Parakie the level 4 Ghoul Doombringer by Parak

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceGhoul
ClassDoombringer
Level / Exp4 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength33 (base 25)
Dexterity11 (base 10)
Constitution24 (base 12)
Magic12 (base 12)
Willpower8 (base 10)
Cunning9 (base 11)

Resources

Life-10/214
Stamina116/116
Vim112/112
Healing Factor1
Regeneration1.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage47
Accuracy26
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower17
Crit Chance1%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9 (30%)
Defense4.35
Ranged Defense7.35
Fatigue13
Physical Save19.95
Spell Save7
Mental Save5.95

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Stun Resistance50%
Poison Resistance80%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Corruption / Torture1.30
1/5
1/5
0/5
0/5
Corruption / Shadowflame1.30
1/5
0/5
0/5
0/5
Corruption / Heart of Fire1.20
0/5
0/5
0/5
0/5
Corruption / Brutality1.30
4/5
0/5
0/5
0/5
Technique / Combat techniques1.10
1/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Corruption / Oppression1.20
0/5
0/5
0/5
0/5
Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Corruption / Demonic strength1.30
0/5
0/5
0/5
0/5
Corruption / Hexes1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
3/5
0/5

Effects

beneficial effect
detrimental effect
detrimental effect

Quests

active

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Parakie wears: supercharged elm wand of conjuration [power 121] (2/14 cooldown).

Resting starts...

Rested for 1 turns (stop reason: all resources and life at maximum).


There is a next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


You gain 0.10 gold from the transmogrification of
pouch of iron shots (11/11, 17-20.4 power, 1 apr).
You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 2.70 gold from the transmogrification of
balanced iron waraxe of erosion (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, fire element).
You gain 1.75 gold from the transmogrification of
mighty cured leather sling.
You gain 1.85 gold from the transmogrification of
balanced steel mace (11.5-16.1 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 0.96 gold from the transmogrification of
acidic iron longsword (11.5-16.1 power, 2 apr).
There is a next level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Ivatira the skeleton warrior casts Shadowstep.

Ivatira the skeleton warrior performs a melee critical strike against Parakie!
Parakie's is surrounded with an all-consuming flame!

Parakie is on fire!

Parakie resists the searing flame!

Saving game...