Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Necromancer |
| Level / Exp | 22 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by elven tempest at level 5 on the 79th Pyre 122nd year of Ascendancy at 19:56 0 / 6Killed by slaver at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 15:38 Killed by Islynor the skeleton warrior at level 21 on the 45th Regrowth 123rd year of Ascendancy at 07:38 Killed by forest troll at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 10:56 Killed by Urkis, the High Tempest at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 19:12 Killed by Grand Corruptor at level 22 on the 62nd Regrowth 123rd year of Ascendancy at 22:57 |
Primary Stats
| Strength | 1 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 10 (base 10) |
| Magic | 60 (base 51) |
| Willpower | 54 (base 43) |
| Cunning | 15 (base 11) |
Resources
| Life | -247/308 |
| Mana | 276/422 |
| Paradox | 181 |
| Souls | 2/10 |
| Healing Factor | 1.3 |
| Regeneration | 0.325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 6 |
| See Stealth | 12.10780191986 |
| See Invisible | 28.140714899057 |
Offense: Mainhand
| Damage | 25 |
| Accuracy | 5 |
| Crit Chance | 12% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52.333333333333 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31.9 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +28% |
| Temporal | +8% |
| Nature | +13% |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 3.35 |
| Ranged Defense | 3.35 |
| Fatigue | 0 |
| Physical Save | 23.814982157451 |
| Spell Save | 39.339982157451 |
| Mental Save | 29.575 |
Defense: Resistances
| Nature | + 35%( 70%) |
| Acid | -16%( 70%) |
| Darkness | -10%( 70%) |
| Temporal | -10%( 70%) |
| Blight | + 4%( 70%) |
| Fire | + 11%( 70%) |
| Cold | + 4%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Confusion Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 247 life. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 224 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 938% over 10 turns and instantly restoring 47 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Necrosis | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrotic minions | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced necrotic minions | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Blurred Mortality |
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Keen Senses |
| talent | Necrotic Aura |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is hexed. Each time it uses an ability it takes 53.45 fire damage. Burning Hex |
| beneficial effect | Reduces fire damage received by 26%. Premonition Shield |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The target is infected by a disease, reducing its strength by 20 and doing 45.82 blight damage per turn. Weakness Disease |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved talent Precognition (+1 level(s)). | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 116. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed black mamba head. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +42.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Borechak (0 def, 1 armour) Borechak (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Armour: +1 Fatigue: +1% Changes stats: +5 Str Critical mult.: +15.00% A cap made of leather. |
| Tool | Gunizilarach [power 10] (15 cooldown) Gunizilarach [power 10] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Changes stats: +3 Str Damage when the wearer is hit: 4 acid Changes resistances: +3% acid Talent cooldown: Void Blast (+6 turn) Talents granted: +2 Void Blast +2 Strike It can be used to detect the presence of creatures around you (rad 10), placing all other charms into a 15 cooldown. When used: 100% chance to regenerate 7 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring of arcane power gold ring of arcane powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Spellpower: +7 Rings can have magical properties. |
| On fingers | conjurer's gold ring of nature (+26%) conjurer's gold ring of nature (+26%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Wil / +4 Mag Changes resistances: +26% nature Changes damage: +13% nature Spellpower: +6 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Aeriromivon (20-24 power, 4 apr, darkness damage) Aeriromivon (20-24 power, 4 apr, darkness damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% darkness Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +17 Spell crit. chance: +8% Damage Shield penetration: +50% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Destabilize (10% chance level 1). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | spellwoven woollen robe of Linaniil (0 def, 0 armour) spellwoven woollen robe of Linaniil (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Mana each turn: +0.13 Maximum mana: +55.00 Spellpower: +5 Spell crit. chance: +7% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak of stability (1 def, 0 armour) linen cloak of stability (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Physical save: +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
This item will automatically be transmogrified when you leave the level. Hellsgash (0 def, 3 armour)Hellsgash (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when the wearer is hit: 20 fire Changes damage: +21% acid / +15% fire A pair of boots made of leather. |
304 alchemist agate 304 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Valim the Shalore Necromancer level 17
6th Decay 122nd year of Ascendancy at 07:30 see stats
Bringer of Doom
Killed a Bringer of Doom.By Valim the Shalore Necromancer level 14
48th Haze 122nd year of Ascendancy at 15:34 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Valim the Shalore Necromancer level 12
59th Dusk 122nd year of Ascendancy at 02:33 see stats
Exterminator
Killed 1000 creatures.By Valim the Shalore Necromancer level 16
1st Decay 122nd year of Ascendancy at 23:12 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Valim the Shalore Necromancer level 17
6th Decay 122nd year of Ascendancy at 05:04 see stats
Level 10
Got a character to level 10.By Valim the Shalore Necromancer level 10
13rd Dusk 122nd year of Ascendancy at 13:48 see stats
Level 20
Got a character to level 20.By Valim the Shalore Necromancer level 20
23rd Regrowth 123rd year of Ascendancy at 02:15 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Valim the Shalore Necromancer level 12
74th Dusk 122nd year of Ascendancy at 14:29 see stats
That was close
Killed your target while having only 1 life left.By Valim the Shalore Necromancer level 17
1st Allure 123rd year of Ascendancy at 04:47 see stats
The Arena
Unlocked Arena mode.By Valim the Shalore Necromancer level 10
16th Dusk 122nd year of Ascendancy at 07:52 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Valim the Shalore Necromancer level 17
6th Decay 122nd year of Ascendancy at 07:30 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Valim the Shalore Necromancer level 18
2nd Allure 123rd year of Ascendancy at 18:38 see stats
The secret city
Discovered the truth about mages.By Valim the Shalore Necromancer level 8
9th Dusk 122nd year of Ascendancy at 20:20 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers compound.By Valim the Shalore Necromancer level 17
1st Allure 123rd year of Ascendancy at 21:42 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Valim the Shalore Necromancer level 22
46th Regrowth 123rd year of Ascendancy at 17:28 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Valim the Shalore Necromancer level 14
43rd Haze 122nd year of Ascendancy at 04:57 see stats
Log
Grand Corruptor shrugs off the effect 'Weakness Disease'!
Grand Corruptor hits Valim for 59 fire damage.
Grand Corruptor hits ghoulking for 85 fire damage.
Ghoulking hits Grand Corruptor for 17 physical damage.
Grand Corruptor casts Wraithform.
Grand Corruptor turns into a wraith.
Grand Corruptor wanders around!.
Talent Fear the Night is ready to use.
The protective shield of Valim disappears.
Grand Corruptor hits ghoulking for 85 fire damage.
Grand Corruptor killed ghoulking!
Grand Corruptor casts Virulent Disease.
Valim is afflicted by a weakness disease!
Valim casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
The lava burns you!
Grand Corruptor hits Valim for 88 fire damage.
Valim casts Fear the Night.
Grand Corruptor is knocked back!
Valim hits Grand Corruptor for 194 darkness, 16 darkness damage (total 208.86).
Grand Corruptor hits Valim for 52 fire damage.
Valim speeds up.
Grand Corruptor hits Valim for 55 blight damage.
Grand Corruptor casts Blood Grasp.
Valim hits Grand Corruptor for 16 darkness damage.
Grand Corruptor deactivates Fearscape.
Saving done.
Saving done.
Saving game...
