Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
| Addons | Items Vault 1.0.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 40 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:58 / 16Killed by Bill the Stone Troll at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:11 Killed by Polutha the armoured skeleton warrior at level 11 on the 14th Dusk 122nd year of Ascendancy at 07:06 Killed by Polutha the armoured skeleton warrior at level 11 on the 14th Dusk 122nd year of Ascendancy at 08:03 Killed by Polutha the armoured skeleton warrior at level 11 on the 14th Dusk 122nd year of Ascendancy at 09:16 Killed by Rat Lich at level 12 on the 16th Dusk 122nd year of Ascendancy at 11:29 Killed by Rat Lich at level 12 on the 16th Dusk 122nd year of Ascendancy at 15:10 Killed by worm that walks at level 13 on the 20th Dusk 122nd year of Ascendancy at 13:22 Killed by worm that walks at level 13 on the 20th Dusk 122nd year of Ascendancy at 15:36 Killed by bloated horror at level 14 on the 23rd Dusk 122nd year of Ascendancy at 02:38 Killed by Odep at level 16 on the 42nd Dusk 122nd year of Ascendancy at 07:47 Killed by Polussra the Guardian at level 22 on the 53rd Haze 122nd year of Ascendancy at 18:53 Killed by Grand Corruptor at level 22 on the 76th Haze 122nd year of Ascendancy at 21:16 Killed by radiant horror at level 35 on the 45th Pyre 123rd year of Ascendancy at 06:31 Killed by overpowered greater multi-hued wyrm at level 37 on the 56th Pyre 123rd year of Ascendancy at 16:42 Killed by multi-hued drake at level 38 on the 58th Pyre 123rd year of Ascendancy at 17:04 |
Primary Stats
| Strength | 81 (base 60) |
| Dexterity | 18 (base 10) |
| Constitution | 51 (base 42) |
| Magic | 8 (base 10) |
| Willpower | 69 (base 60) |
| Cunning | 18 (base 10) |
Resources
| Life | 1150/1150 |
| Stamina | 364/364 |
| Equilibrium | 15 |
| Healing Factor | 1.29 |
| Regeneration | 158.9667 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 11 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Barehand
| Damage | 30 |
| Accuracy | 46 |
| Crit Chance | 7% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.75 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Acid | +10% |
| Fire | +10% |
| Physical | +10% |
| Cold | +10% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Acid | +20% |
| Physical | +20% |
| Fire | +20% |
| Cold | +20% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 2.8 |
| Ranged Defense | 2.8 |
| Fatigue | 4 |
| Physical Save | 41.066666666667 |
| Spell Save | 40.65 |
| Mental Save | 33.725 |
Defense: Resistances
| Fire | + 27%( 70%) |
| Lightning | + 29%( 70%) |
| Nature | + 30%( 70%) |
| Acid | + 42%( 70%) |
| Blight | + 40%( 70%) |
| Physical | + 30%( 70%) |
| Cold | + 27%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Knockback Resistance | 50% |
| Stun Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 5% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 22% for 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 593 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Wild Growth |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 118.68 life per turn. Regeneration |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved spell save by +4. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 805. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed vial of fire wyrm saliva. * You've found the needed wretchling eyeball. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? Slasul bound his lifeforce to yours and gave your a powerful trident in return. * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On fingers | Porasekira the steel ring Porasekira the steel ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Armour: +8 Changes stats: +4 Str / +3 Wil Damage when the wearer hits(melee): 4 blight Spell save: +6 Mental save: +6 Rings can have magical properties. |
| On fingers | gladiator's gold ring of life gladiator's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 Changes stats: +5 Str / +6 Con Life regen: +1.00 Maximum life: +52.00 Healing mod.: +18% Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| Light source | guard's alchemist's lamp of revealing guard's alchemist's lamp of revealingCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +6 Light radius: +3 See stealth: +11 See invisible: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On feet | restorative pair of voratun boots of rushing (0 def, 5 armour) restorative pair of voratun boots of rushing (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +3 Str / +2 Con Life regen: +1.30 Healing mod.: +11% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Around neck | warmaker's steel amulet of murder warmaker's steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +5.0% Changes stats: +5 Str / +5 Dex / +5 Wil Critical mult.: +12.00% Amulets can have magical properties. |
Inventory
psychic's insidious poison infusion (31 nature damage, 27% healing reduction) psychic's insidious poison infusion (31 nature damage, 27% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 33.94 nature damage per turns for 7 turns, and reducing the target's healing received by 27%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Unflinching Eye Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
anchoring copper amulet of the fish anchoring copper amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal / +10% cold Allows you to breathe in: water Knockback immunity: +20% Amulets can have magical properties. |
clarifying steel amulet of constitution (+4) clarifying steel amulet of constitution (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Changes resistances: +12% mind Confusion immunity: +23% Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
voratun amulet voratun amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
conjurer's gold ring of tenacity conjurer's gold ring of tenacityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Wil Disarm immunity: +32% Pinning immunity: +23% Knockback immunity: +32% Spellpower: +7 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
psionicist's steel ring of corrosion (+24%) psionicist's steel ring of corrosion (+24%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +24% acid Changes damage: +12% acid Mental save: +6 Rings can have magical properties. |
rogue's gold ring of light (+24%) rogue's gold ring of light (+24%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 Changes stats: +4 Cun Changes resistances: +24% light Changes damage: +12% light Rings can have magical properties. |
savage's copper ring savage's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Spell save: +6 Maximum stamina: +10.00 Rings can have magical properties. |
savior's gold ring of life savior's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical save: +8 Spell save: +7 Mental save: +10 Life regen: +0.50 Maximum life: +58.00 Healing mod.: +14% Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +1.30 Maximum life: +67.00 Healing mod.: +18% Rings can have magical properties. |
titan's steel ring of lightning (+22%) titan's steel ring of lightning (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +6 Rings can have magical properties. |
warrior's steel ring of clarity warrior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +7 Confusion immunity: +22% Rings can have magical properties. |
warrior's steel ring of tenacity warrior's steel ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Disarm immunity: +25% Pinning immunity: +22% Knockback immunity: +20% Rings can have magical properties. |
insidious voratun mace of crippling (46-64.4 power, 6 apr) insidious voratun mace of crippling (46-64.4 power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +44 insidious poison When wielded/worn: Physical crit. chance: +11.0% Blunt and deadly. |
Legacy of the Naloren (84-117.6 power, 20 apr) Legacy of the Naloren (84-117.6 power, 20 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 84.0 - 117.6 Uses stat: 140% Str Damage type: Physical Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% When this weapon hits: Stunning Blow (10% chance level 1). When this weapon hits: Spit Poison (10% chance level 5). When this weapon hits: Silence (10% chance level 3). When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / +10 Lck Changes resistances: +15% cold / +10% acid / +20% nature Changes damage: +25% nature / +15% cold / +10% mind Talent masteries: +0.30 Technique / Combat techniques +0.30 Technique / Combat training +0.30 Psionic / Psychic Assault Talents cooldown: Spit Poison (-2 turns) Rush (-3 turns) Mindpower: +12 Mental crit. chance: +12% Light radius: +2 It can be used to activate talent Implode (costing 40 power out of 60/60) : Effective talent level: 2.0 Power cost: 40 out of 60/60. Range: 3.00 Travel Speed: instantaneous Is: a mind power Description: Crush the target mercilessly with constant, bone-shattering pressure, slowing it by 50% for 3 turns and dealing 95 damage each turn. The duration and damage will improve with your Mindpower. The use of a telekinetically-wielded gem or mindstar as a focus will improve the effects of this talent considerably. This incredibly beautiful-and powerful-trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. It is imbued with the greatest strengths of all of the most powerful Naga warriors. Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted. |
fortifying stralite plate armour of Eyal (7 def, 13 armour) fortifying stralite plate armour of Eyal (7 def, 13 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +4 Str / +3 Con Life regen: +0.90 Maximum life: +111.00 Healing mod.: +16% A suit of armour made of metal plates. |
Blazedare (13/13, 18-25.2 power, 7 apr) Blazedare (13/13, 18-25.2 power, 7 apr)Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 13 Damage when this weapon hits(ranged): +16 lightning / +16 lightning daze Burst (radius 2) on crit: +12 lightning Damage conversion: 40% lightning Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
scorching brass lantern of revealing scorching brass lantern of revealingPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 12 fire Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 258/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quiet stralite torque of thermal psionic shield [power 103] (20 cooldown) quiet stralite torque of thermal psionic shield [power 103] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +3 Silence It can be used to setup a psionic shield, reducing all fire and cold damage by 103 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Odep the Thalore Wyrmic level 29
65th Regrowth 123rd year of Ascendancy at 08:27 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Odep the Thalore Wyrmic level 14
23rd Dusk 122nd year of Ascendancy at 18:04 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Odep the Thalore Wyrmic level 28
54th Regrowth 123rd year of Ascendancy at 19:35 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Odep the Thalore Wyrmic level 32
80th Regrowth 123rd year of Ascendancy at 10:45 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Odep the Thalore Wyrmic level 36
56th Pyre 123rd year of Ascendancy at 14:45 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Odep the Thalore Wyrmic level 31
77th Regrowth 123rd year of Ascendancy at 04:27 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Odep the Thalore Wyrmic level 29
68th Regrowth 123rd year of Ascendancy at 18:01 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Odep the Thalore Wyrmic level 25
2nd Wintertide 123rd year of Ascendancy at 16:00 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Odep the Thalore Wyrmic level 30
73rd Regrowth 123rd year of Ascendancy at 22:47 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Odep the Thalore Wyrmic level 40
59th Pyre 123rd year of Ascendancy at 05:30 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Odep the Thalore Wyrmic level 17
58th Dusk 122nd year of Ascendancy at 09:52 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Odep the Thalore Wyrmic level 16
42nd Dusk 122nd year of Ascendancy at 01:36 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Odep the Thalore Wyrmic level 17
58th Dusk 122nd year of Ascendancy at 12:53 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Odep the Thalore Wyrmic level 29
67th Regrowth 123rd year of Ascendancy at 23:03 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Odep the Thalore Wyrmic level 32
8th Pyre 123rd year of Ascendancy at 00:12 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Odep the Thalore Wyrmic level 34
32nd Pyre 123rd year of Ascendancy at 09:26 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Odep the Thalore Wyrmic level 29
70th Regrowth 123rd year of Ascendancy at 01:45 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Odep the Thalore Wyrmic level 14
23rd Dusk 122nd year of Ascendancy at 18:29 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Odep the Thalore Wyrmic level 38
58th Pyre 123rd year of Ascendancy at 16:44 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Odep the Thalore Wyrmic level 36
47th Pyre 123rd year of Ascendancy at 06:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Odep the Thalore Wyrmic level 10
3rd Dusk 122nd year of Ascendancy at 04:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Odep the Thalore Wyrmic level 20
75th Dusk 122nd year of Ascendancy at 09:47 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Odep the Thalore Wyrmic level 30
72nd Regrowth 123rd year of Ascendancy at 12:57 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Odep the Thalore Wyrmic level 40
59th Pyre 123rd year of Ascendancy at 02:53 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Odep the Thalore Wyrmic level 21
35th Haze 122nd year of Ascendancy at 22:02 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Odep the Thalore Wyrmic level 25
9th Decay 122nd year of Ascendancy at 17:21 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Odep the Thalore Wyrmic level 24
4th Decay 122nd year of Ascendancy at 22:08 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Odep the Thalore Wyrmic level 30
74th Regrowth 123rd year of Ascendancy at 01:13 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Odep the Thalore Wyrmic level 8
5th Mirth 122nd year of Ascendancy at 03:21 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Odep the Thalore Wyrmic level 14
23rd Dusk 122nd year of Ascendancy at 18:04 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Odep the Thalore Wyrmic level 12
16th Dusk 122nd year of Ascendancy at 16:52 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Odep the Thalore Wyrmic level 21
27th Haze 122nd year of Ascendancy at 23:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Odep the Thalore Wyrmic level 15
38th Dusk 122nd year of Ascendancy at 15:50 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Odep the Thalore Wyrmic level 40
63rd Pyre 123rd year of Ascendancy at 00:29 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Odep the Thalore Wyrmic level 21
27th Haze 122nd year of Ascendancy at 10:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Odep the Thalore Wyrmic level 24
4th Decay 122nd year of Ascendancy at 22:40 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Odep the Thalore Wyrmic level 15
41st Dusk 122nd year of Ascendancy at 19:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Odep the Thalore Wyrmic level 27
54th Regrowth 123rd year of Ascendancy at 09:57 see stats
Log
There is an item here: Moon (30-39 power, 30 apr)
There is an item here: Silent Blade (25-32.5 power, 10 apr)
There is an item here: Kinetic Spike (38-49.4 power, 40 apr)
There is an item here: Orc Feller (45-58.5 power, 11 apr)
Talent Infusion: Regeneration is ready to use.
Odep stops regenerating health quickly.
Odep uses Infusion: Regeneration.
Odep starts regenerating health quickly.
There is an item here: Colaryem (45-72 power, 5 apr)
There is an item here: Trident of the Tides (80-112 power, 20 apr)
There is an item here: Thaloren-Tree Longbow
You transfer Thunderstruck to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Fireproof (5 def, 40 armour) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
You transfer Burning Star to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
