
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | Items Vault 1.0.3 |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 50 / 2910% |
| Size | medium |
| Lifes / Deaths | Killed by Subject Z at level 25 on the 46th Regrowth 123rd year of Ascendancy at 02:45 / 1 |
Primary Stats
| Strength | 133 (base 61) |
| Dexterity | 75 (base 23) |
| Constitution | 78 (base 16) |
| Magic | 26 (base 8) |
| Willpower | 87 (base 60) |
| Cunning | 119 (base 60) |
Resources
| Life | 1393/1393 |
| Hate | 31/104 |
| Equilibrium | 0 |
| Healing Factor | 0.6526653771906 |
| Regeneration | 0.16316634429765 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +238.8737291576% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 8 |
| See Invisible | 4 |
| ESP Range | 10 |
| ESP Kinds | demon/major, animal/canine, demon/minor, humanoid/orc |
Offense: Mainhand
| Damage | 311 |
| Accuracy | 88 |
| Crit Chance | 69% |
| APR | 35 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63.625 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +16% |
| Blight | +10% |
| Physical | +40% |
| Mind | +22% |
| All | +7% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +68% |
| Mind | +10% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 54.400000000004 (100%) |
| Defense | 40.516666666667 |
| Ranged Defense | 41.516666666667 |
| Fatigue | 26 |
| Physical Save | 68.2375 |
| Spell Save | 0 |
| Mental Save | 67.3 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 24%( 70%) |
| Physical | + 36%( 73%) |
| Cold | + 42%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 37%( 70%) |
| Temporal | + 24%( 70%) |
| Mind | + 50%( 70%) |
| Darkness | + 39%( 74%) |
| Fire | + 45%( 70%) |
| Arcane | + 30%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 85% |
| Fear Resistance | 75% |
| Disarm Resistance | 100% |
| Pinning Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 28% for 7 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1469% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 764 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 719 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 13 turns. Also while Heroism is active, you will only die when reaching -1124 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Rampage | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 2/5 |
| 2/5 |
| Cunning / Survival | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Surge |
| talent | Gloom |
| talent | Stalk |
| beneficial effect | An aura of death surrounds you. Level 3, Cursed Aura Curse of Corpses 3Penalty: Fear of Death: -6% resistance against damage from the undead. Level 1: Power over Death: +8% damage against the undead. Level 2: -2 Luck, +3 Strength, +3 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is hunting creatures of type / sub-type: humanoid / human with 100% effectiveness. Kills: 73 / 1 kills, Damage: +6% / +15%, Attack: +2 / +5, Stun: -- / 3.1%, Outmaneuver: 4.0% / 10.0% Predator |
| beneficial effect | The target is mimicking a previous victim. (+1 Strength, +1 Dexterity, +1 Magic, +2 Willpower, +1 Cunning, +1 Constitution) Mimic |
| beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
| beneficial effect | A shroud of darkness seems to fall across your path. Level 1 Curse of Shrouds 1Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Level 1: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Level 2: -1 Luck, +3 Constitution Level 3: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Level 4: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Level 2 Curse of Nightmares 2Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 13% when tested. Level 1: Removed from Reality: +3 Physical Resistance, +3 Maximum Physical Resistance Level 2: -1 Luck, +3 Willpower Level 3: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 10 air and an additional 3 air for each level below that. Level 4: Nightmare: Each time you are damaged by a foe there is 0% chance of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck. |
| beneficial effect | Mayhem and destruction seem to follow you. Level 3 Curse of Misfortune 3Penalty: Lost Fortune: You seem to find less gold in your journeys. Level 1: Missed Opportunities: +6 Defense, +3 Ranged Defense Level 2: -2 Luck, +5 Cunning Level 3: Devious Mind: You have an affinity for seeing the devious plans of others (+20% chance to avoid traps). Level 4: Unfortunate End: There is a 30% chance that the damage you deal will increase by 40% if it is enough to kill your opponent. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Earth's Eyes (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair. Escort: lone alchemist (level 3 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost anorithil (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1529. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) (Shrouds) Eden's Guile (2 def, 1 armour) (Shrouds)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival Curse of Shrouds It can be used to boost speed, costing 28 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. This item has been sent to the Item's Vault. |
| Light source | Light 1 Light 1Requires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +14 Changes stats: +1 Wil / +7 Cun / +3 Con Damage when the wearer hits(melee): 30 dreamforge Damage when the wearer is hit: 28 dreamforge Changes resistances penetration: +15% physical Grants telepathy: Humanoid/Orc Physical save: +15 Light radius: +4 Infravision radius: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | Might (0 def, 5 armour) (Corpses) Might (0 def, 5 armour) (Corpses)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +15 Str / +8 Dex / +10 Con Damage when the wearer hits(melee): 8 nature Changes resistances: +5% arcane / +15% fire / +11% cold / +6% lightning / +3% blight / +3% darkness Changes damage: +9% light Physical save: +15 Mental save: +15 Light radius: +2 Curse of Corpses It can be used to activate talent Battle Cry, placing all other charms into a 16 cooldown : Effective talent level: 2.2 Power cost: 16 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 15 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Emelirith of psychoportation [power 62] (17 cooldown) Emelirith of psychoportation [power 62] (17 cooldown)Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Accuracy: +2 Changes stats: +6 Cun / +2 Wil Damage when the wearer is hit: 12 temporal Changes resistances: +3% temporal Changes resistances penetration: +15% physical Maximum encumbrance: +10 It can be used to teleport randomly (rad 62), placing all other charms into a 17 cooldown. Torques are made by powerful psionics to store psionic powers. This item has been sent to the Item's Vault. |
| On fingers | Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | mule's gold ring of tenacity mule's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -5% Maximum encumbrance: +27 Disarm immunity: +28% Pinning immunity: +22% Knockback immunity: +23% Rings can have magical properties. |
| Around waist | Ravager's (Nightmares) Ravager's (Nightmares)Requires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Accuracy: +10 Physical crit. chance: +8.0% Physical power: +2 Fatigue: -2% Changes stats: +3 Str / +4 Dex / +6 Cun / +3 Con Changes resistances penetration: +20% physical Changes damage: +21% physical Maximum encumbrance: +20 Physical save: +15 Mindpower: +10 Curse of Nightmares A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In main hand | Weapon 2 (81-129.6 power, 4 apr) (Misfortune) Weapon 2 (81-129.6 power, 4 apr) (Misfortune)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 81.0 - 129.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 90% When wielded/worn: Accuracy: +18 Physical power: +16 Changes stats: +9 Dex / +5 Wil / +9 Cun / +9 Con Damage when the wearer is hit: 12 mind Changes resistances: +6% mind Changes resistances penetration: +18% physical Changes damage: +3% mind Grants telepathy: Demon/Minor Demon/Major Disarm immunity: +42% Psi when firing a critical mind attack: +1.00 Mindpower: +16 Curse of Misfortune Massive two-handed swords. This item has been sent to the Item's Vault. |
| On hands | Crit Gloves (0 def, 3 armour) (Misfortune) Crit Gloves (0 def, 3 armour) (Misfortune)Requires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +29 Armour penetration: +10 Physical crit. chance: +20.0% Armour: +3 Changes stats: +11 Cun / +5 Dex Changes resistances: +15% darkness / +5% arcane Changes resistances penetration: +10% mind / +10% blight Changes damage: +3% mind / +3% blight Critical mult.: +40.00% Physical save: +10 Mental save: +8 Spell crit. chance: +20% Mental crit. chance: +20% Infravision radius: +2 When used to modify unarmed attacks: Base power: 35.5 - 39.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy: +34 Armour Penetration: +15 Physical crit. chance: +32.0% Attack speed: 60% When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Perfect Control (10% chance level 5). When this weapon crits: Cripple (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). Damage when this weapon hits: +25 darkness / +12 mind Burst (radius 1) on hit: +4 mind Curse of Misfortune It can be used to activate talent Steady Shot, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
| Main armor | fortifying voratun plate armour of the dragon (9 def, 16 armour) (Nightmares) fortifying voratun plate armour of the dragon (9 def, 16 armour) (Nightmares)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +13 Str / +13 Con Changes resistances: +15% physical / +15% fire / +15% cold / +13% lightning / +13% acid Talent cooldown: Rush (-5 turns) Disarm immunity: +37% Stun/Freeze immunity: +34% Knockback immunity: +40% Maximum life: +100.00 Curse of Nightmares A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
| Cloak | Cloak 2 (17 def, 0 armour) (Misfortune) Cloak 2 (17 def, 0 armour) (Misfortune)Requires: - Level 35 Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +17 Changes stats: +12 Str / +12 Dex / +12 Con Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 4 mind Changes resistances penetration: +5% temporal Changes damage: +9% mind Talent mastery: +0.80 Technique / Combat training Spell save: -60 Mental save: +15 Stamina each turn: +2.80 Mana each turn: -1.12 Psi when hit: +0.04 Maximum hate: +4.00 Mental crit. chance: +7% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Around neck | Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% Only die when reaching: +0.00 life It can be used to activate talent Shattering Shout (costing 6 power out of 48/48) : Effective talent level: 4.4 Power cost: 6 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 386.64 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
healing infusion of the psychic (heal 514) healing infusion of the psychic (heal 514)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 514 life. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 609) healing infusion of the sneak (heal 609)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 609 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the warrior (heal 475) healing infusion of the warrior (heal 475)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 475 life. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+20 for 12 turns, die at -1042) heroism infusion of the psychic (+20 for 12 turns, die at -1042)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 20 for 12 turns. Also while Heroism is active, you will only die when reaching -1042 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+19 for 13 turns, die at -894) heroism infusion of the titan (+19 for 13 turns, die at -894)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 13 turns. Also while Heroism is active, you will only die when reaching -894 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+25 for 12 turns, die at -855) heroism infusion of the warrior (+25 for 12 turns, die at -855)Requires: - Level 15 Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 25 for 12 turns. Also while Heroism is active, you will only die when reaching -855 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
heroism infusion of the warrior (+27 for 10 turns, die at -1236) heroism infusion of the warrior (+27 for 10 turns, die at -1236)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 27 for 10 turns. Also while Heroism is active, you will only die when reaching -1236 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (1020% speed; 8 turns) movement infusion (1020% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1020% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (1126% speed; 7 turns) movement infusion of the titan (1126% speed; 7 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 1126% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 609 over 5 turns) regeneration infusion of the duelist (heal 609 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 609 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 535 over 5 turns) regeneration infusion of the psychic (heal 535 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 535 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 569 over 5 turns) regeneration infusion of the titan (heal 569 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 569 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 490 over 5 turns) regeneration infusion of the wizard (heal 490 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 490 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 27%; cure mental, physical) wild infusion (resist 27%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 27% for 7 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 29%; cure mental, physical) wild infusion of the warrior (resist 29%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 29% for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 139 for 5 turns) Rune of Reflection (absorb and reflect 139 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 139 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune (258 acid damage; power 31; dur 3) acid wave rune (258 acid damage; power 31; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 5, doing 257.87 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 31 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (347 acid damage; power 22; dur 3) acid wave rune of the sneak (347 acid damage; power 22; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 4, doing 346.89 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 22 for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the wizard (198 acid damage; power 14; dur 3) acid wave rune of the wizard (198 acid damage; power 14; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 197.74 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 14 for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 14) controlled phase door rune of the psychic (range 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the sneak (range 16) controlled phase door rune of the sneak (range 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 16. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the sneak (559 cold damage) frozen spear rune of the sneak (559 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 9.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 558.75 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
frozen spear rune of the wizard (380 cold damage) frozen spear rune of the wizard (380 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 379.64 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the titan (320 fire damage) heat beam rune of the titan (320 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 320.36 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune of the warrior (492 fire damage) heat beam rune of the warrior (492 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 491.56 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the titan (power 20 for 9 turns) invisibility rune of the titan (power 20 for 9 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 20) for 9 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the warrior (power 24 for 12 turns) invisibility rune of the warrior (power 24 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 24) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (356 lightning damage) lightning rune (356 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 118.77 to 356.31 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (542 lightning damage) lightning rune of the duelist (542 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 180.83 to 542.49 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the warrior (554 lightning damage) lightning rune of the warrior (554 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 184.54 to 553.62 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 13; power 38; dur 6) phase door rune of the duelist (range 13; power 38; dur 6)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 13. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 38%, your defense is increased by 38 and all your resistances by 38%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns) shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 653 for 8 turns) shielding rune of the duelist (absorb 653 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 653 damage for 8 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 691 for 5 turns) shielding rune of the warrior (absorb 691 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 691 damage for 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 707 for 6 turns) shielding rune of the warrior (absorb 707 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 707 damage for 6 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 140) teleportation rune of the psychic (range 140)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 140 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the psychic (range 182) teleportation rune of the psychic (range 182)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 182 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 228) teleportation rune of the warrior (range 228)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 228 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the warrior (range 221) teleportation rune of the warrior (range 221)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 221 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Scroll of Summoning (Limmir the Jeweler) Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon, costing 1 power out of 1/1. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Daneth's Neckguard Daneth's NeckguardCrafted by a master 2.00 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 17 power out of 60/60) : Effective talent level: 2.0 Power cost: 17 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Elenolehek the gold amulet Elenolehek the gold amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Cun Damage when the wearer hits(melee): 2 arcane Changes resistances: +5% arcane / +13% cold / +12% nature Changes damage: +3% temporal Allows you to breathe in: water Mental save: +7 Poison immunity: +27% Confusion immunity: +13% Mindpower: +6 Amulets can have magical properties. |
Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Limmir's Amulet of the Moon Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +14 Str / +14 Dex / +14 Mag / +14 Wil / +14 Cun / +14 Con Amulets can have magical properties. This item has been sent to the Item's Vault. |
Limmir's Amulet of the Moon Limmir's Amulet of the MoonRequires: - Level 35 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes damage: +26% all Spell crit. chance: +13% Mental crit. chance: +13% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +80% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 No force can hope to silence the wearer of this amulet. |
Zemekkys' Broken Hourglass Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% It can be used to activate talent Wormhole (costing 12 power out of 20/20) : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: 12.00 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 7 turns. At level 4, you may choose the exit location target area (radius 4). The duration will scale with your Paradox. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
cleansing voratun amulet of mastery (0.40 Cursed / Fears) cleansing voratun amulet of mastery (0.40 Cursed / Fears)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +18% blight Talent mastery: +0.40 Cursed / Fears Disease immunity: +45% Amulets can have magical properties. |
cleansing voratun amulet of mastery (0.40 Cursed / Predator) cleansing voratun amulet of mastery (0.40 Cursed / Predator)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +19% blight Talent mastery: +0.40 Cursed / Predator Disease immunity: +37% Amulets can have magical properties. |
enraging voratun amulet of healing enraging voratun amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 Changes damage: +10% physical Cut immunity: +80% Combat speed: +10% Healing mod.: +26% It can be used to activate talent Heal, placing all other charms into a 45 cooldown : Effective talent level: 3.0 Power cost: 45 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 388 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
inertial copper amulet of mastery (0.16 Cursed / Slaughter) inertial copper amulet of mastery (0.16 Cursed / Slaughter)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.16 Cursed / Slaughter Pinning immunity: +25% Stamina each turn: +0.30 Amulets can have magical properties. |
insulating voratun amulet of mastery (0.40 Cursed / Strife) insulating voratun amulet of mastery (0.40 Cursed / Strife)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +19% cold / +17% fire Talent mastery: +0.40 Cursed / Strife Amulets can have magical properties. |
restful voratun amulet of mastery (0.40 Cursed / Cursed form) restful voratun amulet of mastery (0.40 Cursed / Cursed form)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Talent mastery: +0.40 Cursed / Cursed form Life regen: +0.90 Amulets can have magical properties. |
restful voratun amulet of teleportation restful voratun amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Teleport immunity: +50% Life regen: +0.80 It can be used to teleports your randomly (rad 38), placing all other charms into a 9 cooldown. Amulets can have magical properties. |
savior's voratun amulet of mastery (0.40 Cursed / Gloom) savior's voratun amulet of mastery (0.40 Cursed / Gloom)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent mastery: +0.40 Cursed / Gloom Physical save: +15 Spell save: +15 Mental save: +10 Amulets can have magical properties. |
shielding voratun amulet of mastery (0.37 Cursed / Endless hunt) shielding voratun amulet of mastery (0.37 Cursed / Endless hunt)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +15% light Talent mastery: +0.37 Cursed / Endless hunt Blindness immunity: +35% Amulets can have magical properties. |
vitalizing stralite amulet of mastery (0.34 Cursed / Cursed form) vitalizing stralite amulet of mastery (0.34 Cursed / Cursed form)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Con Talent mastery: +0.34 Cursed / Cursed form Physical save: +9 Life regen: +1.10 Maximum life: +66.00 Amulets can have magical properties. |
voratun amulet of mastery (0.40 Cursed / Rampage) voratun amulet of mastery (0.40 Cursed / Rampage)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Talent mastery: +0.40 Cursed / Rampage Amulets can have magical properties. |
wanderer's stralite amulet of cunning (+16) wanderer's stralite amulet of cunning (+16)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +16 Cun / +9 Con Amulets can have magical properties. |
warmaker's voratun amulet of mastery (0.40 Cunning / Survival) warmaker's voratun amulet of mastery (0.40 Cunning / Survival)Requires: - Level 35 Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Str / +10 Dex / +8 Wil Talent mastery: +0.40 Cunning / Survival Amulets can have magical properties. This item has been sent to the Item's Vault. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% arcane / +12% fire / +12% cold / +12% lightning / +12% acid This ring shines with many colors. |
Glory of the Pride Glory of the PrideCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Physical power: +10 Armour: +10 Defense: +5 Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 Knockback immunity: +100% It can be used to activate talent Bind (costing 17 power out of 30/30) : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Bind the target in crushing bands of telekinetic force, immobilizing it for 6 turns. The duration will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 39 damage per turn. The damage will increase with your Mindpower. You do +4% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring 2 Ring 2Requires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 Armour: +23 Defense: +4 Changes stats: +20 Str / +8 Wil / +8 Cun / +10 Con Changes resistances: +6% lightning / +6% nature / +9% blight / +3% light Changes resistances penetration: +10% mind Spell save: +12 Disarm immunity: +43% Pinning immunity: +50% Knockback immunity: +49% Mindpower: +15 Rings can have magical properties. This item has been sent to the Item's Vault. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Dual weapons +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Two-handed maiming +0.30 Technique / Warcries +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Treesorrow TreesorrowCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +9 Dex / +8 Wil / +16 Cun Damage when the wearer hits(melee): 8 nature Damage when the wearer is hit: 4 nature Changes resistances: +6% fire Changes resistances penetration: +10% fire Changes damage: +6% nature / +3% fire Stun/Freeze immunity: +47% Life regen: +3.40 Mindpower: +10 Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.0 Power cost: 4 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 94.84 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
marksman's stralite ring of tenacity marksman's stralite ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +16 Changes stats: +8 Dex Disarm immunity: +32% Pinning immunity: +29% Knockback immunity: +28% Rings can have magical properties. |
marksman's voratun ring of focus marksman's voratun ring of focusRequires: - Level 35 Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances penetration: +15% physical It can be used to activate talent Greater Weapon Focus, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 44% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. This item has been sent to the Item's Vault. |
marksman's voratun ring of the mountain (+18%) marksman's voratun ring of the mountain (+18%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances: +18% physical Changes damage: +18% physical Rings can have magical properties. |
marksman's voratun ring of time (+17%) marksman's voratun ring of time (+17%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances: +17% temporal Changes damage: +17% temporal Rings can have magical properties. |
mule's voratun ring of sensing mule's voratun ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -6% Maximum encumbrance: +28 Blindness immunity: +30% See stealth: +14 See invisible: +18 Rings can have magical properties. |
painweaver's voratun ring of the mountain (+19%) painweaver's voratun ring of the mountain (+19%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +18 Changes resistances: +19% physical Changes damage: +19% physical Spellpower: +14 Mindpower: +15 Rings can have magical properties. |
rogue's voratun ring of nature (+40%) rogue's voratun ring of nature (+40%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 Changes stats: +10 Cun Changes resistances: +40% nature Changes damage: +20% nature Rings can have magical properties. |
rogue's voratun ring of speed rogue's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Defense: +26 Changes stats: +9 Cun Movement speed: +15% It can be used to activate talent Blinding Speed, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings can have magical properties. |
sneakthief's voratun ring of misery sneakthief's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +20 Cun / +10 Dex Hate when firing a critical mind attack: +3.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 30%. Rings can have magical properties. |
solipsist's stralite ring of focus solipsist's stralite ring of focusCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +7 Wil Changes resistances penetration: +13% physical Mindpower: +13 It can be used to activate talent Greater Weapon Focus, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 44% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
solipsist's voratun ring of life solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Life regen: +2.00 Maximum life: +100.00 Mindpower: +15 Healing mod.: +30% Rings can have magical properties. |
solipsist's voratun ring of the mountain (+19%) solipsist's voratun ring of the mountain (+19%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +7 Wil Changes resistances: +19% physical Changes damage: +19% physical Mindpower: +13 Rings can have magical properties. |
stralite ring 'Darkstreak' stralite ring 'Darkstreak'Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Dex / +9 Cun / +5 Con Damage when the wearer hits(melee): 6 blight Changes resistances: +5% arcane / +23% fire / +26% cold / +26% lightning / +22% acid Changes damage: +18% arcane / +6% darkness / +6% blight Spell save: +13 Maximum stamina: +34.00 Rings can have magical properties. |
wizard's voratun ring wizard's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag Spell save: +16 Rings can have magical properties. |
wizard's voratun ring of speed wizard's voratun ring of speedPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Defense: +10 Changes stats: +7 Mag Spell save: +14 Movement speed: +15% It can be used to activate talent Blinding Speed, placing all other charms into a 23 cooldown : Effective talent level: 4.0 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 36% for 5 turns. Rings can have magical properties. |
Eksatin's Ultimatum (68-102 power, 7 apr) (Corpses) Eksatin's Ultimatum (68-102 power, 7 apr) (Corpses)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: decapitate a weakened target When wielded/worn: Armour: +6 Defense: +6 Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Critical mult.: +25.00% Curse of Corpses It can be used to activate talent Perfect Strike (costing 17 power out of 30/30) : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +100 accuracy and allowing you to attack creatures you cannot see without penalty for the next 3 turns. This gore stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
Khulmanar's Wrath (70-105 power, 8 apr) (Shrouds) Khulmanar's Wrath (70-105 power, 8 apr) (Shrouds)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +8 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. Curse of Shrouds It can be used to activate talent Infernal Breath (costing 20 power out of 35/35) : Effective talent level: 3.0 Power cost: 20 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 222.22 fire damage, and flames will be left dealing a further 51.92 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
elemental voratun battleaxe of daylight (58-87 power, 4 apr) (Nightmares) elemental voratun battleaxe of daylight (58-87 power, 4 apr) (Nightmares)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage when this weapon hits: +24 light Damage conversion: 29% fire / 27% cold / 22% lightning / 24% acid Damage against: +30% Undead Curse of Nightmares Massive two-handed battleaxes. |
hateful stralite battleaxe of disruption (44.5-66.75 power, 3 apr) (Shrouds) hateful stralite battleaxe of disruption (44.5-66.75 power, 3 apr) (Shrouds)Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage when this weapon hits: +21 darkness Damage against: +30% Undead / +30% Construct / +18% Humanoid Curse of Shrouds Massive two-handed battleaxes. |
psychic's stralite battleaxe of purging (46-69 power, 3 apr) (Misfortune) psychic's stralite battleaxe of purging (46-69 power, 3 apr) (Misfortune)Requires: - Strength 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +16 nature When wielded/worn: Changes stats: +6 Cun / +8 Wil Mindpower: +11 Curse of Misfortune Massive two-handed battleaxes. |
balanced voratun dagger of gravity (37.5-48.75 power, 9 apr) (Nightmares) balanced voratun dagger of gravity (37.5-48.75 power, 9 apr) (Nightmares)Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +12 gravity When wielded/worn: Accuracy: +8 Defense: +12 Changes damage: +12% physical Curse of Nightmares Sharp, short and deadly. |
balanced voratun dagger of rage (38.5-50.05 power, 9 apr) (Misfortune) balanced voratun dagger of rage (38.5-50.05 power, 9 apr) (Misfortune)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +16 Defense: +10 Changes stats: +5 Str Changes damage: +11% physical Stamina when hit: +2.00 Curse of Misfortune Sharp, short and deadly. |
flaming stralite dagger of paradox (25-32.5 power, 9 apr) (Nightmares) flaming stralite dagger of paradox (25-32.5 power, 9 apr) (Nightmares)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +14 temporal Burst (radius 1) on hit: +14 fire When wielded/worn: Damage when the wearer is hit: 11 temporal Changes resistances: +14% temporal Curse of Nightmares Sharp, short and deadly. |
glacial voratun dagger (37-48.1 power, 9 apr) (Misfortune) glacial voratun dagger (37-48.1 power, 9 apr) (Misfortune)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage conversion: 40% ice When wielded/worn: Armour: +12 Changes resistances penetration: +11% cold Curse of Misfortune Sharp, short and deadly. |
huntsman's voratun dagger of nature (37-48.1 power, 9 apr) (Shrouds) huntsman's voratun dagger of nature (37-48.1 power, 9 apr) (Shrouds)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage when this weapon hits: +10 nature Damage conversion: 40% nature Damage against: +24% Animal When wielded/worn: Changes resistances: +8% all Changes resistances penetration: +11% nature Curse of Shrouds Sharp, short and deadly. |
inquisitor's voratun dagger of rage (38.5-50.05 power, 9 apr) (Nightmares) inquisitor's voratun dagger of rage (38.5-50.05 power, 9 apr) (Nightmares)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +23 manaburn When wielded/worn: Accuracy: +11 Changes stats: +4 Str Changes damage: +11% physical Stamina when hit: +2.00 Curse of Nightmares Sharp, short and deadly. |
manaburning stralite dagger of gravity (29-37.7 power, 9 apr) (Nightmares) manaburning stralite dagger of gravity (29-37.7 power, 9 apr) (Nightmares)Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +13 gravity / +14 manaburn When wielded/worn: Changes damage: +10% physical Curse of Nightmares Sharp, short and deadly. |
plaguebringer's stralite dagger of the mystic (26.5-34.45 power, 9 apr) (Corpses) plaguebringer's stralite dagger of the mystic (26.5-34.45 power, 9 apr) (Corpses)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +13 blight When wielded/worn: Changes stats: +4 Mag / +5 Wil Disease immunity: +24% Spellpower: +11 Curse of Corpses Sharp, short and deadly. |
plaguebringer's voratun dagger of evisceration (38.5-50.05 power, 9 apr) (Nightmares) plaguebringer's voratun dagger of evisceration (38.5-50.05 power, 9 apr) (Nightmares)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: wounds the target Damage when this weapon hits: +16 blight When wielded/worn: Physical crit. chance: +12.0% Physical power: +12 Disease immunity: +28% Curse of Nightmares Sharp, short and deadly. |
plaguebringer's voratun dagger of shearing (38.5-50.05 power, 9 apr) (Nightmares) plaguebringer's voratun dagger of shearing (38.5-50.05 power, 9 apr) (Nightmares)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Damage when this weapon hits: +16 blight When wielded/worn: Armour penetration: +12 Changes resistances penetration: +12% physical Changes damage: +10% physical Disease immunity: +19% Curse of Nightmares Sharp, short and deadly. |
psychic's voratun dagger (36-46.8 power, 9 apr) (Misfortune) psychic's voratun dagger (36-46.8 power, 9 apr) (Misfortune)Requires: - Dexterity 48 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.0 - 46.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun / +6 Wil Mindpower: +12 Curse of Misfortune Sharp, short and deadly. |
psychic's voratun dagger of the mystic (36.5-47.45 power, 9 apr) (Nightmares) psychic's voratun dagger of the mystic (36.5-47.45 power, 9 apr) (Nightmares)Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +12 Wil / +5 Cun Spellpower: +11 Mindpower: +12 Curse of Nightmares Sharp, short and deadly. |
voratun dagger of nature (39-50.7 power, 9 apr) (Corpses) voratun dagger of nature (39-50.7 power, 9 apr) (Corpses)Requires: - Dexterity 48 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Damage conversion: 28% nature When wielded/worn: Changes resistances: +6% all Changes resistances penetration: +12% nature Curse of Corpses Sharp, short and deadly. |
warbringer's voratun dagger (39-50.7 power, 9 apr) (Shrouds) warbringer's voratun dagger (39-50.7 power, 9 apr) (Shrouds)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Physical power: +8 Changes stats: +6 Con Changes resistances penetration: +12% physical Disarm immunity: +13% Curse of Shrouds Sharp, short and deadly. |
arcing voratun greatmaul of corruption (69-103.5 power, 4 apr) (Nightmares) arcing voratun greatmaul of corruption (69-103.5 power, 4 apr) (Nightmares)Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 69.0 - 103.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +16 blight / +11 darkness / +15 lightning Curse of Nightmares Massive two-handed maul. |
caustic voratun greatmaul of gravity (66.5-99.75 power, 4 apr) (Madness) caustic voratun greatmaul of gravity (66.5-99.75 power, 4 apr) (Madness)Requires: - Strength 48 Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +15 gravity Damage conversion: 45% acid blind When wielded/worn: Changes resistances penetration: +16% acid Changes damage: +12% physical Life regen: +3.00 Curse of Madness Massive two-handed maul. |
quick voratun greatmaul of massacre (81.5-122.25 power, 4 apr) (Madness) quick voratun greatmaul of massacre (81.5-122.25 power, 4 apr) (Madness)Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 81.5 - 122.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 90% When wielded/worn: Accuracy: +18 Changes stats: +9 Dex Curse of Madness Massive two-handed maul. |
voratun greatmaul 'Relgugas' (67-100.5 power, 4 apr) (Shrouds) voratun greatmaul 'Relgugas' (67-100.5 power, 4 apr) (Shrouds)Requires: - Strength 48 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.0 - 100.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage when this weapon hits: +24 mind When wielded/worn: Armour penetration: +18 Armour: +4 Defense: +6 Changes resistances: +6% lightning Changes resistances penetration: +18% physical / +16% mind / +18% darkness Changes damage: +17% physical / +9% blight Blindness immunity: +10% Disease immunity: +25% Knockback immunity: +20% New effects duration reduction after a teleport: +20% Curse of Shrouds It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 4 cooldown. Massive two-handed maul. |
Colaryem (45-72 power, 5 apr) (Corpses) Colaryem (45-72 power, 5 apr) (Corpses)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Curse of Corpses This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Warmaster Gnarg's Murderblade (60-96 power, 19 apr) (Nightmares) Warmaster Gnarg's Murderblade (60-96 power, 19 apr) (Nightmares)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +19 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to send the wielder into a killing frenzy When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Con Talent masteries: +0.20 Technique / Two-handed maiming +0.20 Technique / Two-handed weapons See invisible: +25 Curse of Nightmares A blood-etched greatsword, it has seen many foes. From the inside. |
icy voratun greatsword of ruin (63.5-101.6 power, 4 apr) (Misfortune) icy voratun greatsword of ruin (63.5-101.6 power, 4 apr) (Misfortune)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +24 ice When wielded/worn: Armour penetration: +12 Physical crit. chance: +18.0% Critical mult.: +22.00% Curse of Misfortune Massive two-handed swords. |
plaguebringer's voratun greatsword of crippling (59.5-95.2 power, 4 apr) (Misfortune) plaguebringer's voratun greatsword of crippling (59.5-95.2 power, 4 apr) (Misfortune)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 1). Special effect when this weapon crits: cripple the target Damage when this weapon hits: +18 blight When wielded/worn: Physical crit. chance: +16.0% Disease immunity: +28% Curse of Misfortune Massive two-handed swords. |
Storm Fury (Misfortune) Storm Fury (Misfortune)Requires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 70% Firing range: +10 When wielded/worn: Ranged Defense: +15 Changes stats: +5 Dex / +7 Mag Damage when the wearer hits(ranged): 75 lightning Changes resistances: +20% lightning Changes damage: +20% lightning Talent masteries: +0.10 Spell / Storm +0.20 Spell / Air Spellpower: +20 Curse of Misfortune This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
penetrating dragonbone longbow of dexterity (+8) (Nightmares) penetrating dragonbone longbow of dexterity (+8) (Nightmares)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When wielded/worn: Changes stats: +8 Dex Changes resistances penetration: +21% physical Damage Shield penetration: +52% Curse of Nightmares Longbows are used to shoot arrows at your foes. |
runic dragonbone longbow of acid (Shrouds) runic dragonbone longbow of acid (Shrouds)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +14 acid When wielded/worn: Changes stats: +6 Mag Changes damage: +14% arcane / +15% acid Spellpower: +7 Curse of Shrouds Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of power (Shrouds) swiftstrike dragonbone longbow of power (Shrouds)Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 70% Firing range: +10 Travel speed: +200% When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +21% physical Curse of Shrouds Longbows are used to shoot arrows at your foes. |
thaloren dragonbone longbow of recursion (Shrouds) thaloren dragonbone longbow of recursion (Shrouds)Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). Damage conversion: 37% temporal When wielded/worn: Changes damage: +19% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Curse of Shrouds Longbows are used to shoot arrows at your foes. |
Dawn's Blade (50-70 power, 7 apr) (Misfortune) Dawn's Blade (50-70 power, 7 apr) (Misfortune)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 It is part of a set of items. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Light Talents cooldown: Healing Light (-2 turns) Barrier (-2 turns) Providence (-4 turns) Sun Flare (-2 turns) Spellpower: +10 Spell crit. chance: +4% Light radius: +2 Curse of Misfortune It can be used to invoke dawn, costing 20 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Everpyre Blade (38-53.2 power, 4 apr) (Shrouds) Everpyre Blade (38-53.2 power, 4 apr) (Shrouds)Requires: - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage conversion: 50% fire When wielded/worn: Changes stats: +7 Str / +7 Wil Changes resistances: +10% nature / +15% fire Changes resistances penetration: +15% fire Changes damage: +20% fire Curse of Shrouds It can be used to activate talent Fire Breath (costing 17 power out of 30/30) : Effective talent level: 2.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 284.71 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
balanced voratun longsword of amnesia (43.5-60.9 power, 6 apr) (Madness) balanced voratun longsword of amnesia (43.5-60.9 power, 6 apr) (Madness)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 43.5 - 60.9 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to put talents on cooldown When wielded/worn: Accuracy: +13 Defense: +12 Damage when the wearer is hit: 20 mind Curse of Madness Sharp, long, and deadly. |
balanced voratun longsword of gravity (45-63 power, 6 apr) (Corpses) balanced voratun longsword of gravity (45-63 power, 6 apr) (Corpses)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +20 gravity When wielded/worn: Accuracy: +14 Defense: +11 Changes damage: +12% physical Curse of Corpses Sharp, long, and deadly. |
elemental voratun longsword of massacre (57.5-80.5 power, 6 apr) (Nightmares) elemental voratun longsword of massacre (57.5-80.5 power, 6 apr) (Nightmares)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 57.5 - 80.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 18% fire / 24% cold / 19% lightning / 25% acid Curse of Nightmares Sharp, long, and deadly. |
voratun longsword 'Roothacker' (56-78.4 power, 6 apr) (Nightmares) voratun longsword 'Roothacker' (56-78.4 power, 6 apr) (Nightmares)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 56.0 - 78.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: wounds the target Damage when this weapon hits: +4 lightning / +12 acid blind Burst (radius 1) on hit: +8 nature / +4 lightning Damage conversion: 40% nature / 20% acid When wielded/worn: Physical crit. chance: +15.0% Physical power: +11 Changes stats: +7 Cun / +6 Wil Damage when the wearer is hit: 4 nature Changes damage: +9% nature Mindpower: +15 Curse of Nightmares Sharp, long, and deadly. |
warbringer's voratun longsword of disruption (42-58.8 power, 6 apr) (Madness) warbringer's voratun longsword of disruption (42-58.8 power, 6 apr) (Madness)Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: disrupts spell-casting Damage against: +28% Undead / +30% Construct When wielded/worn: Physical power: +14 Changes stats: +5 Con Changes resistances penetration: +15% physical Disarm immunity: +32% Curse of Madness Sharp, long, and deadly. |
warbringer's voratun longsword of gravity (42.5-59.5 power, 6 apr) (Nightmares) warbringer's voratun longsword of gravity (42.5-59.5 power, 6 apr) (Nightmares)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +17 gravity When wielded/worn: Physical power: +12 Changes stats: +5 Con Changes resistances penetration: +15% physical Changes damage: +12% physical Disarm immunity: +30% Curse of Nightmares Sharp, long, and deadly. |
Ureslak's Venomous Femur (52-72.8 power, 5 apr) (Shrouds) Ureslak's Venomous Femur (52-72.8 power, 5 apr) (Shrouds)Requires: - Strength 45 - Dexterity 30 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 52.0 - 72.8 Uses stat: 100% Str Damage type: Poison Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Special effect when this weapon hits: 10% chance to shimer to a different hue and gain powers When wielded/worn: Changes resistances: +45% nature / +15% all Changes resistances penetration: +30% nature Changes damage: +30% nature Curse of Shrouds A shortened femur of the mighty prismatic dragon, this erratic club still pulses with Ureslak's volatile nature. |
psychic's voratun mace of erosion (44.5-62.3 power, 6 apr) (Madness) psychic's voratun mace of erosion (44.5-62.3 power, 6 apr) (Madness)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 44.5 - 62.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +17 nature / +17 temporal When wielded/worn: Changes stats: +7 Cun / +5 Wil Mindpower: +10 Curse of Madness Blunt and deadly. |
voratun mace of nature (47.5-66.5 power, 6 apr) (Nightmares) voratun mace of nature (47.5-66.5 power, 6 apr) (Nightmares)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 47.5 - 66.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 44% nature When wielded/worn: Changes resistances: +10% all Changes resistances penetration: +12% nature Curse of Nightmares Blunt and deadly. |
voratun mace of purging (46.5-65.1 power, 6 apr) (Shrouds) voratun mace of purging (46.5-65.1 power, 6 apr) (Shrouds)Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.5 - 65.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance to remove a magical effect Damage when this weapon hits: +12 nature Curse of Shrouds Blunt and deadly. |
Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) (Corpses) Core of the Forge (24-26.4 power, 40 apr, dreamforge damage) (Corpses)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Physical power: +10 Changes stats: +3 Cun / +6 Wil Damage when the wearer hits(melee): 30 dreamforge Changes resistances: +5% physical / +15% fire / +5% mind Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% fire / +10% mind Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +14 Mental crit. chance: +8% Curse of Corpses It can be used to activate talent Forge Bellows (costing 14 power out of 30/30) : Effective talent level: 3.0 Power cost: 14 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 38.16 mind damage, 33.47 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 3.30 mind and 2.90 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Nithan's Force (Corpses) Nithan's Force (Corpses)Requires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 70% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% Curse of Corpses It can be used to activate talent Pulverizing Auger (costing 14 power out of 25/25) : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: 5.00 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 163.96 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... |
blazebringer's drakeskin leather sling of cunning (+8) (Madness) blazebringer's drakeskin leather sling of cunning (+8) (Madness)Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +35 fire When wielded/worn: Changes stats: +8 Cun Changes resistances penetration: +11% fire Global speed: +6% Curse of Madness Slings are used to hurl stones or metal shots at your foes. |
mage-hunter's drakeskin leather sling of power (Shrouds) mage-hunter's drakeskin leather sling of power (Shrouds)Requires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When this weapon hits: Mana Clash (10% chance level 1). When wielded/worn: Damage when the wearer hits(ranged): 25 manaburn Changes resistances penetration: +21% physical Changes damage: +22% physical Talent mastery: +0.20 Wild-gift / Antimagic Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
ranger's drakeskin leather sling of nature (Misfortune) ranger's drakeskin leather sling of nature (Misfortune)Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +30 nature When wielded/worn: Changes stats: +6 Dex Changes resistances: +9% all Changes resistances penetration: +13% nature Curse of Misfortune Slings are used to hurl stones or metal shots at your foes. |
steady drakeskin leather sling of true flight (Shrouds) steady drakeskin leather sling of true flight (Shrouds)Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +28 Physical crit. chance: +11.0% Talent cooldown: Steady Shot (-1 turn) Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage) Awakened Staff of Absorption (60-72 power, 60 apr, arcane damage)Requires: - Magic 60 Powered by unknown forces 7.00 Encumbrance. Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% arcane / +30% fire / +30% cold / +30% lightning Changes damage: +60% arcane / +60% fire / +60% cold / +60% lightning Talent granted: +1 Command Staff Maximum mana: +100.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 112 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago. Yet it bears no signs of tarnishment. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Crystal Shard (16-19.2 power, 4 apr, arcane damage) (Madness) Crystal Shard (16-19.2 power, 4 apr, arcane damage) (Madness)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% Curse of Madness It can be used to create living shards of crystal, costing 26 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. This item has been sent to the Item's Vault. |
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) (Misfortune) Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage) (Misfortune)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Maximum mana: +0.00 Spellpower: +20 Curse of Misfortune It can be used to activate talent Arcane Supremacy (costing 12 power out of 20/20) : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) (Misfortune) Telos's Staff (Top Half) (35-42 power, 0 apr, arcane damage) (Misfortune)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. Type: weapon / staff ; tier 5 Base power: 35.0 - 42.0 Uses stat: 100% Mag Damage type: Arcane Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 Spellpower: +30 Spell crit. chance: +15% Curse of Misfortune The top part of Telos's broken staff. |
greater yew vilestaff of greater warding (20-24 power, 4 apr, blight damage) (Misfortune) greater yew vilestaff of greater warding (20-24 power, 4 apr, blight damage) (Misfortune)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Maximum wards: +3 acid / +3 blight / +3 darkness / +3 fire Changes damage: +20% fire / +20% blight / +20% darkness / +20% acid Talents granted: +4 Ward +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Curse of Misfortune Staves designed for wielders of magic, by the greats of the art. |
Trident of the Tides (80-112 power, 20 apr) (Madness) Trident of the Tides (80-112 power, 20 apr) (Madness)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 80.0 - 112.0 Uses stat: 140% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 100% When this weapon hits: Water Bolt (40% chance level 3). Damage when this weapon hits: +20 nature / +15 cold When wielded/worn: Accuracy: +10 Changes resistances: +25% cold Changes damage: +20% cold Spell save: +18 See invisible: +2 Talent on hit(spell): Water Bolt (20% chance level 3). Curse of Madness It can be used to activate talent Freeze (costing 34 power out of 150/150) : Effective talent level: 3.0 Power cost: 34 out of 150/150. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 89.39. The damage will increase with your Spellpower. The power of the tides rushing through this trident. Tridents require the exotic weapons mastery talent to use correctly. |
Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) (Nightmares) Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr) (Nightmares)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 58.0 - 81.2 Uses stat: 100% Str Damage type: Physical + bleeding Armour Penetration: +16 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Dex Changes damage: +10% physical See invisible: +5 Curse of Nightmares This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
caustic voratun waraxe of rage (40.5-56.7 power, 6 apr) (Madness) caustic voratun waraxe of rage (40.5-56.7 power, 6 apr) (Madness)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% acid blind When wielded/worn: Accuracy: +13 Changes stats: +7 Str Changes resistances penetration: +12% acid Changes damage: +12% physical Life regen: +2.10 Stamina when hit: +2.10 Curse of Madness One-handed war axes. |
Emblem of Evasion (Shrouds) Emblem of Evasion (Shrouds)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Ranged Defense: +8 Changes stats: +5 Dex / +3 Cun / +2 Lck Slows Projectiles: +20% Curse of Shrouds It can be used to activate talent Evasion (costing 23 power out of 40/40) : Effective talent level: 2.4 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 60% chance to completely evade them for 13 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Girdle of the Calm Waters (Madness) Girdle of the Calm Waters (Madness)Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% Curse of Madness A belt rumoured to have been worn by the Conclave healers. |
Mighty Girdle (Corpses) Mighty Girdle (Corpses)Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +0.00 Size category: +0 Curse of Corpses This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. This item has been sent to the Item's Vault. |
drakeskin leather belt of shielding (Madness) drakeskin leather belt of shielding (Madness)Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Armour: +13 Curse of Madness It can be used to create a temporary shield that absorbs 410 damage, placing all other charms into a 17 cooldown. A belt that goes around your waist. |
Abyssbane (3 def, 0 armour) (Shrouds) Abyssbane (3 def, 0 armour) (Shrouds)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +12 Str / +6 Dex / +6 Mag / +12 Con Damage when the wearer hits(melee): 4 fire Changes resistances: +18% fire / +10% cold / +10% lightning / +10% acid Talent mastery: +0.40 Technique / Combat training Physical save: +15 Spell save: -30 Stamina each turn: +1.30 Mana each turn: -0.60 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Maximum life: +110.00 Spellpower: +4 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Betynne the elven-silk cloak (3 def, 0 armour) (Corpses) Betynne the elven-silk cloak (3 def, 0 armour) (Corpses)Requires: - Level 35 Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +12 Defense: +3 Changes stats: +8 Cun / +6 Wil Damage when the wearer hits(melee): 2 temporal Damage when the wearer is hit: 12 acid Changes damage: +6% temporal / +3% blight Critical mult.: +40.00% Stealth bonus: +14 Maximum mana: +80.00 Mental crit. chance: +8% Defense after a teleport: +5 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Cloth of Dreams (10 def, 0 armour) (Shrouds) Cloth of Dreams (10 def, 0 armour) (Shrouds)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 Spell save: +10 Mental save: +10 Mindpower: +6 The wearer is asleep. Lucid-Dreamer:This item allows the wearer to act while sleeping. Curse of Shrouds It can be used to activate talent Slumber (costing 6 power out of 25/25) : Effective talent level: 3.0 Power cost: 6 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 63 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Frozen Shroud (12 def, 0 armour) (Corpses) Frozen Shroud (12 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Changes stats: +7 Mag Damage when the wearer is hit: 60 ice Changes resistances: -15% fire / +25% cold / +8% all Curse of Corpses It can be used to release a blast of ice, costing 17 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Threads of Fate (10 def, 0 armour) (Madness) Threads of Fate (10 def, 0 armour) (Madness)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 Spell save: +20 Mental save: +20 Confusion immunity: +40% Spellpower: +8 Curse of Madness It can be used to activate talent See the Threads (costing 28 power out of 50/50) : Effective talent level: 1.0 Power cost: 28 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 4 turns. When the effect expires, you'll choose which of the three futures becomes your present. Note that seeing visions of your own death can still be fatal. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. This spell takes no time to cast. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. This item has been sent to the Item's Vault. |
Wrap of Stone (0 def, 10 armour) (Misfortune) Wrap of Stone (0 def, 10 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 2 When wielded/worn: Armour: +10 Armour Hardiness: +20% Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth Spellpower: +6 Curse of Misfortune It can be used to activate talent Stone Wall (costing 28 power out of 50/50) : Effective talent level: 1.0 Power cost: 28 out of 50/50. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 4 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 73.43 physical dmage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. This item has been sent to the Item's Vault. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) (Nightmares) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +9 Changes stats: +3 Wil / +5 Mag Damage when the wearer is hit: 10 temporal Changes resistances: +20% temporal Changes resistances penetration: +20% temporal Changes damage: +20% temporal Spellpower: +23 Curse of Nightmares It can be used to activate talent Damage Smearing (costing 14 power out of 25/25) : Effective talent level: 3.0 Power cost: 14 out of 25/25. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: For the next 5 turns, you convert all non-temporal damage you receive into temporal damage spread out over six turns. The duration will scale with your Paradox. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Porodabeth (10 def, 15 armour) (Corpses) Porodabeth (10 def, 15 armour) (Corpses)Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +8 Armour: +15 Defense: +10 Fatigue: +5% Changes stats: +5 Wil Changes resistances: +4% physical Changes damage: +12% physical / +12% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +15 Pinning immunity: +20% Stun/Freeze immunity: +25% Teleport immunity: +25% Maximum life: +30.00 Curse of Corpses A pair of boots made of leather. This item has been sent to the Item's Vault. |
Traveler's (0 def, 15 armour) (Shrouds) Traveler's (0 def, 15 armour) (Shrouds)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +5.0% Physical power: +6 Armour: +15 Fatigue: -6% Changes stats: +5 Con Changes resistances: +5% arcane / +14% fire / +15% cold / +12% lightning / +11% acid Changes damage: +12% blight Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +44 Physical save: +15 Mental save: +14 Light radius: +3 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wanderer's Rest (4 def, 0 armour) (Misfortune) Wanderer's Rest (4 def, 0 armour) (Misfortune)Requires: - Level 15 Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% Curse of Misfortune It can be used to activate talent Telekinetic Leap (costing 9 power out of 18/18) : Effective talent level: 4.0 Power cost: 9 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. This item has been sent to the Item's Vault. |
traveler's pair of voratun boots of invasion (0 def, 5 armour) (Misfortune) traveler's pair of voratun boots of invasion (0 def, 5 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +5 Fatigue: -5% Changes resistances penetration: +13% physical Maximum encumbrance: +50 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Crystle's Astral Bindings (0 def, 0 armour) (Madness) Crystle's Astral Bindings (0 def, 0 armour) (Madness)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% When used to modify unarmed attacks: Base power: 13.0 - 14.3 Uses stats: 40% Str, 40% Dex, 20% Mag, 40% Cun Damage type: Physical Armour Penetration: +3 Physical crit. chance: +6.0% When this weapon hits: Shadow Simulacrum (8% chance level 1). Damage conversion: 100% void Talent on hit(spell): Dust to Dust (10% chance level 2). Curse of Madness Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Fists of the Desert Scorpion (8 def, 4 armour) (Misfortune) Fists of the Desert Scorpion (8 def, 4 armour) (Misfortune)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 75% When this weapon hits: Poisonous Bite (20% chance level 3). Curse of Misfortune It can be used to activate talent Mindhook (costing 9 power out of 24/24) : Effective talent level: 4.0 Power cost: 9 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. This item has been sent to the Item's Vault. |
Snow Giant Wraps (0 def, 2 armour) (Nightmares) Snow Giant Wraps (0 def, 2 armour) (Nightmares)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 It is part of a set of items. When wielded/worn: Physical power: +0 Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +0 Knockback immunity: +50% Maximum life: +60.00 When used to modify unarmed attacks: Base power: 17.0 - 18.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.0% Damage when this weapon hits: +10 lightning / +10 cold Curse of Nightmares It can be used to activate talent Throw Boulder (costing 4 power out of 6/6) : Effective talent level: 2.0 Power cost: 4 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Throws a huge boulder at a target, damaging it for 145.00 and knocking it back. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Spellhunt Remnants (6 def, 8 armour) (Shrouds) Spellhunt Remnants (6 def, 8 armour) (Shrouds)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 Spell save: +15 Mindpower: +12 Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +18 Physical crit. chance: +12.0% Attack speed: 80% When this weapon hits: Destroy Magic (100% chance level 5). Damage when this weapon hits: +20 % chance to silence target / +50 abyssal shroud Curse of Shrouds It can be used to destroy magic in a radius 5 cone, costing 56 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, it was often used to destroy arcane artifacts, curing the world of their influence. You feel proud of having fulfilled this ancient duty. This item has been sent to the Item's Vault. |
Super Crit (0 def, 3 armour) (Shrouds) Super Crit (0 def, 3 armour) (Shrouds)Requires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +40.0% Armour: +3 Changes stats: +5 Wil / +4 Mag Damage when the wearer hits(melee): 9 fire / 10 cold / 10 lightning / 10 acid / 12 mind Damage when the wearer is hit: 8 light / 4 temporal Changes resistances: +10% mind Changes resistances penetration: +15% temporal Changes damage: +10% mind Critical mult.: +76.00% Spell crit. chance: +30% Mental crit. chance: +40% When used to modify unarmed attacks: Base power: 45.0 - 49.5 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +31.0% Attack speed: 60% When this weapon hits: Psychic Lobotomy (20% chance level 5). When this weapon crits: Cripple (40% chance level 5). Damage when this weapon hits: +29 acid / +19 ice / +29 lightning / +25 fire Burst (radius 1) on hit: +4 temporal Burst (radius 2) on crit: +15 mind / +4 temporal Damage conversion: 50% mind Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
Crown of the Elements (0 def, 5 armour) (Misfortune) Crown of the Elements (0 def, 5 armour) (Misfortune)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Wil / +5 Con Damage when the wearer hits(melee): 10 fire / 10 cold / 10 lightning / 10 acid Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid See invisible: +15 Curse of Misfortune This jeweled crown shimmers with colors. |
Dragon-helm of Kroltar (5 def, 9 armour) (Nightmares) Dragon-helm of Kroltar (5 def, 9 armour) (Nightmares)Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 4 It is part of a set of items. When wielded/worn: Armour: +9 Defense: +5 Fatigue: +10% Changes stats: +5 Str / -4 Lck / +5 Con Physical save: +0 Spell save: +0 Mental save: +0 Curse of Nightmares It can be used to activate talent Warshout (costing 26 power out of 45/45) : Effective talent level: 2.2 Power cost: 26 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Shout your warcry in a frontal cone of radius 5. Any targets caught inside will be confused for 5 turns. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Glorithra (3 def, 0 armour) (Nightmares) Glorithra (3 def, 0 armour) (Nightmares)Requires: - Level 35 Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Cun / +14 Wil Changes damage: +9% acid Critical mult.: +15.00% Spell save: +6 Mana each turn: +0.08 Spell crit. chance: +3% Curse of Nightmares It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 227 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. |
Hat of Arcane Understanding (2 def, 0 armour) (Corpses) Hat of Arcane Understanding (2 def, 0 armour) (Corpses)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +2 Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 Curse of Corpses A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Steel Helm of Garkul (0 def, 6 armour) (Madness) Steel Helm of Garkul (0 def, 6 armour) (Madness)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Damage when the wearer hits(melee): 0 % chance to summon an orc spirit Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 Curse of Madness A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) (Nightmares) aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) (Nightmares)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Mag Talent mastery: +0.34 Spell / Aegis Life regen: +1.80 Maximum life: +52.00 Curse of Nightmares It can be used to activate talent Arcane Eye, placing all other charms into a 17 cooldown : Effective talent level: 5.0 Power cost: 17 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
Fogfiend (17 def, 6 armour) (Nightmares) Fogfiend (17 def, 6 armour) (Nightmares)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +17 Fatigue: +8% Changes stats: +15 Str / +16 Dex Damage when the wearer hits(melee): 4 darkness Damage when the wearer is hit: 8 darkness / 12 lightning Changes resistances: +23% lightning / +12% darkness Changes damage: +15% lightning Physical save: +28 Curse of Nightmares A suit of armour made of leather. |
Molten Skin (15 def, 12 armour) (Corpses) Molten Skin (15 def, 12 armour) (Corpses)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% Curse of Corpses It can be used to activate talent Blastwave (costing 7 power out of 16/16) : Effective talent level: 4.0 Power cost: 7 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 82.07 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
reinforced stralite shield of the earth (10 def, 23 armour, 216 block) (Madness) reinforced stralite shield of the earth (10 def, 23 armour, 216 block) (Madness)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +23 Armour Hardiness: +8% Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block Curse of Madness It can be used to activate talent Stone Wall, placing all other charms into a 23 cooldown : Effective talent level: 5.0 Power cost: 23 out of 40/40. Range: 7.00 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 150.12 physical dmage. Duration and damage will improve with your Spellpower. Handheld deflection devices This item has been sent to the Item's Vault. |
voratun pickaxe of deeplife (dig speed 12 turns) voratun pickaxe of deeplife (dig speed 12 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes resistances: +14% darkness Infravision radius: +3 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 45 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Belerinn BelerinnRequires: - Level 35 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +6 Mag Damage when the wearer hits(melee): 28 dreamforge Damage when the wearer is hit: 30 dreamforge Changes resistances penetration: +15% physical Physical save: +15 Spell save: +9 Mana each turn: +0.08 Light radius: +8 It can be used to activate talent Track, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
Brightwither BrightwitherPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +15% light / +5% temporal Changes damage: +3% light Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 12 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +8% mind Changes damage: +10% mind Sleep immunity: +100% It can be used to activate talent Sleep (costing 12 power out of 25/25) : Effective talent level: 3.0 Power cost: 12 out of 25/25. Range: 7.00 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 15 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Defense: +12 Changes stats: +5 Lck / +5 Cun Changes resistances: +4% physical Changes damage: +3% physical Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 11 power out of 35/35) : Effective talent level: 2.0 Power cost: 11 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem: Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
bloodstone bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 28 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 17 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 114 power out of 355/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 14 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 40 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
tentacled elven-wood totem of cure illness [power 4] (12 cooldown) tentacled elven-wood totem of cure illness [power 4] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to removes up to 4 diseases from the target, placing all other charms into a 12 cooldown. Natural totems are made by powerful wilders to store nature power. |
Cold Iron Acorn Cold Iron AcornInfused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
Burning Star Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 17 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
pearl pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Insane difficulty)
Found the mysterious staff and told Last Hope about it.By Cursed the Cornac Cursed level 39
55th Regrowth 124th year of Ascendancy at 03:35 see stats
A different point of view (Insane difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Cursed the Cornac Cursed level 50
59th Haze 124th year of Ascendancy at 23:52 see stats
Against all odds (Insane difficulty)
Killed Ukruk in the ambush.By Cursed the Cornac Cursed level 39
51st Regrowth 124th year of Ascendancy at 19:22 see stats
Arachnophobia (Insane difficulty)
Destroyed the spydric menace.By Cursed the Cornac Cursed level 50
52nd Haze 124th year of Ascendancy at 00:56 see stats
Are you out of your mind?! (Insane difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Cursed the Cornac Cursed level 43
51st Pyre 124th year of Ascendancy at 01:00 see stats
Brave new world (Insane difficulty)
Went to the Far East and took part in the war.By Cursed the Cornac Cursed level 42
13rd Pyre 124th year of Ascendancy at 12:07 see stats
Bringer of Doom (Insane difficulty)
Killed a Bringer of Doom.By Cursed the Cornac Cursed level 29
74th Regrowth 123rd year of Ascendancy at 10:43 see stats
Curse Lifter (Insane difficulty)
Killed Ben Cruthdar the Cursed.By Cursed the Cornac Cursed level 16
64th Dusk 122nd year of Ascendancy at 15:35 see stats
Destroyer's bane (Insane difficulty)
Killed Golbug the Destroyer.By Cursed the Cornac Cursed level 40
5th Pyre 124th year of Ascendancy at 08:31 see stats
Earth Master (Insane difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Cursed the Cornac Cursed level 21
38th Haze 122nd year of Ascendancy at 07:52 see stats
Evil denied (Insane difficulty)
Won ToME by preventing the Void portal from opening.By Cursed the Cornac Cursed level 50
10th Mirth 125th year of Ascendancy at 09:27 see stats
Exterminator (Insane difficulty)
Killed 1000 creatures.By Cursed the Cornac Cursed level 20
21st Haze 122nd year of Ascendancy at 23:11 see stats
Eye of the storm (Insane difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Cursed the Cornac Cursed level 26
52nd Regrowth 123rd year of Ascendancy at 20:53 see stats
Genocide (Insane difficulty)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Cursed the Cornac Cursed level 50
18th Haze 124th year of Ascendancy at 04:09 see stats
Guiding Hand (Insane difficulty)
Saved all escorted adventurers.By Cursed the Cornac Cursed level 40
78th Regrowth 124th year of Ascendancy at 15:30 see stats
Home sweet home (Insane difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Cursed the Cornac Cursed level 28
67th Regrowth 123rd year of Ascendancy at 12:26 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Cursed the Cornac Cursed level 45
52nd Pyre 124th year of Ascendancy at 02:56 see stats
Level 10 (Insane difficulty)
Got a character to level 10.By Cursed the Cornac Cursed level 10
22nd Dusk 122nd year of Ascendancy at 04:40 see stats
Level 20 (Insane difficulty)
Got a character to level 20.By Cursed the Cornac Cursed level 20
11st Haze 122nd year of Ascendancy at 08:27 see stats
Level 30 (Insane difficulty)
Got a character to level 30.By Cursed the Cornac Cursed level 30
60th Pyre 123rd year of Ascendancy at 08:43 see stats
Level 40 (Insane difficulty)
Got a character to level 40.By Cursed the Cornac Cursed level 40
76th Regrowth 124th year of Ascendancy at 07:45 see stats
Level 50 (Insane difficulty)
Got a character to level 50.By Cursed the Cornac Cursed level 50
4th Flare 124th year of Ascendancy at 14:42 see stats
Orcrist (Insane difficulty)
Killed the leaders of the Orc Pride.By Cursed the Cornac Cursed level 50
52nd Pyre 125th year of Ascendancy at 13:58 see stats
Overpowered! (Insane difficulty)
Did over 6000 damage in one attack.By Cursed the Cornac Cursed level 50
52nd Pyre 125th year of Ascendancy at 20:36 see stats
Portal master (Insane difficulty)
Fought the two Sorcerers and closed four invocation portals.By Cursed the Cornac Cursed level 50
10th Mirth 125th year of Ascendancy at 09:26 see stats
Race through fire (Insane difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Cursed the Cornac Cursed level 50
4th Pyre 125th year of Ascendancy at 11:56 see stats
Rescuer of the lost (Insane difficulty)
Rescued the merchant from the assassin lord.By Cursed the Cornac Cursed level 25
26th Regrowth 123rd year of Ascendancy at 09:19 see stats
Size is everything (Insane difficulty)
Did over 1500 damage in one attack.By Cursed the Cornac Cursed level 35
13rd Regrowth 124th year of Ascendancy at 14:22 see stats
Size matters (Insane difficulty)
Did over 600 damage in one attack.By Cursed the Cornac Cursed level 27
57th Regrowth 123rd year of Ascendancy at 11:52 see stats
Sliders (Insane difficulty)
Activated a portal using the Orb of Many Ways.By Cursed the Cornac Cursed level 41
6th Pyre 124th year of Ascendancy at 06:56 see stats
The Arena (Insane difficulty)
Unlocked Arena mode.By Cursed the Cornac Cursed level 10
22nd Dusk 122nd year of Ascendancy at 23:19 see stats
The Legend of Garkul (Insane difficulty)
Learned the five chapters of the Legend of Garkul.By Cursed the Cornac Cursed level 50
52nd Pyre 125th year of Ascendancy at 08:54 see stats
The Rat Lich (Insane difficulty)
Killed the terrible Rat Lich.By Cursed the Cornac Cursed level 50
61st Dusk 124th year of Ascendancy at 01:45 see stats
The bigger the better! (Insane difficulty)
Did over 3000 damage in one attack.By Cursed the Cornac Cursed level 50
59th Haze 124th year of Ascendancy at 10:10 see stats
The secret city (Insane difficulty)
Discovered the truth about mages.By Cursed the Cornac Cursed level 10
24th Dusk 122nd year of Ascendancy at 04:04 see stats
There and back again (Insane difficulty)
Opened a portal to Maj'Eyal from the Far East.By Cursed the Cornac Cursed level 46
68th Pyre 124th year of Ascendancy at 01:33 see stats
Treasure Hoarder (Insane difficulty)
Amassed 3000 gold pieces.By Cursed the Cornac Cursed level 36
27th Regrowth 124th year of Ascendancy at 04:29 see stats
Treasure Hunter (Insane difficulty)
Amassed 1000 gold pieces.By Cursed the Cornac Cursed level 35
12nd Dusk 123rd year of Ascendancy at 12:23 see stats
Unstoppable (Insane difficulty)
Returned from the dead.By Cursed the Cornac Cursed level 25
46th Regrowth 123rd year of Ascendancy at 02:45 see stats
Vampire crusher (Insane difficulty)
Destroyed the Master in its lair of the Dreadfell.By Cursed the Cornac Cursed level 38
51st Regrowth 124th year of Ascendancy at 02:32 see stats
Log
There is an item here: Unsetting Sun (16 def, 9 armour, 280 block) (Misfortune)
There is an item here: Chromatic Harness (10 def, 14 armour) (Corpses)
There is an item here: warded elven-wood wand of firewall [power 269] (4 cooldown)
There is an item here: Mind Pen (0 def, 15 armour) (Nightmares)
Connection to online server lost, trying to reconnect.
There is an item here: Strikehacker of thorny skin [power 39] (12 cooldown)
There is an item here: warded dragonbone totem of thorny skin [power 72] (12 cooldown)
There is an item here: Evermoss Robe (12 def, 0 armour) (Nightmares)
Connection to online server established.
There is an item here: Scale Mail of Kroltar (10 def, 14 armour) (Nightmares)
There is an item here: The Titan's Quiver (16/16, 62-86.8 power, 20 apr)
There is an item here: Void Quiver (0/0, 45-63 power, 10 apr)
There is an item here: Tooth of the Mouth (dig speed 12 turns)
There is an item here: Black Robe (6 def, 0 armour) (Shrouds)
There is an item here: Boltwire the cashmere wizard hat (2 def, 0 armour) (Madness)
There is an item here: drakeskin leather cap 'Unlightquell' (4 def, 5 armour) (Corpses)
There is an item here: Spider-Silk Robe of Spydrë (10 def, 15 armour) (Shrouds)
There is an item here: Quiver of the Sun (4/4, 34-47.6 power, 10 apr)
There is an item here: tentacled yew totem of thorny skin [power 35] (12 cooldown)
There is an item here: voratun pickaxe of wreckage (dig speed 11 turns)
There is an item here: Unsetting Sun (16 def, 9 armour, 280 block) (Misfortune)
There is an item here: Chromatic Harness (10 def, 14 armour) (Corpses)
There is an item here: warded elven-wood wand of firewall [power 269] (4 cooldown)
There is an item here: Mind Pen (0 def, 15 armour) (Nightmares)
