Meama the level 7 Dwarf Wyrmic by meama

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 30)
Dexterity8 (base 10)
Constitution17 (base 11)
Magic8 (base 10)
Willpower22 (base 19)
Cunning10 (base 10)

Resources

Life270/270
Stamina148/148
Equilibrium0
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage39
Accuracy2
Crit Chance0%
APR6
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower19.4
Crit Chance1%
Speed1

Offense: Damage Bonus

Blight+4%
Mind+4%

Defense: Base

Armour (hardiness)22.4 (60%)
Defense5.3
Ranged Defense8.3
Fatigue25
Physical Save18.9
Spell Save10.5
Mental Save11.2

Defense: Resistances

Acid+ 4%( 70%)
Mind+ 5%( 70%)
Fire+ 10%( 70%)
Physical+ 1%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
4/5
0/5
0/5
0/5
Technique / Two-handed weapons1.10
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
4/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
4/5
0/5
0/5
0/5
Race / Dwarf1.00
0/5
0/5
0/5
0/5
Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5

Effects

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Meama the Dwarf Wyrmic level 4
20th Voratun 122nd year of Ascendancy at 04:23
see stats

Log

Meama hits Harmrre the halfling for 109 acid damage.
Meama killed Harmrre the halfling!

Meama picks up (a.):
flaming iron battleaxe of crippling (9.5-14.25 power, 1 apr).
Meama picks up (i.):
spiked rough leather armour of cold resistance (1 def, 2 armour).
Meama picks up (f.):
quick iron waraxe of rage (7.5-10.5 power, 2 apr).

Resting starts...

Meama stops regenerating health quickly.

Talent Acidic Spray is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Talent Infusion: Regeneration is ready to use.
Talent Bellowing Roar is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 1.45 gold from the transmogrification of
spiked rough leather armour of cold resistance (1 def, 2 armour).
You gain 0.76 gold from the transmogrification of
rough leather armour of cold resistance (1 def, 2 armour).
You gain 3.42 gold from the transmogrification of
nimble rough leather armour of fire resistance (1 def, 2 armour).
You gain 4.91 gold from the transmogrification of
quick iron waraxe of rage (7.5-10.5 power, 2 apr).
You gain 1.72 gold from the transmogrification of
nature's mossy mindstar of slime (3-3.3 power, 12 apr, nature damage).
You gain 4.94 gold from the transmogrification of
harmonious mossy mindstar of flames (2.5-2.75 power, 12 apr, nature damage).
You gain 2.31 gold from the transmogrification of
slime-covered iron greatsword of projection (12-19.2 power, 1 apr).
You gain 3.57 gold from the transmogrification of
iron dagger of nature (5-6.5 power, 5 apr).
You gain 1.69 gold from the transmogrification of
flaming iron battleaxe of crippling (9.5-14.25 power, 1 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.