Durigadogrim the level 3 Whitehoof Archmage by sleepingorange

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.4
Addons
CampaignOrcs
ModeNightmare Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp3 / 1%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic24 (base 18)
Willpower13 (base 16)
Cunning15 (base 14)

Resources

Life121/121
Mana129/129
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy3
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower23.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower15.1
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9.45
Spell Save12.95
Mental Save9.8

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 62 turns (stop reason: at exit).


You gain 3.00 gold from the melting of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.77 gold from the melting of
rough leather armour of temporal resistance (1 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.02 gold from the melting of
miner's iron helm of constitution (+2) (0 def, 4 armour).
You gain 0.68 gold from the melting of
linen robe of frost (+16%) (0 def, 0 armour).
You gain 0.02 gold from the melting of
linen robe (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (11-16.5 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (11.5-17.25 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.35 gold from the melting of
mighty iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 2.35 gold from the melting of
balanced iron longsword (11.5-16.1 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.11 gold from the melting of
flaming iron greatsword (15.5-24.8 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9-11.7 power, 5 apr).
You gain 0.70 gold from the melting of
copper ring of light (+20%).
You collect a new ingredient:
stack of herbs (viperweed) (2).
You gain 4.00 gold from the melting of
schematic: Waterproof Coating.
There is a way to the previous level here (press '' or right click to use).