Darulio the level 9 Shalore Archmage by darulio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp9 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic37 (base 33)
Willpower19 (base 13)
Cunning20 (base 19)

Resources

Life144/144
Mana201/201
Healing Factor1.3082872928177
Regeneration0.32707182320442

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1

Offense: Mainhand

Damage15
Accuracy7
Crit Chance10%
APR3
Speed1.00

Offense: Spell

Spellpower34
Crit Chance20%
Speed1

Offense: Mind

Mindpower20
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense20
Ranged Defense20
Fatigue2
Physical Save8
Spell Save20
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
3/5
2/5
0/5
Spell / Water1.40
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
2/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
1/5
1/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

Quests

active
done
done
done
done
done
done

Equipment

Tool
On feet
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Matrix style! (Nightmare (Adventure) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By Darulio the Shalore Archmage level 5
74th Pyre 122nd year of Ascendancy at 19:45
see stats
Orbituary (Nightmare (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Darulio the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:27
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Darulio the Shalore Archmage level 5
76th Pyre 122nd year of Ascendancy at 10:54
see stats

Log

There is a next level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


You gain 0.30 gold from the transmogrification of
bright elm wand of clairvoyance [power 9] (6 cooldown).
You gain 0.30 gold from the transmogrification of
supercharged iron torque of thermal psionic shield [power 39] (25 cooldown).
You gain 0.77 gold from the transmogrification of
iron shield of fire resistance (+16%) (4 def, 2 armour, 17.5 block).
You gain 0.77 gold from the transmogrification of
rough leather armour of clarity (1 def, 2 armour).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.69 gold from the transmogrification of
psychic's iron gauntlets of magic (+3) (0 def, 1 armour).
You gain 9.04 gold from the transmogrification of
iron gauntlets 'Blindcutter' (0 def, 1 armour).
You gain 1.55 gold from the transmogrification of
shimmering woollen robe of time (+11%) (0 def, 0 armour).
You gain 3.66 gold from the transmogrification of
short elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 0.59 gold from the transmogrification of
manasurge rune (632% regen over 10 turns; 32 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (resist 21%; cure physical).
You gain 1.12 gold from the transmogrification of
sun infusion of the wizard (rad 5; power 41; turns 3; dispels darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispels darkness).
You gain 1.19 gold from the transmogrification of
regeneration infusion of the warrior (heal 99 over 5 turns).
You gain 1.06 gold from the transmogrification of
healing infusion of the duelist (heal 49).
You gain 0.56 gold from the transmogrification of
healing infusion (heal 22).
There is a previous level here (press '' or right click to use).