Parakie the level 2 Ghoul Doombringer by Parak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassDoombringer
Level / Exp2 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 20)
Dexterity11 (base 10)
Constitution22 (base 12)
Magic12 (base 12)
Willpower8 (base 10)
Cunning9 (base 11)

Resources

Life-78/172
Stamina98/98
Vim104/104
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage39
Accuracy18
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower12.343812367884
Crit Chance1%
Speed1

Offense: Mind

Mindpower9.5438123678839
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)6.73 (48.103448275862%)
Defense2.35
Ranged Defense2.35
Fatigue12
Physical Save17.5
Spell Save7
Mental Save5.95

Defense: Immunities

Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
2/5
0/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
0/5
0/5
0/5
0/5
Corruption / Brutality1.30
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 2 turns (stop reason: detrimental status effect).
Parakie has been beckoned.


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: taken damage).

Parakie slows down.

Emeta the green worm mass's Slime Spit hits
Parakie for 109 nature damage.
Parakie is jolted to attention by the damage and is no longer being beckoned.
Parakie is no longer beckoned.

Parakie is on fire!

Skeleton mage's Flame hits
Parakie for 35 fire damage.
Burning from Skeleton mage hits
Parakie for 12 fire damage.
Burning from Skeleton mage hits
Parakie for 12 fire damage.

Parakie casts Rune: Shielding.

A shield forms around Parakie.

Burning from Skeleton mage hits
Parakie for (12 absorbed), 0 fire (0 total damage).

Parakie stops burning.

Parakie speeds up.


The shield around Parakie crumbles.

Parakie has been beckoned.


Resting starts...

Parakie struggles against the beckoning.
Rested for 1 turns (stop reason: hostile spotted to the south (green worm mass)).


Saving game...