













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Rogue |
| Level / Exp | 50 / 1637% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of Betona the cutpurse) at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:43 / 199Killed by golem (servant of Betona the cutpurse) at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:12 Killed by golem (servant of Betona the cutpurse) at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:42 Killed by Betona the cutpurse at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:21 Killed by Bill the Stone Troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 04:54 Killed by Bill the Stone Troll at level 6 on the 78th Pyre 122nd year of Ascendancy at 05:49 Killed by gladiator at level 7 on the 79th Pyre 122nd year of Ascendancy at 05:12 Killed by gladiator at level 7 on the 79th Pyre 122nd year of Ascendancy at 06:02 Killed by gladiator at level 7 on the 79th Pyre 122nd year of Ascendancy at 06:46 Killed by Layymina the warg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 11:19 Killed by Layymina the warg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 12:31 Killed by Layymina the warg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 13:16 Killed by Layymina the warg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:05 Killed by Layymina the warg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 14:47 Killed by Layymina the warg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:17 Killed by Layymina the warg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 15:55 Killed by Layymina the warg at level 7 on the 3rd Mirth 122nd year of Ascendancy at 16:34 Killed by Saluleta the king cobra at level 7 on the 3rd Mirth 122nd year of Ascendancy at 20:16 Killed by Yvilebeth the brown bear at level 8 on the 4th Mirth 122nd year of Ascendancy at 14:38 Killed by Belevena the lesser vampire at level 9 on the 5th Mirth 122nd year of Ascendancy at 19:59 Killed by brown bear at level 9 on the 5th Mirth 122nd year of Ascendancy at 20:37 Killed by war hound at level 9 on the 6th Mirth 122nd year of Ascendancy at 06:40 Killed by dozing giant venus flytrap at level 9 on the 7th Mirth 122nd year of Ascendancy at 14:34 Killed by dozing giant venus flytrap at level 9 on the 7th Mirth 122nd year of Ascendancy at 18:01 Killed by dozing giant venus flytrap at level 9 on the 7th Mirth 122nd year of Ascendancy at 18:46 Killed by Ce'Ninn the slumbering war bear at level 9 on the 8th Mirth 122nd year of Ascendancy at 03:28 Killed by Ce'Ninn the slumbering war bear at level 9 on the 8th Mirth 122nd year of Ascendancy at 15:25 Killed by Ce'Ninn the slumbering war bear at level 9 on the 8th Mirth 122nd year of Ascendancy at 16:12 Killed by Ce'Ninn the slumbering war bear at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:26 Killed by dozing giant venus flytrap at level 9 on the 8th Mirth 122nd year of Ascendancy at 23:31 Killed by Silawen the dozing great wolf at level 9 on the 9th Mirth 122nd year of Ascendancy at 00:31 Killed by war hound at level 10 on the 5th Flare 122nd year of Ascendancy at 05:29 Killed by dozing black bear at level 10 on the 5th Flare 122nd year of Ascendancy at 06:19 Killed by Vorakira the slumbering giant white mouse at level 10 on the 5th Flare 122nd year of Ascendancy at 10:54 Killed by Geralle the dreaming grizzly bear at level 10 on the 5th Flare 122nd year of Ascendancy at 11:23 Killed by multi-hued crystal at level 11 on the 7th Dusk 122nd year of Ascendancy at 14:28 Killed by shadow at level 11 on the 15th Dusk 122nd year of Ascendancy at 10:57 Killed by elven guard at level 12 on the 18th Dusk 122nd year of Ascendancy at 18:56 Killed by Vorona the red crystal at level 13 on the 25th Dusk 122nd year of Ascendancy at 06:37 Killed by black crystal at level 14 on the 27th Dusk 122nd year of Ascendancy at 00:14 Killed by venom drake at level 15 on the 27th Dusk 122nd year of Ascendancy at 15:05 Killed by luminous horror at level 15 on the 42nd Dusk 122nd year of Ascendancy at 04:31 Killed by Weirdling Beast at level 15 on the 42nd Dusk 122nd year of Ascendancy at 05:40 Killed by Weirdling Beast at level 15 on the 42nd Dusk 122nd year of Ascendancy at 06:31 Killed by thought-forged bowman at level 16 on the 47th Dusk 122nd year of Ascendancy at 21:52 Killed by Elobretha the yellow jelly at level 17 on the 74th Dusk 122nd year of Ascendancy at 22:17 Killed by gigantic corrosive tunneler at level 17 on the 75th Dusk 122nd year of Ascendancy at 03:00 Killed by Gladassra the gelatinous cube at level 17 on the 75th Dusk 122nd year of Ascendancy at 17:40 Killed by Silubredavena the rogue at level 18 on the 25th Haze 122nd year of Ascendancy at 04:15 Killed by orc archer at level 19 on the 69th Haze 122nd year of Ascendancy at 14:38 Killed by snow giant at level 19 on the 70th Haze 122nd year of Ascendancy at 13:31 Killed by master vampire at level 20 on the 71st Haze 122nd year of Ascendancy at 17:02 Killed by snow giant boulder thrower at level 20 on the 72nd Haze 122nd year of Ascendancy at 03:53 Killed by snow giant thunderer at level 20 on the 72nd Haze 122nd year of Ascendancy at 05:28 Killed by Betikira the snow giant chieftain at level 20 on the 72nd Haze 122nd year of Ascendancy at 06:15 Killed by Betikira the snow giant chieftain at level 20 on the 72nd Haze 122nd year of Ascendancy at 06:53 Killed by Rantha the Worm at level 20 on the 2nd Decay 122nd year of Ascendancy at 03:52 Killed by cold drake at level 21 on the 2nd Decay 122nd year of Ascendancy at 07:03 Killed by Siletha the skeleton mage at level 22 on the 6th Regrowth 123rd year of Ascendancy at 07:20 Killed by Poryldasethra the skeleton mage at level 22 on the 6th Regrowth 123rd year of Ascendancy at 18:27 Killed by Poryldasethra the skeleton mage at level 22 on the 6th Regrowth 123rd year of Ascendancy at 19:08 Killed by Subject Z at level 22 on the 7th Regrowth 123rd year of Ascendancy at 02:22 Killed by Borfast the Broken at level 23 on the 24th Regrowth 123rd year of Ascendancy at 11:00 Killed by Borfast the Broken at level 23 on the 24th Regrowth 123rd year of Ascendancy at 11:30 Killed by shadow at level 23 on the 24th Regrowth 123rd year of Ascendancy at 12:44 Killed by Voryssra the large brown snake at level 23 on the 24th Regrowth 123rd year of Ascendancy at 13:23 Killed by quasit at level 24 on the 31st Regrowth 123rd year of Ascendancy at 09:03 Killed by elven warrior at level 24 on the 31st Regrowth 123rd year of Ascendancy at 09:43 Killed by elven warrior at level 24 on the 31st Regrowth 123rd year of Ascendancy at 10:00 Killed by elven corruptor at level 24 on the 31st Regrowth 123rd year of Ascendancy at 17:08 Killed by Malfarhem the quasit at level 24 on the 31st Regrowth 123rd year of Ascendancy at 17:27 Killed by Malfarhem the quasit at level 24 on the 31st Regrowth 123rd year of Ascendancy at 18:07 Killed by Malfarhem the quasit at level 24 on the 31st Regrowth 123rd year of Ascendancy at 18:48 Killed by elven tempest at level 24 on the 31st Regrowth 123rd year of Ascendancy at 21:10 Killed by elven tempest at level 24 on the 31st Regrowth 123rd year of Ascendancy at 21:30 Killed by elven corruptor at level 24 on the 31st Regrowth 123rd year of Ascendancy at 21:58 Killed by elven blood mage at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 00:21 Killed by elven cultist at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 00:46 Killed by elven blood mage at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 01:24 Killed by elven blood mage at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 08:45 Killed by elven cultist at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 19:31 Killed by Glorymilrawyn the elven cultist at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 20:15 Killed by elven cultist at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 21:44 Killed by elven cultist at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 22:20 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 11:07 Killed by Porybrema the elven guard at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 13:41 Killed by elven cultist at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 14:30 Killed by Bethavea the elven corruptor at level 25 on the 33rd Regrowth 123rd year of Ascendancy at 21:04 Killed by elven blood mage at level 25 on the 34th Regrowth 123rd year of Ascendancy at 00:11 Killed by luminous horror at level 26 on the 49th Regrowth 123rd year of Ascendancy at 21:54 Killed by luminous horror at level 26 on the 49th Regrowth 123rd year of Ascendancy at 22:20 Killed by lesser vampire at level 27 on the 50th Regrowth 123rd year of Ascendancy at 15:23 Killed by skeleton warrior at level 27 on the 50th Regrowth 123rd year of Ascendancy at 16:11 Killed by skeleton magus at level 27 on the 51st Regrowth 123rd year of Ascendancy at 11:30 Killed by skeleton master archer at level 27 on the 51st Regrowth 123rd year of Ascendancy at 14:31 Killed by forest wight at level 27 on the 51st Regrowth 123rd year of Ascendancy at 15:16 Killed by forest wight at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 11:55 Killed by forest wight at level 27 on the 52nd Regrowth 123rd year of Ascendancy at 12:29 Killed by Nerybeth the vampire lord at level 28 on the 53rd Regrowth 123rd year of Ascendancy at 08:58 Killed by vampire lord at level 28 on the 57th Regrowth 123rd year of Ascendancy at 16:07 Killed by skeleton archer at level 28 on the 58th Regrowth 123rd year of Ascendancy at 03:08 Killed by orc pyromancer at level 29 on the 59th Regrowth 123rd year of Ascendancy at 21:35 Killed by elder vampire at level 31 on the 3rd Pyre 123rd year of Ascendancy at 18:27 Killed by elder vampire at level 31 on the 6th Pyre 123rd year of Ascendancy at 14:31 Killed by Glivea the naga myrmidon at level 31 on the 6th Pyre 123rd year of Ascendancy at 14:54 Killed by Bethalrakira the poison ooze at level 33 on the 46th Pyre 123rd year of Ascendancy at 17:21 Killed by Gunor the slimy ooze at level 33 on the 46th Pyre 123rd year of Ascendancy at 18:32 Killed by Belorekira the crimson ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 11:44 Killed by Salobrelrawen the crimson ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 12:31 Killed by Poliwe the gelatinous cube at level 33 on the 59th Pyre 123rd year of Ascendancy at 13:07 Killed by Polerimina the poison ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 14:50 Killed by Belorekira the crimson ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 15:58 Killed by Corrupted Oozemancer at level 33 on the 59th Pyre 123rd year of Ascendancy at 17:56 Killed by mucus ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 18:28 Killed by Corrupted Oozemancer at level 33 on the 59th Pyre 123rd year of Ascendancy at 19:00 Killed by mucus ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 19:59 Killed by slimy ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 20:34 Killed by Corrupted Oozemancer at level 33 on the 59th Pyre 123rd year of Ascendancy at 21:04 Killed by Corrupted Oozemancer at level 33 on the 59th Pyre 123rd year of Ascendancy at 21:34 Killed by mucus ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 22:02 Killed by mucus ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 22:31 Killed by mucus ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 22:54 Killed by mucus ooze at level 33 on the 59th Pyre 123rd year of Ascendancy at 23:27 Killed by war hound at level 34 on the 60th Pyre 123rd year of Ascendancy at 01:32 Killed by war hound at level 34 on the 60th Pyre 123rd year of Ascendancy at 02:02 Killed by shadow at level 34 on the 60th Pyre 123rd year of Ascendancy at 05:27 Killed by Isiratta the poison ooze at level 34 on the 60th Pyre 123rd year of Ascendancy at 06:12 Killed by shadow at level 34 on the 60th Pyre 123rd year of Ascendancy at 06:53 Killed by Mayilaith the crimson ooze at level 34 on the 60th Pyre 123rd year of Ascendancy at 07:29 Killed by Xanevea the poison ooze at level 34 on the 72nd Pyre 123rd year of Ascendancy at 05:35 Killed by Polyrialle the poison ooze at level 34 on the 72nd Pyre 123rd year of Ascendancy at 07:36 Killed by Betumira the crimson ooze at level 34 on the 72nd Pyre 123rd year of Ascendancy at 13:53 Killed by Aeruth the crimson ooze at level 34 on the 4th Mirth 123rd year of Ascendancy at 19:45 Killed by Polugathra the poison ooze at level 34 on the 4th Mirth 123rd year of Ascendancy at 21:16 Killed by war hound at level 34 on the 4th Mirth 123rd year of Ascendancy at 21:49 Killed by Emebrenor the poison ooze at level 34 on the 4th Mirth 123rd year of Ascendancy at 22:33 Killed by ritch flamespitter at level 34 on the 4th Mirth 123rd year of Ascendancy at 23:12 Killed by Bethodhevea the crimson ooze at level 34 on the 4th Mirth 123rd year of Ascendancy at 23:48 Killed by Ariyasenor the Guardian at level 34 on the 4th Dusk 123rd year of Ascendancy at 05:05 Killed by ritch flamespitter at level 35 on the 52nd Dusk 123rd year of Ascendancy at 23:46 Killed by Emebrenor the poison ooze at level 35 on the 53rd Dusk 123rd year of Ascendancy at 00:17 Killed by war hound at level 35 on the 53rd Dusk 123rd year of Ascendancy at 01:08 Killed by Bethodhevea the crimson ooze at level 35 on the 53rd Dusk 123rd year of Ascendancy at 01:53 Killed by Bethodhevea the crimson ooze at level 35 on the 53rd Dusk 123rd year of Ascendancy at 02:26 Killed by war hound at level 35 on the 53rd Dusk 123rd year of Ascendancy at 03:44 Killed by war hound at level 35 on the 53rd Dusk 123rd year of Ascendancy at 04:30 Killed by Bethodhevea the crimson ooze at level 35 on the 53rd Dusk 123rd year of Ascendancy at 05:42 Killed by Salutta the slimy ooze at level 35 on the 53rd Dusk 123rd year of Ascendancy at 06:25 Killed by thought-forged bowman at level 35 on the 53rd Dusk 123rd year of Ascendancy at 07:04 Killed by Ce'Nydata the crimson ooze at level 35 on the 53rd Dusk 123rd year of Ascendancy at 08:50 Killed by Zubarita the brittle clear ooze at level 35 on the 53rd Dusk 123rd year of Ascendancy at 09:26 Killed by thought-forged bowman at level 35 on the 53rd Dusk 123rd year of Ascendancy at 10:36 Killed by Ce'Nyvea the crimson ooze at level 35 on the 53rd Dusk 123rd year of Ascendancy at 11:58 Killed by Zubarita the brittle clear ooze at level 35 on the 53rd Dusk 123rd year of Ascendancy at 12:43 Killed by will o' the wisp at level 36 on the 56th Haze 123rd year of Ascendancy at 15:29 Killed by multi-hued drake at level 38 on the 61st Haze 123rd year of Ascendancy at 14:05 Killed by overpowered greater multi-hued wyrm at level 40 on the 72nd Haze 123rd year of Ascendancy at 22:07 Killed by overpowered greater multi-hued wyrm at level 40 on the 73rd Haze 123rd year of Ascendancy at 00:01 Killed by overpowered greater multi-hued wyrm at level 40 on the 73rd Haze 123rd year of Ascendancy at 00:36 Killed by overpowered greater multi-hued wyrm at level 40 on the 73rd Haze 123rd year of Ascendancy at 01:18 Killed by overpowered greater multi-hued wyrm at level 41 on the 73rd Haze 123rd year of Ascendancy at 04:11 Killed by orc high cryomancer at level 42 on the 73rd Haze 123rd year of Ascendancy at 14:32 Killed by Zeratul's Inner Demon at level 42 on the 74th Haze 123rd year of Ascendancy at 19:02 Killed by Vor, Grand Geomancer of the Pride at level 43 on the 77th Haze 123rd year of Ascendancy at 02:31 Killed by Glacial Legion at level 44 on the 6th Decay 123rd year of Ascendancy at 12:14 Killed by orc blood mage at level 44 on the 6th Decay 123rd year of Ascendancy at 14:12 Killed by orc archer at level 47 on the 10th Allure 124th year of Ascendancy at 21:17 Killed by rimebark at level 48 on the 3rd Regrowth 124th year of Ascendancy at 18:33 Killed by Silymira the orc necromancer at level 50 on the 57th Regrowth 124th year of Ascendancy at 08:54 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 124th year of Ascendancy at 13:59 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 124th year of Ascendancy at 14:36 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 124th year of Ascendancy at 15:03 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 124th year of Ascendancy at 15:34 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 124th year of Ascendancy at 15:55 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 124th year of Ascendancy at 16:21 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 124th year of Ascendancy at 16:51 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 124th year of Ascendancy at 17:31 Killed by Atamathon the Giant Golem at level 50 on the 27th Pyre 124th year of Ascendancy at 18:16 Killed by Poloyann the ruin banshee at level 50 on the 48th Pyre 124th year of Ascendancy at 22:42 Killed by Zubamira the Neverdead at level 50 on the 77th Pyre 124th year of Ascendancy at 04:18 Killed by Zubamira the Neverdead at level 50 on the 77th Pyre 124th year of Ascendancy at 05:38 Killed by fire drake at level 50 on the 6th Mirth 124th year of Ascendancy at 12:01 Killed by Salathra the fire wyrm at level 50 on the 6th Mirth 124th year of Ascendancy at 12:36 Killed by Salathra the fire wyrm at level 50 on the 6th Mirth 124th year of Ascendancy at 13:14 Killed by Salathra the fire wyrm at level 50 on the 6th Mirth 124th year of Ascendancy at 14:28 Killed by Salathra the fire wyrm at level 50 on the 6th Mirth 124th year of Ascendancy at 15:50 Killed by Salathra the fire wyrm at level 50 on the 6th Mirth 124th year of Ascendancy at 16:51 Killed by war hound at level 50 on the 7th Mirth 124th year of Ascendancy at 09:44 Killed by champion of Urh'Rok at level 50 on the 8th Mirth 124th year of Ascendancy at 00:36 Killed by skeleton master archer at level 50 on the 8th Mirth 124th year of Ascendancy at 18:08 Killed by Islutta the orc fighter at level 50 on the 9th Mirth 124th year of Ascendancy at 01:29 Killed by giant spider at level 50 on the 1st Summertide 124th year of Ascendancy at 09:58 Killed by forge-giant at level 50 on the 1st Summertide 124th year of Ascendancy at 14:20 Killed by Isevea the fire drake at level 50 on the 2nd Flare 124th year of Ascendancy at 21:08 Killed by Isevea the fire drake at level 50 on the 2nd Flare 124th year of Ascendancy at 23:03 Killed by Isevea the fire drake at level 50 on the 3rd Flare 124th year of Ascendancy at 11:40 Killed by Isevea the fire drake at level 50 on the 3rd Flare 124th year of Ascendancy at 12:17 Killed by Isevea the fire drake at level 50 on the 3rd Flare 124th year of Ascendancy at 12:57 Killed by Beloda the naga psyren at level 50 on the 1st Dusk 124th year of Ascendancy at 17:10 |
Primary Stats
| Strength | 50 (base 15) |
| Dexterity | 91 (base 57) |
| Constitution | 73 (base 49) |
| Magic | 21 (base 9) |
| Willpower | 74.000000000001 (base 44) |
| Cunning | 99 (base 61) |
Resources
| Life | 1270/1270 |
| Stamina | 374/402 |
| Healing Factor | 1.8388888888889 |
| Regeneration | 130.79144236177 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -5 |
| Infravision | 8 |
| See Stealth | 85.364244916281 |
| See Invisible | 97.364244916277 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 100 |
| Accuracy | 72 |
| Crit Chance | 50% |
| APR | 37 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 108 |
| Accuracy | 72 |
| Crit Chance | 59% |
| APR | 40 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 10.333333333333 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +17% |
| Temporal | +17% |
| Fire | +21% |
| Physical | +42% |
| Cold | +32% |
| All | +7% |
Offense: Damage Penetration
| Nature | +40% |
| Physical | +20% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55.5 (100%) |
| Defense | 59 |
| Ranged Defense | 57 |
| Fatigue | 0 |
| Physical Save | 54 |
| Spell Save | 61 |
| Mental Save | 67 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 36%( 70%) |
| Physical | + 21%( 70%) |
| Cold | + 49%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 20%( 70%) |
| Temporal | + 32%( 80%) |
| Lightning | + 49%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 9%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Confusion Resistance | 65% |
| Instadeath Resistance | 100% |
| Poison Resistance | 0% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 17% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 767 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 304 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Artifice | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Trained Reactions |
| talent | Numbing Poison |
| talent | Lacerating Strikes |
| talent | Crippling Poison |
| detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
| beneficial effect | The target's critical strike damage bonus is increased by 44%. Shadowstrike |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 56.8 and stamina regeneration by 2.9. Soothing Darkness |
| beneficial effect | Parrying melee and ranged attacks: Has a 74% chance to deflect up to 31 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the lost warrior from death by ghoul. Escort: lost warrior (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Cunning by +2. | done |
You failed to protect the worried loremaster from death by snow giant. Escort: worried loremaster (level 1 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1221. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Stire of Derth. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Betynor the Forestobsidian (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -17% Changes stats: +7 Str / +4 Cun / +11 Con Changes resistances penetration: +25% nature See invisible: +12 It can be used to activate talent Rush, placing all other charms into a 22 cooldown : Effective talent level: 2.6 Power cost: 22 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | burglar's dwarven lanternCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +11 Cun Light radius: -6 Infravision radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Ularak' (0 def, 7 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Armour: +7 Fatigue: +5% Damage when hit (Melee): 9 physical Changes stats: +13 Str / +9 Dex / +3 Con Physical save: +6 (+2 eff.) Stamina when hit: +1.90 Equilibrium when hit: +2.40 Healing mod.: +15% It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 537.1 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
| On hands | scouring drakeskin leather gloves of sorrow (0 def, 3 armour)Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 25% chance to cause random gloom Damage (Melee): 40 mind / 40 darkness Effects when hit in melee: * 35% chance to reduce effective powers by 20% * 35 arcane resource burn Spell save: +21 (+6 eff.) Mental save: -5 (-1 eff.) Mindpower: +8 (+2 eff.) When used to modify unarmed attacks: Power: 131% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). On weapon hit: * 30% chance to reduce effective powers by 20% * 30 arcane resource burn It can be used to activate talent Ruined Earth, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Fortune's EyeRequires: - Level 25 Crafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+3 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.6 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." This item has been sent to the Item's Vault. |
| On fingers | gladiator's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +14 (+3 eff.) Changes stats: +9 Str / +10 Con Changes resistances: +21% acid / +29% fire / +30% lightning / +30% cold Rings can have magical properties. |
| On fingers | UnrastirInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Damage when hit (Melee): 4 mind Changes stats: +12 Wil Changes resistances: +28% fire Changes damage: +7% all / +14% fire Mental save: +20 (+5 eff.) Hate when firing a critical mind attack: +4.00 Spellpower: +13 (+2 eff.) Mindpower: +12 (+3 eff.) Mental crit. chance: +3% Rings can have magical properties. |
| Around neck | fancy junk1Requires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Damage when hit (Melee): 12 acid Changes stats: +19 Dex / +4 Wil Changes resistances: +12% blight Changes damage: +10% physical Physical save: +20 (+6 eff.) Mental save: +18 (+5 eff.) Blindness immunity: +15% Poison immunity: +10% Confusion immunity: +25% Mindpower: +15 (+4 eff.) Combat speed: +10% Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | Plaguesun (111% power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% * 9% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On weapon crit: * splashes the target with acid Damage (Melee): +4 acid / +7 mind When wielded/worn: Damage when hit (Melee): 12 nature Changes stats: +4 Cun / +2 Wil Changes resistances: +3% nature Changes resistances penetration: +15% nature Sharp, short and deadly. |
| Around waist | Blackenvy the drakeskin leather beltInfused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes resistances: +19% acid / +4% physical / +6% darkness / +13% blight / +10% fire / +10% cold / +10% lightning Changes resistances penetration: +5% mind / +20% physical Changes damage: +25% physical Spell save: +39 (+10 eff.) Stun/Freeze immunity: +10% A belt that goes around your waist. |
| In off hand | Icy Kill (143% power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Power: 144% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
| Cloak | Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Physical save: +20 (+6 eff.) Spell save: +20 (+5 eff.) Mental save: +20 (+5 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 44 power out of 50/50) : Effective talent level: 1.1 Power cost: 44 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
| Main armor | Issarahir the drakeskin leather armour (5 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 20 physical Changes resistances: +9% acid / +3% physical / +8% mind Mental save: +24 (+6 eff.) Life regen: +14.10 Maximum life: +60.00 Maximum stamina: +15.00 Healing mod.: +30% A suit of armour made of leather. |
Inventory
healing infusion of the duelist (heal 296)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 296 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 280)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 280 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the duelist (+19 for 11 turns, die at -751)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 11 turns. While Heroism is active, you will only die when reaching -751 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+16 for 11 turns, die at -593)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 11 turns. While Heroism is active, you will only die when reaching -593 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the titan (+16 for 9 turns, die at -750)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 16 for 9 turns. While Heroism is active, you will only die when reaching -750 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (41 nature damage, 29% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 41.28 nature damage per turn for 7 turns, and reducing the target's healing received by 29%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the sneak (48 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 48.14 nature damage per turn for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (500% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 500% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (584% speed; 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 584% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (862% speed; 8 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 862% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 631 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 631 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (446.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 521.82 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 14 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 14) for 5 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1069% regen over 10 turns; 53 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1069% for 10 turns and instantly restoring 53 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the sneak (1212% regen over 10 turns; 61 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1212% for 10 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 55 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 55 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 543 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 543 damage for 6 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the duelist (absorb 647 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 647 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 612 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 612 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the warrior (absorb 612 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 612 damage for 8 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 52)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 52 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune of the psychic (radius 9; dur 15; see animal)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (9 radius) and to allow you to see invisible and stealthed creatures (power 20) for 15 turns. Your mind will become more receptive for 15 turns, allowing you to sense any animal around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Ularothad the ObsidianhungerInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 26% chance to disease * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness / 8 arcane Changes stats: +9 Str / +10 Wil Changes resistances: +3% darkness / +3% blight Changes resistances penetration: +5% darkness Changes damage: +6% blight / +8% physical / +6% arcane Combat speed: +10% Amulets can have magical properties. |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 53 power out of 60/60) : Effective talent level: 2.2 Power cost: 53 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
clarifying copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% mind Confusion immunity: +23% Amulets can have magical properties. |
cleansing voratun amulet of strength (+10)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str Changes resistances: +25% nature / +24% blight Poison immunity: +46% Disease immunity: +50% Amulets can have magical properties. |
copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets can have magical properties. |
gold amulet 'Ichorbreacher'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind / 8 nature Changes resistances penetration: +10% nature / +25% mind Changes damage: +6% nature Cut immunity: +60% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 31 cooldown : Effective talent level: 1.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 247 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
grounding copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
protective voratun amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes resistances cap: +7% all Physical save: +27 (+8 eff.) Cut immunity: +70% Healing mod.: +30% It can be used to activate talent Heal, placing all other charms into a 31 cooldown : Effective talent level: 3.0 Power cost: 31 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 375 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
serendipitous voratun amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +19 (+5 eff.) Defense: +14 (+3 eff.) Changes stats: +14 Lck / +4 Mag Mana each turn: +0.45 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +47.00 Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
serendipitous voratun amulet of mastery (0.40 Cunning / Artifice)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +17 (+4 eff.) Defense: +14 (+3 eff.) Changes stats: +11 Lck Talent mastery: +0.40 Cunning / Artifice Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
stabilizing copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +10% temporal Pinning immunity: +20% Knockback immunity: +23% Amulets can have magical properties. |
stabilizing stralite amulet of strength (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Str Changes resistances: +17% temporal Pinning immunity: +30% Knockback immunity: +37% Amulets can have magical properties. |
stralite amulet 'Eilinerin'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 16 mind Changes stats: +10 Cun / +5 Mag Changes resistances: +5% arcane Changes damage: +7% temporal / +6% light / +6% physical / +12% mind / +8% darkness Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Mindpower: +6 (+2 eff.) Amulets can have magical properties. |
stralite amulet 'Hanibar'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +4 Str / +3 Dex / +3 Mag / +5 Wil / +3 Con Changes damage: +15% acid Reduces incoming crit damage: 10.00% Physical save: +22 (+7 eff.) Spell save: +22 (+6 eff.) Mental save: +20 (+5 eff.) Amulets can have magical properties. |
stralite amulet of perfection (0.34 Cunning / Stealth,0.34 Cunning / Trapping)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.34 Cunning / Stealth +0.34 Cunning / Trapping Amulets can have magical properties. |
stralite amulet of strength (+6)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +6 Str Amulets can have magical properties. |
vitalizing voratun amulet of perfection (0.36 Technique / Conditioning,0.36 Cunning / Scoundrel)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Con Talent masteries: +0.36 Technique / Conditioning +0.36 Cunning / Scoundrel Physical save: +12 (+4 eff.) Life regen: +2.30 Maximum life: +71.00 Amulets can have magical properties. |
voratun amulet 'Aeryldabeth'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Fatigue: -4% Changes stats: +2 Mag / +12 Con Changes resistances: +18% fire / +22% cold Changes resistances cap: +3% all Changes resistances penetration: +15% temporal Physical save: +16 (+5 eff.) Amulets can have magical properties. |
voratun amulet 'Airwreck'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 6 darkness Effects when hit in melee: * 8% chance to inflict 15% damage reduction * 8% chance to blind Changes stats: +4 Mag Changes resistances: +6% lightning Changes resistances penetration: +25% lightning / +20% darkness Changes damage: +4% temporal / +7% physical / +18% light / +26% darkness Talent masteries: +0.38 Technique / Combat training +0.38 Cunning / Lethality Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Amulets can have magical properties. |
wanderer's voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +10 Dex / +10 Cun / +10 Con Life regen: +1.50 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
warmaker's gold amulet of strength (+10)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Str / +6 Dex / +6 Wil Amulets can have magical properties. |
warmaker's voratun amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 15 light / 13 darkness Effects when hit in melee: * 15% chance to inflict 15% damage reduction * 15% chance to blind Changes stats: +8 Str / +10 Dex / +10 Wil Changes damage: +13% light / +15% darkness Amulets can have magical properties. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Areratta the gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes resistances penetration: +15% mind / +20% physical Changes damage: +30% mind / +9% physical Stun/Freeze immunity: +38% Life regen: +3.20 Maximum life: +60.00 Rings can have magical properties. |
Chargedare the gold ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+2 eff.) Armour: +6 Damage when hit (Melee): 12 lightning Changes stats: +4 Con Changes resistances: +30% acid Changes damage: +15% acid Spell save: +31 (+8 eff.) Disease immunity: +15% Life regen: +1.20 Rings can have magical properties. |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 54.79 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 28 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 35 power out of 50/50) : Effective talent level: 2.0 Power cost: 35 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 38 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 65.97 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
XerivenaPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Dex Changes resistances: +24% light Changes damage: +12% light Grants telepathy: Humanoid/Orc Maximum vim: +50.00 Infravision radius: +3 Damage Shield penetration: +20% Rings can have magical properties. |
conjurer's voratun ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Mag / +8 Wil Spellpower: +15 (+2 eff.) Rings can have magical properties. |
mule's copper ring of the mountain (+10%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +10% physical Changes damage: +10% physical Maximum encumbrance: +22 Rings can have magical properties. |
mule's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -7% Maximum encumbrance: +21 Rings can have magical properties. |
mule's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Maximum encumbrance: +40 Life regen: +2.00 Maximum life: +100.00 Healing mod.: +30% Rings can have magical properties. |
pixie's gold ring of blight (+13%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +4 Mag Changes resistances: +13% blight Changes damage: +13% blight Spellpower: +7 (+1 eff.) Rings can have magical properties. |
solipsist's voratun ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Wil Stun/Freeze immunity: +50% Life regen: +4.80 Mindpower: +15 (+4 eff.) Rings can have magical properties. |
stralite ring 'Coalbrawn'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Effects on melee hit: * 31% chance to corrode armour by 30% Damage when hit (Melee): 16 darkness / 8 acid Changes stats: +9 Str / +8 Con Changes resistances: +15% darkness / +18% acid Changes resistances penetration: +10% acid Changes damage: +12% darkness Rings can have magical properties. |
stralite ring of aether (+15%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +15% arcane Changes damage: +15% arcane Rings can have magical properties. |
voratun ring of fire (+40%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +40% fire Changes damage: +20% fire Rings can have magical properties. |
warrior's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Disarm immunity: +26% Pinning immunity: +25% Knockback immunity: +22% Maximum life: +28.00 Rings can have magical properties. |
wizard's stralite ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Mag Spell save: +12 (+3 eff.) Rings can have magical properties. |
wizard's voratun ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +10 Mag Spell save: +20 (+5 eff.) Stun/Freeze immunity: +46% Life regen: +4.20 Rings can have magical properties. |
Arcpassion (138% power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 139% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +14 acid Burst (radius 1) on hit: +12 lightning / +12 arcane When wielded/worn: Damage when hit (Melee): 20 lightning Changes resistances: +12% lightning Changes resistances penetration: +25% lightning Changes damage: +21% lightning Sharp, short and deadly. |
Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 65% Cun, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 22 power out of 40/40) : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 35.73 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Mandible of Ungolmor (150% power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 65% Cun, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 22 power out of 40/40) : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 35.73 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Shantiz the Stormblade (111% power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 111% Range: 1.3x Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (132% power, 8 apr)Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 132% Range: 1.3x Uses stats: 45% Cun, 5% Mag, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+3 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (129% power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Power: 129% Range: 1.3x Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+5 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
truestriking voratun dagger of amnesia (147% power, 9 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 147% Range: 1.3x Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +9% physical Sharp, short and deadly. |
Butcher (159% power, 12 apr)Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+5 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Corpathus (150% power, 12 apr)Requires: - Strength 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Critical mult.: +0.00% Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Elothra the MucknoonInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 20 nature / 12 lightning Changes stats: +4 Str / +5 Dex / +3 Wil / +4 Cun Changes resistances penetration: +10% lightning / +20% nature Physical save: +12 (+4 eff.) Spell save: +13 (+4 eff.) Mental save: +10 (+3 eff.) A belt that goes around your waist. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+5 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 5.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 53 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
hardened leather belt 'Harolach'Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Changes stats: +2 Cun / +4 Wil Changes resistances penetration: +25% acid Changes damage: +12% acid / +9% mind Maximum encumbrance: +40 Equilibrium when hit: +0.08 Mental crit. chance: +8% A belt that goes around your waist. |
Aircutter the cashmere cloak (11 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +11 (+3 eff.) Ranged Defense: +9 (+3 eff.) Effects on melee hit: * 31% chance to corrode armour by 30% Changes stats: +10 Str / +3 Con Changes resistances: +9% acid Changes resistances penetration: +10% lightning Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of drakeskin leather boots 'Phoenixmaim' (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Damage when hit (Melee): 4 mind Changes stats: +4 Str / +4 Mag / +4 Wil / +4 Con Changes resistances: +6% mind / +3% fire Changes resistances penetration: +20% arcane / +15% mind Changes damage: +9% mind / +9% fire Maximum encumbrance: +50 Physical save: +15 (+5 eff.) It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 22 turns. A pair of boots made of leather. |
pair of drakeskin leather boots 'Phoenixmaim' (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Damage when hit (Melee): 4 mind Changes stats: +4 Str / +4 Mag / +4 Wil / +4 Con Changes resistances: +6% mind / +3% fire Changes resistances penetration: +20% arcane / +15% mind Changes damage: +9% mind / +9% fire Maximum encumbrance: +50 Physical save: +15 (+5 eff.) It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 22 turns. A pair of boots made of leather. |
Hand of the World-Shaper (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% When used to modify unarmed attacks: Power: 149% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 10% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +7.0% Attack speed: 83% When this weapon hits: Earthen Missiles (15% chance level 5). Burst (radius 1) on hit: +50 gravity Burst (radius 2) on crit: +30 gravity pin It can be used to activate talent Earthquake (costing 27 power out of 30/30) : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 25.30 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Ruthless Grip (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 20 darkness / 20 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -20% When used to modify unarmed attacks: Power: 138% Range: 1.4x Uses stats: 40% Wil, 40% Str, 40% Dex, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% It can be used to activate talent Frost Grab (costing 18 power out of 30/30) : Effective talent level: 4.0 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns. The ice will also deal 27.45 cold damage. The damage and chance to slow will increase with your Spellpower. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. This item has been sent to the Item's Vault. |
Arcwild (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +1 Str / +1 Mag Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +10% lightning Grants telepathy: All Reduces incoming crit damage: 5.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Arcwild (0 def, 5 armour)Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +1 Str / +1 Mag Changes resistances: +15% lightning / +15% temporal Changes resistances penetration: +10% lightning Grants telepathy: All Reduces incoming crit damage: 5.00% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Void Quiver (0/0, 156% power, 30 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Power: 156% Range: 1.4x Uses stats: 70% Dex, 10% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.2% crit / acc Armour Penetration: +30 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (10% chance level 1). When this weapon hits: Dimensional Anchor (5% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
280 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
voratun pickaxe of Reknor (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +8% darkness / +8% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
XeridhetiraCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Fatigue: -18% Changes stats: +5 Str / +2 Dex / +4 Mag / +2 Con Reduces incoming crit damage: 15.00% Light radius: +7 Infravision radius: +3 See invisible: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
75 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
25 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
23 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 332.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Wind Worn Shot (25/25, 148% power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 149% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Airblight the voratun torque of kinetic psionic shield [power 143] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 45% chance to daze at end of turn Damage when hit (Melee): 31 mind / 28 lightning Changes resistances: +18% lightning Maximum wards: +3 physical / +5 mind / +5 darkness Changes resistances penetration: +15% lightning / +20% mind Talent granted: +1 Ward Critical mult.: +35.00% Mental save: +9 (+3 eff.) It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 143 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
Suntrial the voratun torque of kinetic psionic shield [power 129] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +3% light / +3% blight Maximum wards: +3 physical / +4 mind / +4 darkness Changes resistances penetration: +25% light Changes damage: +6% arcane Talent cooldown: Silence (-2 turns) Talents granted: +7 Silence +1 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 129 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. |
stralite torque of psychoportation [power 48] (27 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to teleport randomly (rad 48), putting all charms on cooldown for 27 turns. Torques are made by powerful psionics to store psionic powers. |
Mayuyathra the yew totem of thorny skin [power 50] (18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Mag / +6 Wil / +3 Cun Changes resistances: +15% mind Grants telepathy: Demon/Minor Demon/Major Light radius: +3 It can be used to harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 27 power out of 15/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
31 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Zeratul the Cornac Rogue level 31
77th Regrowth 123rd year of Ascendancy at 02:35 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Zeratul the Cornac Rogue level 15
42nd Dusk 122nd year of Ascendancy at 08:15 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Zeratul the Cornac Rogue level 39
67th Haze 123rd year of Ascendancy at 21:28 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Zeratul the Cornac Rogue level 40
72nd Haze 123rd year of Ascendancy at 21:55 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Zeratul the Cornac Rogue level 50
52nd Pyre 124th year of Ascendancy at 04:23 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Zeratul the Cornac Rogue level 38
64th Haze 123rd year of Ascendancy at 01:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Zeratul the Cornac Rogue level 32
15th Pyre 123rd year of Ascendancy at 00:46 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Zeratul the Cornac Rogue level 49
31st Regrowth 124th year of Ascendancy at 01:18 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Zeratul the Cornac Rogue level 37
60th Haze 123rd year of Ascendancy at 19:52 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Zeratul the Cornac Rogue level 49
5th Regrowth 124th year of Ascendancy at 10:27 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Zeratul the Cornac Rogue level 32
28th Pyre 123rd year of Ascendancy at 16:24 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Zeratul the Cornac Rogue level 19
70th Haze 122nd year of Ascendancy at 09:15 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Zeratul the Cornac Rogue level 32
29th Pyre 123rd year of Ascendancy at 08:08 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Zeratul the Cornac Rogue level 50
78th Pyre 124th year of Ascendancy at 07:54 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Zeratul the Cornac Rogue level 50
47th Regrowth 124th year of Ascendancy at 17:55 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Zeratul the Cornac Rogue level 15
42nd Dusk 122nd year of Ascendancy at 07:47 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Zeratul the Cornac Rogue level 42
73rd Haze 123rd year of Ascendancy at 05:26 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Zeratul the Cornac Rogue level 10
9th Mirth 122nd year of Ascendancy at 09:22 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Zeratul the Cornac Rogue level 20
71st Haze 122nd year of Ascendancy at 07:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Zeratul the Cornac Rogue level 30
67th Regrowth 123rd year of Ascendancy at 09:17 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Zeratul the Cornac Rogue level 40
72nd Haze 123rd year of Ascendancy at 14:00 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Zeratul the Cornac Rogue level 50
32nd Regrowth 124th year of Ascendancy at 07:35 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Zeratul the Cornac Rogue level 33
59th Pyre 123rd year of Ascendancy at 23:23 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Zeratul the Cornac Rogue level 50
75th Pyre 124th year of Ascendancy at 05:00 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Zeratul the Cornac Rogue level 50
32nd Regrowth 124th year of Ascendancy at 20:35 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Zeratul the Cornac Rogue level 19
25th Haze 122nd year of Ascendancy at 08:47 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Zeratul the Cornac Rogue level 25
34th Regrowth 123rd year of Ascendancy at 13:51 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Zeratul the Cornac Rogue level 36
58th Haze 123rd year of Ascendancy at 17:58 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Zeratul the Cornac Rogue level 37
60th Haze 123rd year of Ascendancy at 22:20 see stats
Slimefest (Exploration mode)
Have 100 walls on the sludgenest turn into hostile creatures.By Zeratul the Cornac Rogue level 34
72nd Pyre 123rd year of Ascendancy at 01:31 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Zeratul the Cornac Rogue level 19
69th Haze 122nd year of Ascendancy at 14:33 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Zeratul the Cornac Rogue level 7
79th Pyre 122nd year of Ascendancy at 07:28 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Zeratul the Cornac Rogue level 15
42nd Dusk 122nd year of Ascendancy at 08:15 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Zeratul the Cornac Rogue level 32
21st Pyre 123rd year of Ascendancy at 06:59 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Zeratul the Cornac Rogue level 10
1st Flare 122nd year of Ascendancy at 08:17 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Zeratul the Cornac Rogue level 50
62nd Regrowth 124th year of Ascendancy at 16:09 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Zeratul the Cornac Rogue level 32
21st Pyre 123rd year of Ascendancy at 12:07 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Zeratul the Cornac Rogue level 34
5th Dusk 123rd year of Ascendancy at 09:22 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Zeratul the Cornac Rogue level 20
77th Haze 122nd year of Ascendancy at 01:45 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Zeratul the Cornac Rogue level 30
68th Regrowth 123rd year of Ascendancy at 02:38 see stats
Log
Orc elite berserker receives 315 healing from Pride of the Orcs.
Zeratul hits Orc elite berserker for 0 arcane, 18 nature, 16 acid, 28 physical, 5 mind (68 total damage).
Orc elite berserker hits Zeratul for (31 parried) damage.
Orc elite berserker is lost in despair!
Orc elite berserker overcomes the gloom
Orc elite berserker roars with rage shaking off 1 mental debuffs!
Orc elite berserker slows down.
Orc elite berserker shrugs off the effect 'Deadly Poison'!
Zeratul hits Orc elite berserker for 121 physical, 5 acid, 10 mind, 52 mind, 52 darkness, 113 physical, 47 cold, 52 mind, 52 darkness (503 total damage).
Orc elite berserker starts to bleed.
Zeratul hits Orc elite berserker for 97 physical, 5 acid, 9 mind, 52 mind, 52 darkness, 108 physical, 47 cold, 52 mind, 52 darkness (474 total damage).
Orc elite berserker rearms.
Bleeding from Zeratul hits Orc elite berserker for 7 physical damage.
Orc elite berserker resists the mind attack!
Zeratul hits Orc elite berserker for 99 physical, 5 acid, 8 mind, 47 mind, 47 darkness, 116 physical, 43 cold, 24 mind, 47 darkness (437 total damage).
Orc elite berserker fumbles and fails to use Attack, injuring himself!
Fumble hits Orc elite berserker for 46 physical damage.
Talent Dual Strike is ready to use.
Talent Hidden Blades is ready to use.
Saving done.
Zeratul deactivates Crippling Poison.
Zeratul deactivates Numbing Poison.
Zeratul deactivates Lacerating Strikes.
Zeratul deactivates Apply Poison.
Zeratul deactivates Trained Reactions.

























































































































































