Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 10 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by Siluwyn the lumberjack at level 10 on the 3rd Mirth 122nd year of Ascendancy at 18:44 / 1 |
Primary Stats
| Strength | 36 (base 12) |
| Dexterity | 36 (base 34) |
| Constitution | 34 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 27 (base 10) |
| Cunning | 20 (base 13) |
Resources
| Life | -67/300 |
| Stamina | 12/170 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
| ESP Range | 10 |
| ESP Kinds | humanoid/orc |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 23 |
| Crit Chance | 4% |
| APR | 8 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34.45 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| Physical | +9% |
Defense: Base
| Armour (hardiness) | 24.73 (48.103448275862%) |
| Defense | 13.1 |
| Ranged Defense | 13.1 |
| Fatigue | 22 |
| Physical Save | 22.25 |
| Spell Save | 14 |
| Mental Save | 22.725 |
Defense: Resistances
| Lightning | + 17%( 70%) |
| Acid | + 30%( 70%) |
| Fire | + 30%( 70%) |
| Cold | + 32%( 70%) |
| All | + 6%( 70%) |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 218 life over 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | The target has been overwhemed by a furious assault, reducing attack by 17. Overwhelmed |
| beneficial effect | Reloading ammo. Reloading |
Quests
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Equipment
| On feet | Bokehad (0 def, 12 armour) Bokehad (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes stats: +4 Wil / +5 Con Damage when the wearer is hit: 4 mind Changes resistances: +23% fire / +28% cold / +12% lightning / +13% acid Changes resistances penetration: +9% physical Grants telepathy: Humanoid/Orc Mindpower: +11 Life regen bonus (wilder-summons): +3.00 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6.0 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 12 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | quiver of elm arrows (4/7, 11.5-16.1 power, 5 apr) quiver of elm arrows (4/7, 11.5-16.1 power, 5 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 11.5 - 16.1 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 7 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | dwarven-steel helm of strength (+7) (0 def, 4 armour) dwarven-steel helm of strength (+7) (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | miner's iron pickaxe (dig speed 18 turns) miner's iron pickaxe (dig speed 18 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Flamepride FlameprideCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +23 Changes stats: +16 Str / +2 Dex / +7 Wil / +7 Cun / +17 Con Damage when the wearer hits(melee): 10 fire Changes resistances: +3% fire Mindpower: +11 Rings can have magical properties. |
| Main armor | Zubybeth (2 def, 6 armour) Zubybeth (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour penetration: +3 Armour: +6 Defense: +2 Fatigue: +14% Changes stats: +2 Con Damage when the wearer is hit: 14 physical Changes resistances: +12% acid Healing mod.: +10% A suit of armour made of mail. |
| Cloak | regal cashmere cloak of the Shaloren (2 def, 0 armour) regal cashmere cloak of the Shaloren (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +6 Wil / +3 Mag Mental save: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | elm longbow elm longbowRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +6 Longbows are used to shoot arrows at your foes. |
Inventory
This item will automatically be transmogrified when you leave the level. arcing steel battleaxe of massacre (24-36 power, 2 apr)arcing steel battleaxe of massacre (24-36 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 24.0 - 36.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +9 lightning Massive two-handed battleaxes. |
caustic iron dagger (5.5-7.15 power, 5 apr) caustic iron dagger (5.5-7.15 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.5 - 7.2 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 23% acid blind When wielded/worn: Changes resistances penetration: +6% acid Life regen: +0.56 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious iron longsword of massacre (12-16.8 power, 2 apr)insidious iron longsword of massacre (12-16.8 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage when this weapon hits: +12 insidious poison Sharp, long, and deadly. |
Nerussra the steel mace (21.5-30.1 power, 3 apr) Nerussra the steel mace (21.5-30.1 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 21.5 - 30.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +4 Physical crit. chance: +3.0% Changes stats: +1 Str / +3 Con Changes resistances penetration: +5% physical Blunt and deadly. |
cleansing voratun mail armour of implacability (5 def, 18 armour) cleansing voratun mail armour of implacability (5 def, 18 armour)Requires: - Strength 48 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +18 Defense: +5 Fatigue: +9% Changes resistances: +14% nature / +15% blight Physical save: +8 A suit of armour made of mail. |
nimble cured leather armour (6 def, 4 armour) nimble cured leather armour (6 def, 4 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 Ranged Defense: +4 Fatigue: +7% Changes stats: +3 Dex Movement speed: +10% A suit of armour made of leather. |
impervious voratun shield of fire resistance (+26%) (12 def, 11 armour, 280.5 block) impervious voratun shield of fire resistance (+26%) (12 def, 11 armour, 280.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +11 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +3 Con Changes resistances: +26% fire Talent granted: +5 Block Physical save: +10 Handheld deflection devices |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By GrmblArcher the Cornac Archer level 10
3rd Mirth 122nd year of Ascendancy at 14:08 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By GrmblArcher the Cornac Archer level 10
1st Mirth 122nd year of Ascendancy at 06:22 see stats
Log
GrmblArcher uses Reload.
GrmblArcher begins reloading.
Siluwyn the lumberjack casts Brandish.
Bleeding from GrmblArcher hits Siluwyn the lumberjack for (18 absorbed), 0 physical (0 total damage).
Talent Reload is ready to use.
Talent Lure is ready to use.
GrmblArcher uses Crippling Shot.
Siluwyn the lumberjack shrugs off the effect 'Slow'!
GrmblArcher's Crippling Shot hits Siluwyn the lumberjack for 0 physical damage.
Siluwyn the lumberjack uses Frenzy.
Siluwyn the lumberjack is no longer pinned.
Siluwyn the lumberjack stops bleeding.
GrmblArcher is lost in despair!
GrmblArcher is confused and fails to use Lure.
Siluwyn the lumberjack uses Frenzy.
GrmblArcher uses Lure.
Siluwyn the lumberjack uses Block.
Lure is lost in despair!
Lure uses Taunt.
GrmblArcher overcomes the gloom
GrmblArcher uses Reload.
GrmblArcher begins reloading.
Siluwyn the lumberjack uses Frenzy.
GrmblArcher has been overwhelmed.
Saving game...
