Zanirin the level 2 Skeleton Archer by sleepingorange

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.0
AddonsItems Vault 1.0.0
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp2 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 14)
Dexterity29 (base 19)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life125/144
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage34
Accuracy28
Crit Chance2%
APR5
Speed0.80

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower16.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense7.65
Ranged Defense7.65
Fatigue6
Physical Save11.55
Spell Save7
Mental Save7.7

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Archery - bows1.30
2/5
0/5
0/5
0/5
Technique / Archery - slings1.30
1/5
0/5
0/5
0/5
Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
0/5
0/5
0/5
Technique / Combat veteran0.90
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Undead / Skeleton1.10
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

active

Equipment

Main armor
Quiver
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.10 gold from the transmogrification of pouch of iron shots (15/15, 10-12 power, 1 apr).
You gain 1.07 gold from the transmogrification of
high-capacity pouch of iron shots of psychokinesis (26/26, 10-12 power, 1 apr).
You gain 1.60 gold from the transmogrification of
potent elm vilestaff of might (13-15.6 power, 2 apr, acid damage).
You gain 2.89 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, physical damage).
You gain 0.25 gold from the transmogrification of
iron mace (8.5-11.9 power, 2 apr).
You gain 1.12 gold from the transmogrification of
icy iron mace of massacre (12.5-17.5 power, 2 apr).
You gain 1.15 gold from the transmogrification of
acidic iron greatmaul of massacre (18.5-27.75 power, 1 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.59 gold from the transmogrification of
manasurge rune (600% regen over 10 turns; 30 instant mana).
You gain 1.09 gold from the transmogrification of
duelist's manasurge rune (749% regen over 10 turns; 37 instant mana).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 1.50 gold from the transmogrification of
sneak's wild infusion (resist 20%; cure magical).
You gain 1.13 gold from the transmogrification of
sneak's sun infusion (rad 6; power 34; turns 5; dispells darkness).
There is a next level here (press '' or right click to use).
Zanirin shoots!

Zanirin hits giant white mouse for 37 physical damage.
Zanirin killed giant white mouse!

Zanirin shoots!

Zanirin hits degenerated skeleton warrior for 38 physical damage.

Zanirin shoots!

Zanirin hits degenerated skeleton warrior for 40 physical damage.
Zanirin killed degenerated skeleton warrior!

Zanirin shoots!

Zanirin hits giant white mouse for 37 physical damage.
Zanirin killed giant white mouse!