Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 6 / 10% |
Size | medium |
Lifes / Deaths | Killed by Osas at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:08 2 / 2Killed by Osas at level 6 on the 1st Mirth 122nd year of Ascendancy at 18:15 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 13 (base 12) |
Constitution | 12 (base 12) |
Magic | 14 (base 12) |
Willpower | 15 (base 12) |
Cunning | 13 (base 12) |
Resources
Life | 162/162 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Barehand
Damage | 4 |
Accuracy | 8 |
Crit Chance | 1% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15.7 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 1.05 |
Ranged Defense | 1.05 |
Fatigue | 0 |
Physical Save | 7.7 |
Spell Save | 10.15 |
Mental Save | 9.8 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Generic Talents
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
manasurge rune (631% regen over 10 turns; 32 instant mana) manasurge rune (631% regen over 10 turns; 32 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 631% for 10 turns and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Amymas the stralite amuletAmymas the stralite amulet Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Wil / +3 Con Changes resistances: +6% blight / +1% physical Reduces incoming crit damage: 10.00% Physical save: +10 (+10 eff.) Spell save: +3 (+3 eff.) Mental save: +20 (+15 eff.) Disease immunity: +5% Confusion immunity: +36% Pinning immunity: +15% Mindpower: +22 (+13 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing stralite dagger of massacre (37.5-48.75 power, 9 apr)arcing stralite dagger of massacre (37.5-48.75 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +8 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of massacre (35-45.5 power, 9 apr)stralite dagger of massacre (35-45.5 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. nightruned hardened leather belt of the mysticnightruned hardened leather belt of the mystic Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +11% light / +8% darkness Mental save: +6 (+6 eff.) Spellpower: +4 (+4 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. cinder dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)cinder dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +8 (+8 eff.) Armour: +2 Damage (Melee): 8 fire Changes stats: +4 Str Changes resistances: +7% fire Changes damage: +5% fire Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. miasmic drakeskin leather armour of cold resistance (5 def, 8 armour)miasmic drakeskin leather armour of cold resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +18 Armour: +8 Defense: +5 (+5 eff.) Fatigue: +8% Damage (Melee): 7 acid Damage (Ranged): 7 acid Changes resistances: +17% acid / +27% cold / +22% nature A suit of armour made of leather. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. pouch of steel shots 'Ichorusher' (18/18, 18.5-22.2 power, 3 apr)pouch of steel shots 'Ichorusher' (18/18, 18.5-22.2 power, 3 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +4.5% Capacity: 18 On weapon hit: * Slows global speed by 20% Damage (Ranged): +26 insidious poison / +4 nature Burst (radius 2) on crit: +8 nature / +8 temporal Shots are used with slings to pummel your foes to death. |
Achievements
Log
Adille the halfling citizen casts Teleport.
You feel a surge of power as a powerful creature falls nearby.
Welcome to level 6 [Osas].
Osas has 18 stat point(s), 11 class talent point(s), 8 generic talent point(s), 7 category point(s) to spend. Press p to use them.
Osas picks up (d.): pouch of steel shots 'Ichorusher' (18/18, 18.5-22.2 power, 3 apr).
You pickup 0.65 gold pieces.
Osas picks up (b.): cinder dwarven-steel gauntlets of strength (+4) (0 def, 2 armour).
Osas picks up (b.): nightruned hardened leather belt of the mystic.
Osas picks up (d.): miasmic drakeskin leather armour of cold resistance (5 def, 8 armour).
Osas picks up (b.): Amymas the stralite amulet.
Osas picks up (c.): stralite dagger of massacre (35-45.5 power, 9 apr).
Osas picks up (c.): arcing stralite dagger of massacre (37.5-48.75 power, 9 apr).
Osas starts suffocating to death!
Osas is suffocating.
Osas the level 6 shalore adventurer suffocated to death on level 1 of Last Hope.
You have 2 life(s) left.
Osas can breathe again.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Saving done.
Saving game...