Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 8 / 86% |
| Size | medium |
| Lifes / Deaths | Killed by ghoulking at level 8 on the 9th Mirth 122nd year of Ascendancy at 21:24 / 1 |
Primary Stats
| Strength | 15 (base 16) |
| Dexterity | 21 (base 17) |
| Constitution | 10 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 28 (base 27) |
Resources
| Life | -158/165 |
| Stamina | 25/128 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 24 |
| Crit Chance | 24% |
| APR | 7 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 24 |
| Crit Chance | 22% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.15 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Penetration
| Mind | +4% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 20.925 |
| Ranged Defense | 22.425 |
| Fatigue | 13 |
| Physical Save | 19.75 |
| Spell Save | 22.875 |
| Mental Save | 32.175 |
Defense: Resistances
| Blight | + 7%( 70%) |
| Physical | + 6%( 70%) |
| Mind | + 7%( 70%) |
| Darkness | + 6%( 70%) |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 11 turns. Also while Heroism is active, you will only die when reaching -523 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. |
Class Talents
| Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Effects
| talent | Lacerating Strikes |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| Tool | soldier's iron pickaxe (dig speed 20 turns) soldier's iron pickaxe (dig speed 20 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour: +3 Defense: +5 Changes stats: +1 Str Changes resistances: +6% physical When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| Main armor | nimble hardened leather armour of clarity (7 def, 6 armour) nimble hardened leather armour of clarity (7 def, 6 armour)Requires: - Strength 16 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +7 Ranged Defense: +3 Fatigue: +8% Changes stats: +3 Dex Changes resistances: +7% mind Mental save: +12 Movement speed: +10% A suit of armour made of leather. |
| In main hand | arcing dwarven-steel dagger of crippling (18-23.4 power, 7 apr) arcing dwarven-steel dagger of crippling (18-23.4 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +7 lightning When wielded/worn: Physical crit. chance: +9.0% Sharp, short and deadly. |
| In off hand | iron dagger of torment (5-6.5 power, 5 apr) iron dagger of torment (5-6.5 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Changes resistances penetration: +4% mind / +5% darkness Sharp, short and deadly. |
| On head | iron helm of sanctity (0 def, 3 armour) iron helm of sanctity (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +6% darkness / +7% blight Spell save: +6 Mental save: +7 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | bright brass lantern of illusion bright brass lantern of illusionCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 Physical save: +11 Spell save: +11 Mental save: +11 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
lightning rune (322 lightning damage) lightning rune (322 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.0 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 107.33 to 322.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Staff of Destruction (20-24 power, 4 apr, fire damage) Staff of Destruction (20-24 power, 4 apr, fire damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Blazestreaker the elven-silk robe (5 def, 0 armour) Blazestreaker the elven-silk robe (5 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Ranged Defense: +4 Changes stats: +7 Cun Damage when the wearer is hit: 4 fire Changes resistances: +28% acid / +3% temporal Changes damage: +19% acid Critical mult.: +36.00% Knockback immunity: +20% Teleport immunity: +20% Hate when firing a critical mind attack: +4.00 Mental crit. chance: +10% Defense after a teleport: +5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
139 alchemist agate 139 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Mayonor the pouch of voratun shots (19/43, 53-63.6 power, 6 apr) Mayonor the pouch of voratun shots (19/43, 53-63.6 power, 6 apr)Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 5 Base power: 53.0 - 63.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +17.0% Capacity: 44 Special effect when this weapon crits: cripple the target Damage when this weapon hits(ranged): +36 mind / +20 bleed Burst (radius 1) on hit: +12 mind Damage conversion: 20% mind When wielded/worn: Ammo reloads per turns: +4 Shots are used with slings to pummel your foes to death. |
Achievements
Curse Lifter (Madness (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By GrmblRogue the Shalore Rogue level 8
9th Mirth 122nd year of Ascendancy at 02:43 see stats
Log
Bleeding from GrmblRogue hits Nerariakira the lumberjack for 0 physical damage.
GrmblRogue hits Nerariakira the lumberjack for 27 physical, 7 lightning, 13 physical (47 total damage).
Nerariakira the lumberjack hits GrmblRogue for 12 lightning, 13 light, 12 lightning, 13 light (51 total damage).
Nerariakira the lumberjack casts Create Minions.
Nerariakira the lumberjack is not cripple anymore.
Bleeding from GrmblRogue hits Nerariakira the lumberjack for 0 physical damage.
GrmblRogue performs a melee critical strike against Nerariakira the lumberjack!
Nerariakira the lumberjack shrugs off the effect 'Cripple'!
GrmblRogue misses Nerariakira the lumberjack.
GrmblRogue hits Nerariakira the lumberjack for 48 physical, 7 lightning (55 total damage).
Nerariakira the lumberjack hits GrmblRogue for 12 lightning, 13 light (25 total damage).
Ghoulking uses Stun.
GrmblRogue shrugs off the effect 'Stunned'!
Armoured skeleton warrior hits GrmblRogue for 47 physical, 6 fire (53 total damage).
Ghoulking hits GrmblRogue for 16 physical damage.
Nerariakira the lumberjack stops bleeding.
Bleeding from GrmblRogue hits Nerariakira the lumberjack for 0 physical damage.
GrmblRogue performs a melee critical strike against Nerariakira the lumberjack!
Nerariakira the lumberjack shrugs off the effect 'Cripple'!
GrmblRogue misses Nerariakira the lumberjack.
GrmblRogue hits Nerariakira the lumberjack for 49 physical, 7 lightning (56 total damage).
Nerariakira the lumberjack hits GrmblRogue for 12 lightning, 13 light (25 total damage).
Nerariakira the lumberjack uses Block.
Talent Deadly Strikes is ready to use.
Talent Dirty Fighting is ready to use.
Ghoulking diseases GrmblRogue.
Saving game...
