Parak?! the level 1 Ogre Adventurer by Parak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceOgre
ClassAdventurer
Level / Exp1 / 0%
Sizebig
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity11 (base 12)
Constitution12 (base 12)
Magic14 (base 12)
Willpower10 (base 12)
Cunning14 (base 12)

Resources

Life108/108
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage6
Accuracy6
Crit Chance1%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.6
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save9.45
Spell Save8.4
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Spell / Explosive admixtures1.00
0/5
0/5
0/5
0/5
Spell / Temporal1.00
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.00
0/5
0/5
0/5
0/5
Spell / Aegis1.00
0/5
0/5
0/5
0/5
Psionic / Augmented mobility1.00
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.00
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source

Inventory

Achievements

Log

Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.

Today is the 78th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:51.


Ran for 4 turns (stop reason: didn't move).


Today is the 79th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.

Ran for 4 turns (stop reason: didn't move).


Today is the 1st Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.


There is a Last Hope (Town) here (press '' or right click to use).

There is a Last Hope (Town) here (press '' or right click to use).
Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.


There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.


You somehow avoid the trap (Rich merchant).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a Last Hope (Town) here (press '' or right click to use).
You feel mildly anxious, and walk with caution.