Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 10 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 19 (base 16) |
| Dexterity | 19 (base 12) |
| Constitution | 12 (base 12) |
| Magic | 28 (base 28) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 184/251 |
| Mana | 104/106 |
| Stamina | 127/127 |
| Healing Factor | 1.4 |
| Regeneration | 0.35 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 29 |
| Accuracy | 36 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 8.15 |
| Ranged Defense | 11.15 |
| Fatigue | 6 |
| Physical Save | 17.703835706932 |
| Spell Save | 15.404584393381 |
| Mental Save | 8.40837486861 |
Defense: Resistances
| Acid | + 21%(100%) |
| Lightning | + 23%(100%) |
| Cold | + 23%(100%) |
| All | + 12%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Effects
| talent | Reflective Skin |
Quests
Equipment
| Main armor | marauder's rough leather armour of the sky (5 def, 2 armour) marauder's rough leather armour of the sky (5 def, 2 armour)Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 Ranged Defense: +3 Fatigue: +6% Changes stats: +3 Str / +7 Dex Changes resistances: +13% lightning / +12% cold Physical save: +5 A suit of armour made of leather. |
| In main hand | Sparkwend the steel battleaxe (16-24 power, 2 apr) Sparkwend the steel battleaxe (16-24 power, 2 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage when this weapon hits: +9 darkness Damage against: +9% Humanoid When wielded/worn: Damage when the wearer hits(melee): 4 lightning Massive two-handed battleaxes. |
Inventory
Unerring Scalpel (15-19.5 power, 25 apr) Unerring Scalpel (15-19.5 power, 25 apr)Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5 Uses stats: 45% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +25 Physical crit. chance: +0.0% Attack speed: 100% Damage Shield penetration (this weapon only): +50% When wielded/worn: Accuracy: +20 This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its course on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is it stinks. |
Achievements
Log
Golem (servant of Alhimich-ka) casts Eye Beam.
Character control switched to golem (servant of Alhimich-ka).
golem (servant of Alhimich-ka) hits Alhimich-ka for (10 to ice), 15 physical (15 total damage).
golem (servant of Alhimich-ka) killed Alhimich-ka!
The Shade casts Rune: Manasurge.
The Shade starts to surge mana.
The shield around golem (servant of Alhimich-ka) crumbles.
The Shade casts Manathrust.
golem (servant of Alhimich-ka) reflects damage back to The Shade!
The Shade hits golem (servant of Alhimich-ka) for 79 arcane damage.
golem (servant of Alhimich-ka) hits The Shade for 23 arcane damage.
Talent Rune: Shielding is ready to use.
Talent Arcane Pull is ready to use.
There is a previous level here (press '' or right click to use).
You gain 2.85 gold from the transmogrification of Dairukath the quiver of elm arrows (12/12, 8-11.2 power, 5 apr).
You gain 1.00 gold from the transmogrification of iron plate armour (3 def, 7 armour).
You gain 0.10 gold from the transmogrification of linen wizard hat (1 def, 0 armour).
You gain 5.46 gold from the transmogrification of hateful mossy mindstar of sand (2.5-2.75 power, 12 apr, nature damage).
You gain 0.96 gold from the transmogrification of acidic iron mace (7-9.8 power, 2 apr).
You gain 1.49 gold from the transmogrification of iron greatmaul of erosion (10.5-15.75 power, 1 apr).
You gain 3.00 gold from the transmogrification of Treesweep (8-10.4 power, 6 apr).
You gain 0.05 gold from the transmogrification of copper amulet.
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
