Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.3.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 7 / 20% |
| Size | medium |
| Lifes / Deaths | Killed by Ruasp at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:42 3 / 2Killed by Ruasp at level 7 on the 1st Mirth 122nd year of Ascendancy at 07:49 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 16 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 14 (base 12) |
| Willpower | 15 (base 12) |
| Cunning | 14 (base 12) |
Resources
| Life | 173/173 |
| Mana | 161/161 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 4 |
| Accuracy | 11 |
| Crit Chance | 1% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16.1 |
| Crit Chance | 2% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 0 (30%) |
| Defense | 2.1 |
| Ranged Defense | 2.1 |
| Fatigue | 0 |
| Physical Save | 7.7 |
| Spell Save | 10.15 |
| Mental Save | 10.15 |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
| Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Equipment
| Tool | yew wand of conjuration 'Hanedunamas' [power 295] (10 cooldown) yew wand of conjuration 'Hanedunamas' [power 295] (10 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +3 Dex / +1 Cun Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast Reduces incoming crit damage: 15.00% It can be used to fire a bolt of a random element with (base) damage 148 to 295, putting all charms on cooldown for 10 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the psychic (35 nature damage, 59% healing reduction)insidious poison infusion of the psychic (35 nature damage, 59% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 35.43 nature damage per turn for 7 turns, and reducing the target's healing received by 59%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (618% regen over 10 turns; 31 instant mana) manasurge rune (618% regen over 10 turns; 31 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 618% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vision rune of the warrior (radius 12; dur 20; see dragon)vision rune of the warrior (radius 12; dur 20; see dragon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (12 radius) and to allow you to see invisible and stealthed creatures (power 18) for 20 turns. Your mind will become more receptive for 20 turns, allowing you to sense any dragon around. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. psionicist's steel ringpsionicist's steel ring Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Mental save: +8 (+8 eff.) Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic stralite dagger of the mystic (26.5-34.45 power, 9 apr)acidic stralite dagger of the mystic (26.5-34.45 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid When wielded/worn: Changes stats: +4 Wil / +4 Mag Spellpower: +7 (+6 eff.) Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of erosion (30-39 power, 9 apr)stralite dagger of erosion (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +8 nature / +5 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword (48.5-77.6 power, 3 apr)balanced stralite greatsword (48.5-77.6 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+11 eff.) Defense: +13 (+13 eff.) Disarm immunity: +49% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. dwarven-steel longsword 'Searterror' (22.5-31.5 power, 4 apr)dwarven-steel longsword 'Searterror' (22.5-31.5 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 22.5 - 31.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +11 (+10 eff.) Damage when hit (Melee): 20 acid Changes resistances: +3% acid Changes resistances penetration: +10% acid / +10% fire Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Arcscar (26.5-37.1 power, 4 apr)Arcscar (26.5-37.1 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Effects on melee hit: * 30% chance to daze Changes resistances: +3% fire Changes resistances penetration: +13% acid / +18% fire / +13% cold / +23% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Infernodare the linen cloak (8 def, 0 armour)Infernodare the linen cloak (8 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 (+8 eff.) Damage when hit (Melee): 8 fire Changes resistances: +12% temporal Changes damage: +6% temporal Physical save: +7 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. Giloruinik (2 def, 6 armour)Giloruinik (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +14% Damage when hit (Melee): 14 physical Changes stats: +3 Dex / +2 Wil Reduces incoming crit damage: 10.00% Heals friendly targets nearby when you use a nature summon: +20 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. hardened voratun mail armour of clarity (5 def, 17 armour)hardened voratun mail armour of clarity (5 def, 17 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+5 eff.) Fatigue: +16% Changes resistances: +10% acid / +5% physical / +5% cold / +10% fire / +7% mind / +11% lightning Mental save: +16 (+13 eff.) A suit of armour made of mail. |
Relgogarand the Murkreaper (10 def, 7 armour) Relgogarand the Murkreaper (10 def, 7 armour)Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +1.0% Physical power: +2 (+2 eff.) Armour: +7 Defense: +10 (+10 eff.) Fatigue: +8% Effects on melee hit: * 40% chance to inflict damage reduction Changes stats: +16 Str / +7 Dex Changes resistances: +24% acid / +10% physical / +14% darkness Changes resistances penetration: +20% darkness Physical save: +19 (+16 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 16 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Aerurosta (14/14, 11.5-16.1 power, 5 apr)Aerurosta (14/14, 11.5-16.1 power, 5 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.5 - 16.1 Uses stats: 50% Str, 70% Dex Damage type: Blight Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 14 On weapon hit: * 40% chance to disease * 40% chance to cause random gloom Damage (Ranged): +16 blight / +13 cold Burst (radius 2) on crit: +12 blight / +7 cold Arrows are used with bows to pierce your foes to death. |
138 alchemist agate 138 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Ruasp picks up (g.): Relgogarand the Murkreaper (10 def, 7 armour).
Ruasp picks up (g.): hardened voratun mail armour of clarity (5 def, 17 armour).
Ruasp picks up (d.): psionicist's steel ring.
Ruasp picks up (e.): stralite dagger of erosion (30-39 power, 9 apr).
Ruasp picks up (e.): acidic stralite dagger of the mystic (26.5-34.45 power, 9 apr).
Ruasp picks up (p.): yew wand of conjuration 'Hanedunamas' [power 295] (10 cooldown).
Ruasp picks up (h.): Arcscar (26.5-37.1 power, 4 apr).
Ruasp picks up (h.): dwarven-steel longsword 'Searterror' (22.5-31.5 power, 4 apr).
Ruasp picks up (n.): Aerurosta (14/14, 11.5-16.1 power, 5 apr).
Ruasp picks up (o.): 65 alchemist agate.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).
Ruasp wears: yew wand of conjuration 'Hanedunamas' [power 295] (10 cooldown).
Talent Void Blast is ready to use.
Ruasp starts suffocating to death!
Ruasp is suffocating.
Ruasp the level 7 shalore adventurer suffocated to death on level 1 of Last Hope.
You have 3 life(s) left.
Ruasp can breathe again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.
Saving game...
