GrmblMadCor the level 1 Yeek Corruptor by grmblfzzz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceYeek
ClassCorruptor
Level / Exp1 / 0%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution7 (base 12)
Magic14 (base 14)
Willpower19 (base 13)
Cunning14 (base 10)

Resources

Life108/108
Vim100/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.9
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4.9
Spell Save11.55
Mental Save11.55

Defense: Immunities

Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5

Generic Talents

Corruption / Curses1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to GrmblMar.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Accepted quest 'Following The Way'! (Press 'j' to see the quest log)
Saving done.

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Talent Command Staff is ready to use.
Ran for 6 turns (stop reason: didn't move).


Ran for 13 turns (stop reason: interesting terrain).


You don't see how to get there...

Ran for 11 turns (stop reason: interesting terrain).


Ran for 8 turns (stop reason: store entrance spotted).


Ran for 4 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 2 turns (stop reason: didn't move).


Ran for 4 turns (stop reason: didn't move).


Ran for 6 turns (stop reason: didn't move).


Ran for 5 turns (stop reason: didn't move).