Karikore the level 1 Dwarf Shadowblade by koino

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceDwarf
ClassShadowblade
Level / Exp1 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity12 (base 14)
Constitution13 (base 10)
Magic11 (base 13)
Willpower13 (base 10)
Cunning13 (base 13)

Resources

Life-19/112
Mana104/115
Stamina88/88
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy18
Crit Chance9%
APR5
Speed1.00

Offense: Offhand

Damage7
Accuracy18
Crit Chance9%
APR5
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save10
Spell Save8
Mental Save9

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.20
1/5
0/5
0/5
0/5
Technique / Dual weapons1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
1/5
1/5
0/5
1/5

Effects

talent
detrimental effect
beneficial effect
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Karikore picks up (d.): iron torque of kinetic psionic shield [power 23] (20 cooldown).
Talent Infusion: Wild is ready to use.

Resting starts...

Talent Dirty Fighting is ready to use.
Talent Dual Strike is ready to use.
Talent Rush is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 62 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the south (orc archer - offscreen)).


Orc archer shoots!


Orc archer's Shoot hits
Karikore for 21 physical, 17 physical (38 total damage).
Orc archer uses Infusion: Sun.

Karikore loses sight!

Karikore has been illuminated.


Karikore uses Infusion: Wild.

Karikore is no longer illuminated.

Karikore is cured!

Karikore lessens the pain.

Something hits
Karikore for 23 physical, 15 physical (38 total damage).
Something hits
Karikore for 18 physical, 15 physical (33 total damage).

Karikore casts Phase Door.

Saving game...