Sun Mage Yeek the level 8 Yeek Anorithil by Rithel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.0
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassAnorithil
Level / Exp8 / 97%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity10 (base 10)
Constitution9 (base 14)
Magic34 (base 32)
Willpower16 (base 10)
Cunning21 (base 17)

Resources

Life213/213
Positive51/51
Negative51/51
Healing Factor0.99162011173185
Regeneration0.24790502793296

Speed

Mental0%
Attack0%
Movement+17.420634808182%
Spell+5.533459342141%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Invisible2

Offense: Mainhand

Damage15
Accuracy4
Crit Chance5%
APR0
Speed1.00

Offense: Spell

Spellpower30
Crit Chance24%
Speed0.94756677762072

Offense: Mind

Mindpower19
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+10%
Arcane+4%
Fire+10%
Darkness+17%

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save5
Spell Save17
Mental Save27

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance17%
Instadeath Resistance100%
Confusion Resistance52%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Eclipse1.30
3/5
1/5
1/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
2/5
0/5
0/5
Celestial / Sunlight1.30
2/5
1/5
0/5
0/5

Generic Talents

Celestial / Hymns1.30
2/5
1/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
0/5
Celestial / Chants1.30
2/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
active
done
active

Equipment

Tool
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

The Arena Unlocked Arena mode.
By Sun Mage Yeek the Yeek Anorithil level 8
6th Flare 122nd year of Ascendancy at 05:28
see stats

Log

Quest 'The agent of the arena' is done! (Press 'j' to see the quest log)
Quest 'The agent of the arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: The Arena!
Resting starts...

Sun Mage Yeek stops burning.

Talent Sun Flare is ready to use.
Talent Twilight is ready to use.
Talent Searing Light is ready to use.
Talent Barrier is ready to use.
Talent Shadow Blast is ready to use.
Rested for 73 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Sun Mage Yeek picks up (c.):
steel longsword of the mystic (16.5-23.1 power, 3 apr).
You pickup 0.50 gold pieces.

You pickup 0.85 gold pieces.

You pickup 0.95 gold pieces.

You pickup 0.80 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 6 turns (stop reason: at exit).


You gain 2.73 gold from the transmogrification of
steel longsword of the mystic (16.5-23.1 power, 3 apr).
There is an exit to the worldmap here (press '' or right click to use).
Sun Mage Yeek deactivates
Hymn of Shadows.
Sun Mage Yeek activates
Hymn of Shadows.
Sun Mage Yeek deactivates
Chant of Fortitude.
Sun Mage Yeek activates
Chant of Fortitude.
Sun Mage Yeek deactivates
Chant of Fortitude.
Sun Mage Yeek deactivates
Hymn of Shadows.