Kelll the level 1 Cornac Archmage by senteth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArchmage
Level / Exp1 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic15 (base 15)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life90/90
Mana115/115
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage7
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower18
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Archmage Tarelion casts Phase Door.
Cryomancer activates Uttercold.


Resting starts...

Archmage Tarelion casts Teleport.

Rested for 35 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: chat started).


Archmage Tarelion casts Phase Door.


Archmage Tarelion casts Phase Door.


Geomancer casts Earthen Missiles.

Kelll starts to bleed.

Geomancer's Earthen Missiles hits
Kelll for 61 physical, 11 physical (72 total damage).
Geomancer's Earthen Missiles hits
Kelll for 68 physical damage.
Kelll the level 1 cornac archmage was skewered to death by a geomancer on level 1 of Angolwen.
You have no more lives left.
Kelll is firmly planted in reality.

Kelll stops bleeding.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Geomancer's Earthen Missiles killed Kelll!

Saving done.

Saving game...