Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
Addons | Items Vault 1.0.1Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Cursed |
Level / Exp | 2 / 89% |
Size | medium |
Lifes / Deaths | Killed by cutpurse at level 2 on the 77th Pyre 122nd year of Ascendancy at 04:35 0 / 3Killed by cutpurse at level 2 on the 77th Pyre 122nd year of Ascendancy at 04:45 Killed by cutpurse at level 2 on the 77th Pyre 122nd year of Ascendancy at 04:57 |
Primary Stats
Strength | 18 (base 18) |
Dexterity | 10 (base 10) |
Constitution | 13 (base 13) |
Magic | 10 (base 10) |
Willpower | 14 (base 14) |
Cunning | 10 (base 10) |
Resources
Life | 0/176 |
Hate | 100/100 |
Healing Factor | 0.98924691721825 |
Regeneration | 0.24731172930456 |
Speed
Mental | +30.42895843273% |
Attack | 0% |
Movement | +190.32644235008% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Offense: Mainhand
Damage | 19 |
Accuracy | 17 |
Crit Chance | 6% |
APR | 1 |
Speed | 0.77 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13.8 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 4 |
Physical Save | 10.85 |
Spell Save | 8.4 |
Mental Save | 8.4 |
Defense: Resistances
All | + 14%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Gloom |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
beneficial effect | The target is rampaging! (+190% movement speed, +30% attack speed) Rampaging |
Quests
Escort the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire) | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
Light source | bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | linen cloak of battle (1 def, 0 armour) linen cloak of battle (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 Defense: +1 Fatigue: -2% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | iron battleaxe (8-12 power, 1 apr) iron battleaxe (8-12 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 8.0 - 12.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
Inventory
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Kittens XIII uses Slash.
You feel your rampage slowing down. (-1 duration)
Bee swarm hits Kittens XIII for 2 physical damage.
Kittens XIII hits Cutpurse for 30 physical damage.
Forest troll misses Kittens XIII.
Bee swarm hits Kittens XIII for 2 physical damage.
Cutpurse hits Kittens XIII for 17 physical, 4 lightning, 6 physical (27 total damage).
White worm mass misses Kittens XIII.
Bee swarm hits Kittens XIII for 2 physical damage.
Bee swarm hits Kittens XIII for 2 physical damage.
Kittens XIII activates Gloom.
Kittens XIII hits Cutpurse for 24 physical damage.
Bee swarm hits Kittens XIII for 2 physical damage.
Your hatred grows even as your life fades! (+4 hate)
Cutpurse hits Salyyavea, the injured seer for 24 lightning damage.
Cutpurse hits Kittens XIII for 13 physical, 4 lightning, 7 physical (24 total damage).
Bee swarm misses Kittens XIII.
Kittens XIII is no longer rampaging.
Green worm mass is lost in despair!
White worm mass uses Multiply.
White worm mass misses Kittens XIII.
Bee swarm misses Kittens XIII.
Kittens XIII hits Cutpurse for 21 physical damage.
Bee swarm hits Kittens XIII for 2 physical damage.
Forest troll misses Kittens XIII.
Your hatred grows even as your life fades! (+4 hate)
Kittens XIII begins rampaging!
Saving game...