Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.0 |
Addons | Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Stone Warden |
Level / Exp | 20 / 61% |
Size | medium |
Lifes / Deaths | Killed by The Shade at level 8 on the 1st Profit 122nd year of Ascendancy at 10:31 / 38Killed by The Shade at level 8 on the 1st Profit 122nd year of Ascendancy at 11:33 Killed by enthralled slave at level 9 on the 16th Profit 122nd year of Ascendancy at 16:24 Killed by Blood Master at level 9 on the 18th Profit 122nd year of Ascendancy at 07:34 Killed by Blood Master at level 9 on the 18th Profit 122nd year of Ascendancy at 08:05 Killed by Resim the shalore at level 11 on the 33rd Profit 122nd year of Ascendancy at 13:21 Killed by Emekira the lesser vampire at level 11 on the 35th Profit 122nd year of Ascendancy at 21:27 Killed by Xanoserin the fire drake at level 11 on the 38th Profit 122nd year of Ascendancy at 12:51 Killed by Porewyn the warg at level 12 on the 40th Profit 122nd year of Ascendancy at 20:48 Killed by Varsha the Writhing at level 12 on the 40th Profit 122nd year of Ascendancy at 22:11 Killed by armoured skeleton warrior at level 12 on the 40th Profit 122nd year of Ascendancy at 23:16 Killed by Betorin the shadowblade at level 12 on the 14th Wealth 122nd year of Ascendancy at 23:47 Killed by Isarekira the bloated horror at level 14 on the 21st Wealth 122nd year of Ascendancy at 03:35 Killed by Isarekira the bloated horror at level 14 on the 21st Wealth 122nd year of Ascendancy at 05:29 Killed by luminous horror at level 14 on the 21st Wealth 122nd year of Ascendancy at 15:51 Killed by Shaen the shalore at level 15 on the 28th Loss 122nd year of Ascendancy at 13:11 Killed by Dugnne the human at level 15 on the 20th Shortage 122nd year of Ascendancy at 21:15 Killed by Unlocker at level 17 on the 22nd Steel 123rd year of Ascendancy at 00:21 Killed by skeleton master archer at level 19 on the 44th Steel 123rd year of Ascendancy at 22:52 Killed by skeleton master archer at level 19 on the 45th Steel 123rd year of Ascendancy at 00:02 Killed by skeleton master archer at level 19 on the 45th Steel 123rd year of Ascendancy at 05:48 Killed by Isliba the rattlesnake at level 19 on the 45th Steel 123rd year of Ascendancy at 06:54 Killed by Xerowen the skeleton mage at level 19 on the 45th Steel 123rd year of Ascendancy at 10:29 Killed by Polaldara the skeleton master archer at level 19 on the 1st Gold 123rd year of Ascendancy at 00:38 Killed by Polaldara the skeleton master archer at level 19 on the 1st Gold 123rd year of Ascendancy at 02:08 Killed by Polaldara the skeleton master archer at level 19 on the 1st Gold 123rd year of Ascendancy at 04:00 Killed by Polaldara the skeleton master archer at level 19 on the 1st Gold 123rd year of Ascendancy at 05:36 Killed by ancient elven mummy at level 19 on the 1st Gold 123rd year of Ascendancy at 07:22 Killed by Emelorin the large white snake at level 19 on the 14th Gold 123rd year of Ascendancy at 19:06 Killed by Emelorin the large white snake at level 19 on the 14th Gold 123rd year of Ascendancy at 20:17 Killed by Ce'Narin the gwelgoroth at level 20 on the 16th Gold 123rd year of Ascendancy at 06:45 Killed by elven corruptor at level 20 on the 29th Gold 123rd year of Ascendancy at 21:55 Killed by Emyra the bone giant at level 20 on the 4th Stralite 123rd year of Ascendancy at 03:35 Killed by Emyra the bone giant at level 20 on the 4th Stralite 123rd year of Ascendancy at 05:15 Killed by Emyra the bone giant at level 20 on the 4th Stralite 123rd year of Ascendancy at 06:29 Killed by Emyra the bone giant at level 20 on the 4th Stralite 123rd year of Ascendancy at 07:40 Killed by Emyra the bone giant at level 20 on the 4th Stralite 123rd year of Ascendancy at 08:51 Killed by Emyra the bone giant at level 20 on the 4th Stralite 123rd year of Ascendancy at 09:57 |
Primary Stats
Strength | 38 (base 26) |
Dexterity | 9 (base 10) |
Constitution | 48 (base 30) |
Magic | 14 (base 14) |
Willpower | 56 (base 39) |
Cunning | 15 (base 10) |
Resources
Life | 670/670 |
Mana | 444/444 |
Equilibrium | 30 |
Healing Factor | 1.29 |
Regeneration | 13.6095 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 5 |
See Invisible | 6 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 68 |
Accuracy | 13 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 13 |
Crit Chance | 8% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 33.6 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
All | +2% |
Defense: Base
Armour (hardiness) | 29 (30%) |
Defense | 22.325 |
Ranged Defense | 26.325 |
Fatigue | 29 |
Physical Save | 43.033333333333 |
Spell Save | 34.75 |
Mental Save | 35.425 |
Defense: Resistances
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (3/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 6. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shards |
talent | Stone Vines |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You failed to protect the lone alchemist from death by storm drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lost sun paladin from death by giant carpenter ant. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Constitution by +2. | done |
You failed to protect the worried loremaster from death by rattlesnake. Escort: worried loremaster (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed green worm. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed vial of squid ink. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed electric eel tail. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | dreamer's pair of rough leather boots of uncanny dodging (3 def, 1 armour) dreamer's pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+3 eff.) A pair of boots made of leather. |
Light source | survivor's brass lantern of health survivor's brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 (+2 eff.) Maximum life: +42.00 Light radius: +2 Healing mod.: +13% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 45.55 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | gold ring 'Duroharatar' gold ring 'Duroharatar'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1 Str / +4 Con Changes resistances: +9% cold Grants telepathy: Humanoid/Orc Physical save: +8 (+3 eff.) See invisible: +3 Rings can have magical properties. |
On fingers | steel ring 'Urtholathadir' steel ring 'Urtholathadir'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +1 Dex / +1 Wil Reduces incoming crit damage: 15.00% Maximum encumbrance: +20 See invisible: +3 Rings can have magical properties. |
Around neck | copper amulet of willpower (+2) copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Amulets can have magical properties. |
In main hand | Wrathroot's Barkwood (9 def, 10 armour, 23.5-32.9 power, 60 block) Wrathroot's Barkwood (9 def, 10 armour, 23.5-32.9 power, 60 block)Requires: - Strength 25 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 23.5 - 32.9 Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +3 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Around waist | nightruned rough leather belt of carrying nightruned rough leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +5% light / +5% darkness Maximum encumbrance: +20 A belt that goes around your waist. |
In off hand | coruscating steel shield of radiance (6 def, 2 armour, 15-18 power, 36 block) coruscating steel shield of radiance (6 def, 2 armour, 15-18 power, 36 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 15.0 - 18.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +36 Damage (Melee): +11 light / +11 fire When wielded/worn: Armour: +2 Defense: +6 (+3 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Effects when hit in melee: * 20% chance to blind Damage when hit (Melee): 13 fire Changes stats: +2 Str / +2 Mag / +4 Con Changes resistances: +11% light / +11% fire Talent granted: +2 Block Handheld deflection devices. |
Cloak | Teroddavon (2 def, 0 armour) Teroddavon (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +6% blight / +3% temporal Grants telepathy: Dragon Critical mult.: +5.00% Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | troll-hide drakeskin leather armour of Toknor (5 def, 8 armour) troll-hide drakeskin leather armour of Toknor (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 (+2 eff.) Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Critical mult.: +11.00% Life regen: +10.30 Healing mod.: +16% A suit of armour made of leather. |
Inventory
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +21% Maximum life: +21.00 Rings can have magical properties. |
Arareba (15-21 power, 3 apr) Arareba (15-21 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +8 temporal When wielded/worn: Accuracy: +5 (+5 eff.) Defense: +7 (+4 eff.) Damage when hit (Melee): 7 temporal Changes resistances: +2% physical / +7% temporal Reduces incoming crit damage: 10.00% Disease immunity: +15% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Blunt and deadly. |
hardened leather belt 'Cyreribeth' hardened leather belt 'Cyreribeth'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 temporal Changes resistances: +7% lightning / +13% temporal Changes resistances penetration: +5% blight A belt that goes around your waist. |
Khelutogar (3 def, 1 armour) Khelutogar (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% Damage when hit (Melee): 8 temporal Changes damage: +3% arcane / +3% temporal A pair of boots made of leather. |
Zeriruidragen (4 def, 4 armour) Zeriruidragen (4 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +3% Effects on melee hit: * 10% chance to disease Changes resistances: +3% temporal Poison immunity: +5% Stun/Freeze immunity: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic rough leather gloves (0 def, 4 armour) heroic rough leather gloves (0 def, 4 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Mental save: +7 (+4 eff.) Maximum life: +43.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
aegis linen wizard hat of arcana (1 def, 0 armour) aegis linen wizard hat of arcana (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Mag / +4 Wil Life regen: +1.80 Spellpower: +4 (+4 eff.) Damage Shield Power: +6% A pointy cloth hat, very wizardly... |
rough leather cap 'Unlightwilder' (0 def, 1 armour) rough leather cap 'Unlightwilder' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes damage: +12% darkness / +3% blight A cap made of leather. |
tempestuous rough leather armour of the deep (7 def, 4 armour) tempestuous rough leather armour of the deep (7 def, 4 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +4 Defense: +7 (+4 eff.) Ranged Defense: +5 (+2 eff.) Fatigue: +6% Damage (Melee): 6 lightning Damage (Ranged): 6 lightning Changes resistances: +12% lightning / +19% cold / +6% acid Allows you to breathe in: water A suit of armour made of leather. |
corrosive stralite shield of reflection (10 def, 2 armour, 49-58.8 power, 140 block) corrosive stralite shield of reflection (10 def, 2 armour, 49-58.8 power, 140 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +140 Damage (Melee): +13 acid When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 14% chance to corrode armour Changes stats: +3 Con Changes resistances: +13% acid / +13% light / +13% darkness Talent granted: +4 Block Handheld deflection devices. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Gems can be sold for money or used in arcane rituals. |
Velayathra the dwarven-steel pickaxe (dig speed 30 turns) Velayathra the dwarven-steel pickaxe (dig speed 30 turns)Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +3 Mag Changes resistances: +5% arcane / +6% acid Maximum mana: +28.00 Spell crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Unlocker the Dwarf Stone Warden level 15
12nd Shortage 122nd year of Ascendancy at 02:39 see stats
By Unlocker the Dwarf Stone Warden level 19
9th Gold 123rd year of Ascendancy at 17:02 see stats
By Unlocker the Dwarf Stone Warden level 17
30th Steel 123rd year of Ascendancy at 14:54 see stats
By Unlocker the Dwarf Stone Warden level 20
15th Gold 123rd year of Ascendancy at 21:50 see stats
By Unlocker the Dwarf Stone Warden level 10
27th Profit 122nd year of Ascendancy at 06:04 see stats
By Unlocker the Dwarf Stone Warden level 20
15th Gold 123rd year of Ascendancy at 05:23 see stats
By Unlocker the Dwarf Stone Warden level 15
6th Loss 122nd year of Ascendancy at 08:07 see stats
By Unlocker the Dwarf Stone Warden level 4
17th Voratun 122nd year of Ascendancy at 10:12 see stats
By Unlocker the Dwarf Stone Warden level 16
12nd Iron 123rd year of Ascendancy at 08:35 see stats
By Unlocker the Dwarf Stone Warden level 17
30th Steel 123rd year of Ascendancy at 14:59 see stats
By Unlocker the Dwarf Stone Warden level 9
18th Profit 122nd year of Ascendancy at 09:41 see stats
By Unlocker the Dwarf Stone Warden level 9
5th Profit 122nd year of Ascendancy at 10:39 see stats
Log
Saving done.
Today is the 5th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:06.
Ran for 7 turns (stop reason: hostile spotted to the northeast (ziguranth patrol)).
Today is the 6th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:36.
Today is the 7th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 8th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
There is a Last Hope (Town) here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
You somehow avoid the trap (Sarah's Herbal Infusions).
You somehow avoid the trap (Herk's Cutting Edge).
Ran for 7 turns (stop reason: didn't move).
You don't see how to get there...
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Unlocker deactivates Stone Vines.
Unlocker deactivates Shards.