Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Archer |
| Level / Exp | 13 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Silirawe the lumberjack at level 13 on the 29th Dusk 122nd year of Ascendancy at 01:09 / 1 |
Primary Stats
| Strength | 36 (base 28) |
| Dexterity | 34 (base 32) |
| Constitution | 16 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 21 (base 12) |
Resources
| Life | -62/432 |
| Stamina | 28/134 |
| Healing Factor | 1.28 |
| Regeneration | 15.04 |
Speed
| Mental | +13.711528679869% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 1 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 30 |
| Crit Chance | 3% |
| APR | 16 |
| Speed | 0.70 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24.15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Penetration
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 31.92 (81.030927835052%) |
| Defense | 22.2 |
| Ranged Defense | 22.2 |
| Fatigue | 22 |
| Physical Save | 18.2 |
| Spell Save | 22.75 |
| Mental Save | 13.3 |
Defense: Resistances
| Lightning | + 31%( 70%) |
| Temporal | + 28%( 70%) |
| Nature | + 19%( 70%) |
| Fire | + 22%( 70%) |
| Cold | + 25%( 70%) |
| All | + 14%( 70%) |
Defense: Immunities
| Stun Resistance | 81% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 21% for 5 turns. |
Class Talents
| Technique / Archery - bows | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Archery - slings | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Field control | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Rapid Shot |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
Quests
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Flamewitch' (11 def, 3 armour) pair of iron boots 'Flamewitch' (11 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +11 Fatigue: +2% Changes resistances: +9% fire / +6% lightning / +3% temporal It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 23% chance to completely evade them and granting you 11 defense for 7 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Hornet Stingers (16/20, 20-28 power, 10 apr) Hornet Stingers (16/20, 20-28 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage when this weapon hits(ranged): +15 crippling poison A vile poison drips from the tips of these arrows. |
| Light source | bright brass lantern bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xema the Earthrot (0 def, 4 armour) Xema the Earthrot (0 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +6 Armour: +4 Fatigue: +4% Changes stats: +2 Cun / +2 Dex Changes resistances: +6% nature / +14% lightning / +13% temporal Healing mod.: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | overpowered steel torque of psychoportation [power 40] (45 cooldown) overpowered steel torque of psychoportation [power 40] (45 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 40), placing all other charms into a 45 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Chargeguile ChargeguileCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Mag / +7 Wil / +7 Cun Damage when the wearer is hit: 16 lightning / 4 arcane Stun/Freeze immunity: +81% Life regen: +8.50 Mindpower: +8 Infravision radius: +1 See invisible: +3 Rings can have magical properties. |
| Around waist | Zurechak the rough leather belt Zurechak the rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +4 Physical power: +7 Spell save: +6 Maximum life: +20.00 A belt that goes around your waist. |
| Main armor | fortifying stralite mail armour of Eyal (4 def, 8 armour) fortifying stralite mail armour of Eyal (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +5 Str / +6 Con Life regen: +3.00 Maximum life: +148.00 Healing mod.: +18% A suit of armour made of mail. |
| Cloak | Zubedhelevea (1 def, 6 armour) Zubedhelevea (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +13% cold Changes resistances penetration: +10% arcane Spell save: +9 Spellpower: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In main hand | ash longbow of true flight ash longbow of true flightRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 80% Firing range: +8 When wielded/worn: Accuracy: +7 Physical crit. chance: +6.0% Longbows are used to shoot arrows at your foes. |
Inventory
Balozilasin the woollen robe (0 def, 0 armour) Balozilasin the woollen robe (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +1 Dex Changes damage: +6% blight Mental save: +17 Mindpower: +3 Mental crit. chance: +3% Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Salota' (0 def, 0 armour) woollen robe 'Salota' (0 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +5 Cun Damage when the wearer is hit: 16 acid Critical mult.: +21.00% Psi each turn: +0.20 Equilibrium when hit: +0.12 Hate when firing a critical mind attack: +4.00 Psi per kill: +3.00 Mindpower: +4 Mental crit. chance: +8% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic hardened leather cap of strength (+6) (0 def, 3 armour) prismatic hardened leather cap of strength (+6) (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +6 Str Changes resistances: +10% darkness / +12% light A cap made of leather. |
Rhalathakor (22/21, 17.5-24.5 power, 7 apr) Rhalathakor (22/21, 17.5-24.5 power, 7 apr)Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 22 Damage when this weapon hits(ranged): +8 acid Burst (radius 1) on hit: +8 blight Burst (radius 2) on crit: +8 blight / +12 acid Damage conversion: 10% blight Arrows are used with bows to pierce your foes to death. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of cure poisons 'Toxincutter' [power 2] (20 cooldown) ash totem of cure poisons 'Toxincutter' [power 2] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Damage when the wearer is hit: 8 nature Changes resistances: +6% light Changes damage: +6% nature It can be used to removes up to 2 poisons from the target, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By GrmblArcher the Cornac Archer level 9
5th Mirth 122nd year of Ascendancy at 05:10 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By GrmblArcher the Cornac Archer level 10
9th Mirth 122nd year of Ascendancy at 12:32 see stats
The Arena (Madness (Roguelike) difficulty)
Unlocked Arena mode.By GrmblArcher the Cornac Archer level 13
23rd Dusk 122nd year of Ascendancy at 17:02 see stats
Log
Talent Piercing Arrow is ready to use.
Talent Aim is ready to use.
Talent Crippling Shot is ready to use.
Talent Pinning Shot is ready to use.
GrmblArcher stops regenerating health quickly.
Silirawe the lumberjack casts Invoke Darkness.
Silirawe the lumberjack hits GrmblArcher for 226 darkness damage.
GrmblArcher uses Infusion: Wild.
GrmblArcher lessens the pain.
GrmblArcher uses Disengage.
Silirawe the lumberjack casts Mudslide.
Silirawe the lumberjack's spell attains critical power!
GrmblArcher is knocked back!
Silirawe the lumberjack hits GrmblArcher for 125 physical damage.
GrmblArcher activates Rapid Shot.
GrmblArcher deactivates Rapid Shot.
GrmblArcher activates Rapid Shot.
GrmblArcher uses Flare.
Ghoulking resists the blinding light!
Armoured skeleton warrior resists the blinding light!
Silirawe the lumberjack shrugs off the effect 'Blinded'!
Silirawe the lumberjack is poisoned!
GrmblArcher's Flare hits Silirawe the lumberjack for 70 fire, 4 nature (74 total damage).
Silirawe the lumberjack casts Flame.
Silirawe the lumberjack's spell attains critical power!
Saving game...
