascendancy at 10:46 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Eryus the Shalore Adventurer level 45
19th Haze 123rd year of Ascendancy at 06:27 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Eryus the Shalore Adventurer level 26
27th Regrowth 123rd year of Ascendancy at 21:31 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Eryus the Shalore Adventurer level 46
29th Haze 123rd year of Ascendancy at 07:19 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Eryus the Shalore Adventurer level 24
10th Regrowth 123rd year of Ascendancy at 13:41 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Eryus the Shalore Adventurer level 50
3rd Regrowth 124th year of Ascendancy at 16:58 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Eryus the Shalore Adventurer level 48
68th Haze 123rd year of Ascendancy at 19:10 see stats
Exterminator
Killed 1000 creatures.By Eryus the Shalore Adventurer level 17
50th Haze 122nd year of Ascendancy at 15:08 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Eryus the Shalore Adventurer level 24
11st Regrowth 123rd year of Ascendancy at 04:41 see stats
Fear me not!
Survived the Fearscape!By Eryus the Shalore Adventurer level 19
71st Haze 122nd year of Ascendancy at 16:34 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Eryus the Shalore Adventurer level 44
1st Haze 123rd year of Ascendancy at 06:31 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Eryus the Shalore Adventurer level 43
53rd Dusk 123rd year of Ascendancy at 09:01 see stats
Genocide
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Eryus the Shalore Adventurer level 38
15th Dusk 123rd year of Ascendancy at 00:14 see stats
Guiding Hand
Saved all escorted adventurers.By Eryus the Shalore Adventurer level 20
1st Decay 122nd year of Ascendancy at 12:44 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Eryus the Shalore Adventurer level 16
11st Haze 122nd year of Ascendancy at 16:53 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Eryus the Shalore Adventurer level 50
6th Decay 123rd year of Ascendancy at 15:00 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Eryus the Shalore Adventurer level 45
18th Haze 123rd year of Ascendancy at 00:36 see stats
Level 10
Got a character to level 10.By Eryus the Shalore Adventurer level 10
2nd Dusk 122nd year of Ascendancy at 11:04 see stats
Level 20
Got a character to level 20.By Eryus the Shalore Adventurer level 20
74th Haze 122nd year of Ascendancy at 10:38 see stats
Level 30
Got a character to level 30.By Eryus the Shalore Adventurer level 30
43rd Regrowth 123rd year of Ascendancy at 20:41 see stats
Level 40
Got a character to level 40.By Eryus the Shalore Adventurer level 40
23rd Dusk 123rd year of Ascendancy at 00:53 see stats
Level 50
Got a character to level 50.By Eryus the Shalore Adventurer level 50
78th Haze 123rd year of Ascendancy at 01:13 see stats
Orcrist
Killed the leaders of the Orc Pride.By Eryus the Shalore Adventurer level 47
53rd Haze 123rd year of Ascendancy at 21:59 see stats
Overpowered!
Did over 6000 damage in one attack.By Eryus the Shalore Adventurer level 50
46th Pyre 124th year of Ascendancy at 15:56 see stats
Pest Control
Killed 1000 reproducing vermin.By Eryus the Shalore Adventurer level 50
48th Pyre 124th year of Ascendancy at 03:50 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Eryus the Shalore Adventurer level 40
23rd Dusk 123rd year of Ascendancy at 21:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Eryus the Shalore Adventurer level 15
39th Dusk 122nd year of Ascendancy at 10:17 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Eryus the Shalore Adventurer level 24
7th Regrowth 123rd year of Ascendancy at 10:43 see stats
Size is everything
Did over 1500 damage in one attack.By Eryus the Shalore Adventurer level 45
26th Haze 123rd year of Ascendancy at 14:47 see stats
Size matters
Did over 600 damage in one attack.By Eryus the Shalore Adventurer level 17
50th Haze 122nd year of Ascendancy at 16:50 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Eryus the Shalore Adventurer level 27
28th Regrowth 123rd year of Ascendancy at 09:02 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Eryus the Shalore Adventurer level 50
3rd Regrowth 124th year of Ascendancy at 16:57 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Eryus the Shalore Adventurer level 50
76th Pyre 124th year of Ascendancy at 03:00 see stats
The Arena
Unlocked Arena mode.By Eryus the Shalore Adventurer level 8
10th Flare 122nd year of Ascendancy at 21:01 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Eryus the Shalore Adventurer level 16
11st Haze 122nd year of Ascendancy at 17:23 see stats
The bigger the better!
Did over 3000 damage in one attack.By Eryus the Shalore Adventurer level 50
69th Regrowth 124th year of Ascendancy at 19:11 see stats
The secret city
Discovered the truth about mages.By Eryus the Shalore Adventurer level 16
14th Haze 122nd year of Ascendancy at 23:11 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Eryus the Shalore Adventurer level 30
65th Regrowth 123rd year of Ascendancy at 06:10 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Eryus the Shalore Adventurer level 50
57th Pyre 124th year of Ascendancy at 04:04 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Eryus the Shalore Adventurer level 32
25th Pyre 123rd year of Ascendancy at 00:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Eryus the Shalore Adventurer level 19
67th Haze 122nd year of Ascendancy at 12:39 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Eryus the Shalore Adventurer level 21
8th Allure 123rd year of Ascendancy at 06:46 see stats
Log
Ran for 2 turns (stop reason: terrain change on left side).
Ran for 8 turns (stop reason: terrain change on left side).
Ran for 2 turns (stop reason: interesting terrain).
Lore found: clue (ruined dungeon)
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 1 turns (stop reason: learnt lore).
Ran for 11 turns (stop reason: terrain change on left side).
Ran for 10 turns (stop reason: terrain change on left side).
Ran for 6 turns (stop reason: terrain change on left side).
Ran for 7 turns (stop reason: terrain change on left side).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 2 turns (stop reason: interesting terrain).
Ran for 4 turns (stop reason: terrain change on left side).
Lore found: infinite dungeon (ruined dungeon)
You can read all your collected lore in the game menu, by pressing Escape.
Saving done.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
