Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Humanoid |
| Class | Human |
| Level / Exp | 9 / 9% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 34 (base 18) |
| Dexterity | 26 (base 18) |
| Constitution | 16 (base 16) |
| Magic | 14 (base 10) |
| Willpower | 14 (base 10) |
| Cunning | 18 (base 18) |
Resources
| Life | 198/287 |
| Stamina | 123/134 |
| Healing Factor | 1.13 |
| Regeneration | 1.7515 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 30 |
| Accuracy | 48 |
| Crit Chance | 15% |
| APR | 1 |
| Speed | 0.60 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 3% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 7.6 |
| Ranged Defense | 7.6 |
| Fatigue | 7 |
| Physical Save | 22.982324934078 |
| Spell Save | 11.489748128153 |
| Mental Save | 19.122381764636 |
Defense: Resistances
| Fire | + 3%(100%) |
| Blight | + 12%(100%) |
| Arcane | + 3%(100%) |
| Cold | + 6%(100%) |
| Nature | + 12%(100%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 140 life. Its effects scale with your Cunning stat. |
Class Talents
Generic Talents
Effects
| talent | Striking Stance |
| beneficial effect | The target is in the middle of a combo chain and has earned 2 combo points. 2 Combo |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's combat attack and crit chance are improved by 24 and 12%, respectively. Perfect control |
Quests
Equipment
| On hands | rough leather gloves rough leather glovesPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 |
| Main armor | cured leather armour cured leather armourRequires: - Strength 14 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 2 |
Inventory
Achievements
Log
Talent Infusion: Regeneration is ready to use.
Slave combatant is no longer poisoned.
Slave combatant uses Infusion: Regeneration.
Slave combatant starts regenerating health quickly.
Rogue hits slave combatant for 25 physical, 12 physical (38 total damage).
Talent Infusion: Healing is ready to use.
Slave combatant stops regenerating health quickly.
Slave combatant throws two quick punches.
Slave combatant casts Manathrust.
slave combatant performs a melee critical strike against Rogue!
Rogue hits slave combatant for 30 physical, 11 physical (41 total damage).
slave combatant hits Rogue for 24 physical, 5 arcane, 4 arcane, 42 arcane, 38 physical, 5 arcane, 4 arcane (123 total damage).
slave combatant hits Rogue for 30 physical, 5 arcane, 4 arcane (40 total damage).
Rogue performs a melee critical strike against slave combatant!
Rogue hits slave combatant for 45 physical, 10 physical (55 total damage).
Slave combatant uses Perfect Control.
slave combatant hits Rogue for 28 physical, 5 arcane, 4 arcane (38 total damage).
slave combatant hits Rogue for 27 physical damage.
slave combatant killed Rogue!
Talent Double Strike is ready to use.
Bandit lord activates Stealth.
A new foe appears in the ring of blood!
