Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 10 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 2 / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 12 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 317/317 |
| Mana | 106/106 |
| Stamina | 127/127 |
| Positive | 7/77 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 35 |
| Accuracy | 41 |
| Crit Chance | 3% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +3% |
Defense: Base
| Armour (hardiness) | 18.1 (74.530927835052%) |
| Defense | 7.7 |
| Ranged Defense | 11.7 |
| Fatigue | 26 |
| Physical Save | 14.841213301918 |
| Spell Save | 12.145220864572 |
| Mental Save | 8.4635311234315 |
Defense: Resistances
| Light | + 9%(100%) |
| Fire | + 8%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 696% over 10 turns and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| In off hand | iron shield of resilience (4 def, 2 armour, 21 block) iron shield of resilience (4 def, 2 armour, 21 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Maximum life: +47.00 Handheld deflection devices |
| Main armor | iron plate armour of resilience (3 def, 7 armour) iron plate armour of resilience (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Maximum life: +24.00 A suit of armour made of metal plates. |
| In main hand | steel longsword 'Borobar' (13.5-18.9 power, 3 apr) steel longsword 'Borobar' (13.5-18.9 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +8 darkness Burst (radius 1) on hit: +4 physical Damage against: +13% Humanoid / +10% Demon When wielded/worn: Accuracy: +4 Changes damage: +3% physical Sharp, long, and deadly. |
Inventory
sun infusion (rad 6; power 20; turns 5; dispells darkness) sun infusion (rad 6; power 20; turns 5; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
steel battleaxe 'Voramina' (20-30 power, 2 apr) steel battleaxe 'Voramina' (20-30 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +8 mind Damage conversion: 35% mind When wielded/worn: Changes stats: +3 Wil Changes damage: +6% temporal Massive two-handed battleaxes. |
acidic steel mace (14-19.6 power, 3 apr) acidic steel mace (14-19.6 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +8 acid Blunt and deadly. |
iron mace of crippling (8-11.2 power, 2 apr) iron mace of crippling (8-11.2 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 8.0 - 11.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +5.0% Blunt and deadly. |
steel waraxe 'Stormrock' (11-15.4 power, 3 apr) steel waraxe 'Stormrock' (11-15.4 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +8 acid When wielded/worn: Physical crit. chance: +6.0% Changes resistances: +3% lightning Changes damage: +6% lightning / +3% acid One-handed war axes. |
steel waraxe of projection (11.5-16.1 power, 3 apr) steel waraxe of projection (11.5-16.1 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage when this weapon hits: +6 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
iron shield of fire resistance (+16%) (4 def, 2 armour, 15.5 block) iron shield of fire resistance (+16%) (4 def, 2 armour, 15.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices |
Achievements
Log
You give prismatic cured leather armour (2 def, 4 armour) to Age.
You give Spellcrusher (32-48 power, 4 apr) to Age.
You give steel mail armour 'Adirissra' (2 def, 6 armour) to Age.
You give hateful iron waraxe of daylight (6.5-9.1 power, 2 apr) to Age.
Character control switched to Age.
Age casts Extract Gems.
You extract topaz from steel mail armour 'Adirissra' (2 def, 6 armour)
Age casts Extract Gems.
You extract citrine from iron waraxe (7.5-10.5 power, 2 apr)
Age casts Extract Gems.
You extract zircon from hateful iron waraxe of daylight (6.5-9.1 power, 2 apr)
Age casts Extract Gems.
You extract amethyst from Spellcrusher (32-48 power, 4 apr)
You give acidic steel mace (14-19.6 power, 3 apr) to golem (servant of Age).
You give steel waraxe of projection (11.5-16.1 power, 3 apr) to golem (servant of Age).
You are no longer encumbered.
You gain 1.20 gold from the transmogrification of potent elm vilestaff (12-14.4 power, 2 apr, blight damage).
You gain 1.06 gold from the transmogrification of prismatic cured leather armour (2 def, 4 armour).
You gain 0.70 gold from the transmogrification of copper amulet of cunning (+3).
You give manasurge rune of the warrior (664% regen over 10 turns; 33 instant mana) to golem (servant of Age).
Character control switched to golem (servant of Age).
You are now inscribed with Rune: Manasurge.
You have no more manasurge rune of the warrior (696% regen over 10 turns; 35 instant mana).
