Sunny D the level 20 Cornac Sun Paladin by Aztec

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.3
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSun Paladin
Level / Exp20 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 35)
Dexterity13 (base 10)
Constitution31 (base 25)
Magic43 (base 39)
Willpower13 (base 10)
Cunning14 (base 10)

Resources

Life630/630
Positive74/107
Healing Factor1.4
Regeneration11.41

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision1
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage44
Accuracy31
Crit Chance10%
APR13
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower35.5
Crit Chance5%
Speed1

Offense: Mind

Mindpower14.7
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+3%
Darkness+8%
Temporal+8%
All0%

Offense: Damage Penetration

Acid+12%

Defense: Base

Armour (hardiness)10 (30%)
Defense14.05
Ranged Defense18.05
Fatigue16
Physical Save25.6
Spell Save42.2
Mental Save9.45

Defense: Resistances

Darkness+ 14%( 70%)
Light+ 9%( 70%)
Temporal+ 11%( 70%)
Blight+ 22%( 70%)
All+ 3%( 70%)
Cold+ 31%( 70%)
Nature+ 22%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Celestial / Combat1.30
3/5
0/5
0/5
0/5
Celestial / Sun1.00
5/5
4/5
4/5
0/5
Technique / Combat veteran1.27
1/5
5/5
4/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Guardian1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.50
5/5
1/5
3/5
4/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.10
1/5
3/5
2/5
1/5
0/5

Effects

Quests

done
active
failed
done
done
failed
done
done
active
active
active
active
active
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Sunny D the Cornac Sun Paladin level 17
46th Dusk 122nd year of Ascendancy at 05:03
see stats
Exterminator Killed 1000 creatures.
By Sunny D the Cornac Sun Paladin level 18
13rd Haze 122nd year of Ascendancy at 23:24
see stats
Home sweet home Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Sunny D the Cornac Sun Paladin level 16
23rd Dusk 122nd year of Ascendancy at 12:03
see stats
Level 10 Got a character to level 10.
By Sunny D the Cornac Sun Paladin level 10
9th Mirth 122nd year of Ascendancy at 03:45
see stats
Level 20 Got a character to level 20.
By Sunny D the Cornac Sun Paladin level 20
31st Haze 122nd year of Ascendancy at 23:28
see stats
Lost in translation Destroyed the naga portal in the slazish fens and got caught in the after-effect.
By Sunny D the Cornac Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 00:15
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Sunny D the Cornac Sun Paladin level 17
36th Dusk 122nd year of Ascendancy at 09:39
see stats
The Arena Unlocked Arena mode.
By Sunny D the Cornac Sun Paladin level 8
4th Mirth 122nd year of Ascendancy at 15:10
see stats
The secret city Discovered the truth about mages.
By Sunny D the Cornac Sun Paladin level 12
1st Dusk 122nd year of Ascendancy at 23:59
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Sunny D the Cornac Sun Paladin level 17
44th Dusk 122nd year of Ascendancy at 18:33
see stats

Log


Talent Firebeam is ready to use.

Talent Weapon of Light is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Sun Flare is ready to use.

Saving done.

There is a Passageway into the Daikara here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving done.

Saving done.

Saving game...

You gain 1.25 gold from the transmogrification of
steel plate armour (4 def, 9 armour).
You gain 1.49 gold from the transmogrification of
cleansing cured leather armour of acid resistance (2 def, 4 armour).
You gain 1.28 gold from the transmogrification of
stabilizing dwarven-steel helm of strength (+3) (0 def, 4 armour).
You gain 2.88 gold from the transmogrification of
surging ash magestaff (15-18 power, 3 apr, arcane damage).
You gain 3.67 gold from the transmogrification of
shimmering yew vilestaff of warding (20-24 power, 4 apr, darkness damage).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, fire damage).
You gain 0.75 gold from the transmogrification of
dwarven-steel mace (25.5-35.7 power, 4 apr).
You gain 1.41 gold from the transmogrification of
acidic steel mace of massacre (20.5-28.7 power, 3 apr).
You gain 4.67 gold from the transmogrification of
plaguebringer's dwarven-steel greatsword (34.5-55.2 power, 2 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (28-42 power, 2 apr).
You gain 2.07 gold from the transmogrification of
marksman's steel ring of blight (+12%).
You gain 1.03 gold from the transmogrification of
teleportation rune of the wizard (range 63).
You gain 2.30 gold from the transmogrification of
phase door rune of the sneak (range 6; power 24; dur 4).
Saving done.

There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.