Draco the level 4 Ogre Wyrmic by Hirumakai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceOgre
ClassWyrmic
Level / Exp4 / 90%
Sizebig
Lifes / Deaths

Primary Stats

Strength20 (base 17)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic12 (base 10)
Willpower21 (base 23)
Cunning12 (base 10)

Resources

Life167/167
Equilibrium0
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage23
Accuracy24
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower19.5
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)14.2 (56.923076923077%)
Defense4.35
Ranged Defense6.35
Fatigue13
Physical Save10.85
Spell Save11.55
Mental Save11.55

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
1/5
1/5
0/5

Effects

Quests

active
active

Equipment

On feet
Around neck
Main armor
On hands
Light source
Around waist
In main hand

Inventory

Achievements

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Draco wears:
grounding copper amulet.

You gain 1.20 gold from the transmogrification of
quiver of elm arrows of erosion (22/22, 15-21 power, 5 apr).
You gain 2.26 gold from the transmogrification of
psychokinetic quiver of elm arrows of erosion (20/20, 14.5-20.3 power, 5 apr).
You gain 1.05 gold from the transmogrification of
grounding linen wizard hat of the mind (+5%) (1 def, 0 armour).
You gain 0.38 gold from the transmogrification of
insulating rough leather belt.
You gain 1.90 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, fire element).
You gain 1.80 gold from the transmogrification of
flaming iron dagger of projection (10-13 power, 5 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.

There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Resting starts...

Today is the 10th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 156 turns (stop reason: all resources and life at maximum).


Saving done.