Sun Madness the level 8 Shalore Sun Paladin by thaagi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.0
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeMadness Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp8 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 18)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic16 (base 14)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life204/204
Positive0/71
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage11
Accuracy5
Crit Chance1%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower16
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)10.62 (59.10447761194%)
Defense6.35
Ranged Defense10.35
Fatigue18
Physical Save9.1
Spell Save10.15
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
0/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Ran for 5 turns (stop reason: dialog is displayed).

Xanelaith the elven sun-mage is asphyxiating!

Xanelaith the elven sun-mage is recovering from the damage!


You feel a surge of power as a powerful creature falls nearby.

Welcome to level 8 [Sun Madness].
Sun Madness has 21 stat point(s), 9 class talent point(s), 7 generic talent point(s) to spend. Press p to use them.

Xanelaith the elven sun-mage receives 426 healing.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Sun Madness picks up (a.):
Obsidianrazor (40-60 power, 3 apr).
Sun Madness picks up (a.):
Eremutir the Flashrupture.
Sun Madness picks up (e.):
dwarven-steel longsword 'Arenor' (23.5-32.9 power, 4 apr).
Sun Madness picks up (e.):
Betygalerin the Pitchthorn (33.5-46.9 power, 5 apr).
Sun Madness picks up (g.):
Brightspitter the cashmere wizard hat (2 def, 0 armour).
Sun Madness picks up (g.):
Poluvena (36-50.4 power, 5 apr).
Ran for 21 turns (stop reason: interesting character).


Sun Madness is asphyxiating!

Sun Madness the level 8 shalore sun paladin suffocated to death on level 1 of Gates of Morning.
You have 3 life(s) left.
Sun Madness is free to breathe.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Saving done.


Saving game...