Boring Loser the level 4 Skeleton Archmage by darulio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp4 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity19 (base 10)
Constitution11 (base 11)
Magic26 (base 26)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life122/122
Mana166/166
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy22
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance5%
Speed1

Offense: Mind

Mindpower18.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense3.15
Ranged Defense3.15
Fatigue0
Physical Save15.45
Spell Save19.65
Mental Save14.4

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
4/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done

Equipment

Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log


The rod emits a strange noise, glows briefly and returns to normal.


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Boring Loser is affected by the glimmerstone!


There is an exit to the worldmap here (press '' or right click to use).

You gain 0.05 gold from the transmogrification of
elm totem of thorny skin [power 16] (20 cooldown).
You gain 1.15 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.41 gold from the transmogrification of
spiked rough leather armour of acid resistance (1 def, 2 armour).
You gain 2.16 gold from the transmogrification of
cinder rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, fire element).
You gain 2.41 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, arcane element).
You gain 1.15 gold from the transmogrification of
arcing iron longsword of massacre (16.5-23.1 power, 2 apr).
You gain 0.92 gold from the transmogrification of
acidic iron longsword (11-15.4 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (27.5-41.25 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14.3 power, 5 apr).
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (15-19.5 power, 25 apr).
You gain 1.12 gold from the transmogrification of
sun infusion of the titan (rad 5; power 33; turns 4; dispells darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the duelist (rad 6; power 43; turns 3; dispells darkness).
You feel very confident walking into this place.