Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Old RPG Tileset 1.0.1 Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 15 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 30 (base 28) |
Dexterity | 12 (base 12) |
Constitution | 29 (base 26) |
Magic | 12 (base 12) |
Willpower | 13 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 183/401 |
Mana | 125/171 |
Stamina | 150/150 |
Healing Factor | 1.5 |
Regeneration | 1.275 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 39 |
Accuracy | 26 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 22 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 13.1 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Arcane | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 34.38 (88.5%) |
Defense | 8.7 |
Ranged Defense | 14.7 |
Fatigue | 22 |
Physical Save | 26.860876259154 |
Spell Save | 20.109010792379 |
Mental Save | 10.232175109625 |
Defense: Resistances
Darkness | + 32%(100%) |
All | + 20%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
talent | Chant of Fortitude |
Quests
Equipment
Socketed Gems | aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
Socketed Gems | aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
In off hand | reinforced steel shield (6 def, 7 armour, 58 block) reinforced steel shield (6 def, 7 armour, 58 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +7 Defense: +6 Ranged Defense: +6 Fatigue: +8% Talent granted: +2 Block Handheld deflection devices |
Main armor | rejuvenating steel mail armour (zircon) (2 def, 7 armour) rejuvenating steel mail armour (zircon) (2 def, 7 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +7 Defense: +2 Fatigue: +14% Changes resistances: +1% all Life regen: +0.60 Stamina each turn: +0.50 A suit of armour made of mail. |
In main hand | Crystalline Dwarven-steel waraxe (26.875-37.625 power, 4 apr) Crystalline Dwarven-steel waraxe (26.875-37.625 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 It is part of a set of items. Base power: 26.9 - 37.6 Uses stat: 100% Str Damage type: Arcane Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +12 Changes stats: +3 Con / +3 Wil Changes damage: +10% arcane Spellpower: +12 One-handed war axes. |
Inventory
Achievements
Log
Crunch (servant of simult) killed sandworm destroyer!
Crunch (servant of simult) is not stunned anymore.
Talent Knockback is ready to use.
Talent Self-destruction is ready to use.
Talent Crush is ready to use.
Talent Eye Beam is ready to use.
Talent Block is ready to use.
There is a ladder to the previous level here (press '' or right click to use).
You gain 5.75 gold from the transmogrification of Adoredhema (10 def, 2 armour, 42 block).
You gain 0.60 gold from the transmogrification of cured leather armour (2 def, 4 armour).
You gain 1.48 gold from the transmogrification of cleansing cured leather armour of lightning resistance (2 def, 4 armour).
You gain 3.49 gold from the transmogrification of cleansing steel mail armour of implacability (2 def, 10 armour).
You gain 4.62 gold from the transmogrification of Mardaregrim (0 def, 0 armour).
You gain 4.06 gold from the transmogrification of wizard's steel ring of tenacity.
There is a ladder to the next level here (press '' or right click to use).
Character control switched to simult.
Character control switched to Crunch (servant of simult).
Saving game...
There is a ladder to the next level here (press '' or right click to use).
Saving done.
There is a ladder to the previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.