Shadow's Light the level 5 Cornac Shadowblade by Hirumakai

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
Spellsword 1.0.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassShadowblade
Level / Exp5 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity16 (base 16)
Constitution10 (base 10)
Magic18 (base 18)
Willpower10 (base 10)
Cunning20 (base 20)

Resources

Life148/148
Mana124/124
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite1
Infravision7
See Stealth6
See Invisible5

Offense: Mainhand

Damage13
Accuracy22
Crit Chance11%
APR5
Speed1.00

Offense: Offhand

Damage7
Accuracy22
Crit Chance11%
APR5
Speed1.00

Offense: Spell

Spellpower18
Crit Chance6%
Speed1

Offense: Mind

Mindpower15
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense12.1
Ranged Defense12.1
Fatigue3
Physical Save13.875
Spell Save15.675
Mental Save11.375

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.00
4/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
0/5
1/5

Effects

talent

Quests

done
done
active
active

Equipment

Tool
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 40 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 39 turns).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 1.60 gold from the transmogrification of
mighty cured leather sling.
You gain 0.25 gold from the transmogrification of
iron greatmaul (13.5-20.25 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (9.5-14.25 power, 1 apr).
You gain 2.05 gold from the transmogrification of
phase door rune of the warrior (range 7; power 17; dur 4).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 4).
You gain 1.60 gold from the transmogrification of
phase door rune (range 6; power 16; dur 3).
You gain 1.70 gold from the transmogrification of
phase door rune (range 6; power 18; dur 3).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 12%; cure magical).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispells darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 4; dispells darkness).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 61 over 5 turns).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 44).
Saving done.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving done.

Saving done.

Saving game...


There is a Ruins of Kor'Pul here (press '' or right click to use).

Saving done.

There is an exit to the worldmap here (press '' or right click to use).