Merikar the level 23 Cornac Necromancer by themorris

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Stone Wardens DLC Class 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp23 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution12 (base 12)
Magic57 (base 50)
Willpower49 (base 45)
Cunning13 (base 11)

Resources

Life316/316
Mana489/489
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-61.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite0
Infravision6
See Invisible2

Offense: Mainhand

Damage25
Accuracy4
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower45
Crit Chance16%
Speed1

Offense: Mind

Mindpower29.75
Crit Chance2%
Speed1

Offense: Damage Bonus

Acid+10%
Blight+14%
Arcane+3%
Cold+10%
All0%
Darkness+18%
Light+12%
Temporal+8%
Fire+10%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)1 (30%)
Defense18
Ranged Defense20
Fatigue1
Physical Save7.7
Spell Save31.55
Mental Save20.85

Defense: Resistances

Darkness+ 8%( 70%)
Light+ 25%( 70%)
Temporal+ 8%( 70%)
Cold+ 24%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance10%

Inscriptions (3/3)

Runes
Infusions
Runes

Class Talents

Spell / Necrosis1.30
5/5
1/5
1/5
0/5
Spell / Necrotic minions1.30
5/5
5/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Advanced necrotic minions1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
5/5
1/5
3/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
2/5
0/5
Spell / Divination1.20
5/5
4/5
0/5
0/5
Spell / Conveyance1.20
5/5
5/5
5/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
failed
failed
failed
done
done
active
done
done
done
active
active
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Merikar the Cornac Necromancer level 13
33rd Dusk 122nd year of Ascendancy at 11:25
see stats
Exterminator Killed 1000 creatures.
By Merikar the Cornac Necromancer level 19
58th Haze 122nd year of Ascendancy at 06:41
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Merikar the Cornac Necromancer level 16
52nd Dusk 122nd year of Ascendancy at 11:30
see stats
Level 10 Got a character to level 10.
By Merikar the Cornac Necromancer level 10
9th Mirth 122nd year of Ascendancy at 17:04
see stats
Level 20 Got a character to level 20.
By Merikar the Cornac Necromancer level 20
61st Haze 122nd year of Ascendancy at 00:33
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Merikar the Cornac Necromancer level 12
10th Dusk 122nd year of Ascendancy at 17:13
see stats
That was close Killed your target while having only 1 life left.
By Merikar the Cornac Necromancer level 8
4th Mirth 122nd year of Ascendancy at 19:11
see stats
The Arena Unlocked Arena mode.
By Merikar the Cornac Necromancer level 10
9th Mirth 122nd year of Ascendancy at 17:05
see stats
The Right thing to do Did the righteous thing in the ring of blood and disposed of the Blood Master.
By Merikar the Cornac Necromancer level 18
27th Haze 122nd year of Ascendancy at 22:21
see stats
The secret city Discovered the truth about mages.
By Merikar the Cornac Necromancer level 10
1st Flare 122nd year of Ascendancy at 06:11
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Merikar the Cornac Necromancer level 21
74th Haze 122nd year of Ascendancy at 23:33
see stats

Log

Talent Create Minions is ready to use.
Ruin banshee hits Merikar for 46 nature damage.
Ruin banshee killed Merikar!
Ruin banshee hits weaver patriarch for 88 acid damage.
Ruin banshee hits spitting spider for 116 acid damage.
Merikar the level 23 cornac necromancer was naturalised to death by a ruin banshee on level 1 of Ruined Dungeon.
You have 1 life(s) left.
Merikar deactivates Blurred Mortality.

Merikar is free from the corrosive worm.

Merikar stops being poisoned.

Merikar deactivates Necrotic Aura.

Merikar is no longer surging arcane power.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.

Saving done.

Saving game...

Your summoned weaver patriarch disappears.
Your summoned spitting spider disappears.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Shielding is ready to use.
Talent Fear the Night is ready to use.
Talent Necrotic Aura is ready to use.

Talent Impending Doom is ready to use.
Talent Keen Senses is ready to use.

Saving done.

Saving done.

Saving game...