Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 5 / 47% |
Size | medium |
Lifes / Deaths | Killed by Osas at level 5 on the 1st Mirth 122nd year of Ascendancy at 12:57 2 / 2Killed by Osas at level 5 on the 1st Mirth 122nd year of Ascendancy at 13:04 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 13 (base 12) |
Constitution | 12 (base 12) |
Magic | 14 (base 12) |
Willpower | 15 (base 12) |
Cunning | 13 (base 12) |
Resources
Life | 151/151 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 4 |
Accuracy | 8 |
Crit Chance | 1% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15.7 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1.05 |
Ranged Defense | 1.05 |
Fatigue | 0 |
Physical Save | 7.7 |
Spell Save | 10.15 |
Mental Save | 9.8 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
This item will automatically be transmogrified when you leave the level. heroism infusion of the warrior (+8 for 9 turns, die at -555)heroism infusion of the warrior (+8 for 9 turns, die at -555) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. While Heroism is active, you will only die when reaching -555 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune (631% regen over 10 turns; 32 instant mana) manasurge rune (631% regen over 10 turns; 32 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 631% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. stralite dagger of purging (28.5-37.05 power, 9 apr)stralite dagger of purging (28.5-37.05 power, 9 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +6 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite waraxe (30.5-42.7 power, 5 apr)hateful stralite waraxe (30.5-42.7 power, 5 apr) Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 darkness Damage against: +10% Living One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Dazzlerupture the cashmere wizard hat (2 def, 0 armour)Dazzlerupture the cashmere wizard hat (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +5 Cun / +6 Wil Changes resistances: +27% acid / +9% mind / +12% light Changes damage: +21% acid / +12% mind / +6% light Physical save: +11 (+11 eff.) Mental save: +6 (+6 eff.) Maximum psi: +22.00 Mindpower: +12 (+8 eff.) Mental crit. chance: +3% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. clarifying cashmere wizard hat of corrosion (+18%) (2 def, 0 armour)clarifying cashmere wizard hat of corrosion (+18%) (2 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +5 Cun Changes resistances: +18% acid Changes damage: +12% acid Mental save: +7 (+7 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. insulating dwarven-steel helm of absorption (0 def, 4 armour)insulating dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +8% cold / +10% fire Stamina when hit: +1.60 Equilibrium when hit: +1.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of clarity (13 def, 8 armour)tempestuous drakeskin leather armour of clarity (13 def, 8 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+13 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +8% Damage (Melee): 8 lightning Damage (Ranged): 8 lightning Changes resistances: +19% lightning / +10% cold / +7% mind Mental save: +19 (+15 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. steel shield of radiance (6 def, 2 armour, 40 block)steel shield of radiance (6 def, 2 armour, 40 block) Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+6 eff.) Ranged Defense: +6 (+6 eff.) Fatigue: +8% Effects when hit in melee: * 20% chance to blind Changes stats: +3 Con / +3 Mag Changes resistances: +12% light Talent granted: +2 Block Handheld deflection devices. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Adythra the halfling citizen uses Evasion.
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 4 [Osas].
Osas has 12 stat point(s), 8 class talent point(s), 7 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Welcome to level 5 [Osas].
Osas has 15 stat point(s), 10 class talent point(s), 7 generic talent point(s), 7 category point(s) to spend. Press p to use them.
You have gained one more life (3 remaining).
Osas picks up (b.): steel shield of radiance (6 def, 2 armour, 40 block).
Osas picks up (a.): heroism infusion of the warrior (+8 for 9 turns, die at -555).
Osas picks up (c.): clarifying cashmere wizard hat of corrosion (+18%) (2 def, 0 armour).
Osas picks up (d.): insulating dwarven-steel helm of absorption (0 def, 4 armour).
Osas picks up (c.): Dazzlerupture the cashmere wizard hat (2 def, 0 armour).
Osas picks up (f.): tempestuous drakeskin leather armour of clarity (13 def, 8 armour).
Osas picks up (c.): stralite dagger of purging (28.5-37.05 power, 9 apr).
Osas picks up (d.): hateful stralite waraxe (30.5-42.7 power, 5 apr).
Osas starts suffocating to death!
Osas is suffocating.
Osas the level 5 shalore adventurer suffocated to death on level 1 of Last Hope.
You have 2 life(s) left.
Osas can breathe again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.
Saving game...