Sun Madness the level 8 Shalore Sun Paladin by thaagi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp8 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life204/204
Positive0/71
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense6.35
Ranged Defense10.35
Fatigue18
Physical Save9.1
Spell Save10.15
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Light source
In off hand
Main armor

Inventory

Achievements

Log

Ivyba the human guard converts damage to paradox!
Reality Smearing hits Ivyba the human guard for
(1999 converted) damage.

Aeressra the human guard is asphyxiating!

Sun Madness picks up (a.):
insidious stralite dagger of persecution (29.5-38.35 power, 9 apr).
Sun Madness picks up (c.):
potent elven-wood starstaff of channeling (33-39.6 power, 5 apr, darkness element).
Sun Madness picks up (d.):
sapphire.
Sun Madness picks up (c.):
Iseriama the dragonbone magestaff (30-36 power, 6 apr, cold element).
Sun Madness picks up (e.):
elemental quiver of yew arrows of daylight (18/18, 32-44.8 power, 10 apr).
Sun Madness picks up (e.):
caller's drakeskin leather armour of acid resistance (5 def, 8 armour).
Sun Madness picks up (c.):
absorbing thorny mindstar of storms (7-7.7 power, 24 apr, nature damage).
Sun Madness picks up (d.):
nature's living mindstar of persecution (16-17.6 power, 40 apr, mind damage).
You feel a surge of power as a powerful creature falls nearby.

Welcome to level 8 [Sun Madness].
Sun Madness has 21 stat point(s), 9 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.


Sun Madness can not wear (in main hand):
Iseriama the dragonbone magestaff (30-36 power, 6 apr, cold element) (not enough stat).

Sun Madness is asphyxiating!

You are unable to move!

Ran for 1 turns (stop reason: didn't move).

Sun Madness the level 8 shalore sun paladin suffocated to death on level 1 of Gates of Morning.
You have 3 life(s) left.
Sun Madness is free to breathe.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...


Saving done.

Saving game...