Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.3 |
| Addons | Steamtech UI 1.0.5 Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Mindslayer |
| Level / Exp | 20 / 40% |
| Size | small |
| Lifes / Deaths | Killed by yaech mindslayer at level 1 on the 75th Pyre 122nd year of Ascendancy at 20:16 / 100Killed by yaech diver at level 5 on the 77th Pyre 122nd year of Ascendancy at 12:17 Killed by chitinous ritch at level 5 on the 3rd Mirth 122nd year of Ascendancy at 15:22 Killed by chitinous ritch at level 5 on the 3rd Mirth 122nd year of Ascendancy at 16:59 Killed by ritch impaler at level 5 on the 3rd Mirth 122nd year of Ascendancy at 17:39 Killed by chitinous ritch at level 5 on the 3rd Mirth 122nd year of Ascendancy at 19:14 Killed by ritch impaler at level 6 on the 4th Mirth 122nd year of Ascendancy at 21:08 Killed by chitinous ritch at level 6 on the 5th Mirth 122nd year of Ascendancy at 01:32 Killed by chitinous ritch at level 6 on the 5th Mirth 122nd year of Ascendancy at 06:29 Killed by Istrk at level 6 on the 5th Mirth 122nd year of Ascendancy at 07:14 Killed by Cyrowyn the ritch impaler at level 6 on the 5th Mirth 122nd year of Ascendancy at 11:01 Killed by Cyrowyn the ritch impaler at level 6 on the 5th Mirth 122nd year of Ascendancy at 12:29 Killed by chitinous ritch at level 6 on the 5th Mirth 122nd year of Ascendancy at 14:00 Killed by chitinous ritch at level 6 on the 5th Mirth 122nd year of Ascendancy at 15:51 Killed by chitinous ritch at level 6 on the 5th Mirth 122nd year of Ascendancy at 17:30 Killed by chitinous ritch at level 6 on the 5th Mirth 122nd year of Ascendancy at 18:36 Killed by chitinous ritch at level 7 on the 6th Mirth 122nd year of Ascendancy at 00:24 Killed by ritch flamespitter at level 7 on the 6th Mirth 122nd year of Ascendancy at 02:06 Killed by Ritch Great Hive Mother at level 7 on the 7th Mirth 122nd year of Ascendancy at 20:32 Killed by gladiator at level 9 on the 4th Flare 122nd year of Ascendancy at 02:58 Killed by spitting spider at level 10 on the 25th Dusk 122nd year of Ascendancy at 06:28 Killed by Bill the Stone Troll at level 11 on the 26th Dusk 122nd year of Ascendancy at 12:10 Killed by red crystal at level 12 on the 35th Dusk 122nd year of Ascendancy at 22:00 Killed by crimson crystal at level 13 on the 37th Dusk 122nd year of Ascendancy at 19:48 Killed by greater gwelgoroth at level 13 on the 43rd Dusk 122nd year of Ascendancy at 12:38 Killed by skeleton mage at level 13 on the 43rd Dusk 122nd year of Ascendancy at 13:15 Killed by orc corruptor at level 13 on the 43rd Dusk 122nd year of Ascendancy at 16:15 Killed by orc corruptor at level 13 on the 43rd Dusk 122nd year of Ascendancy at 16:37 Killed by orc corruptor at level 13 on the 43rd Dusk 122nd year of Ascendancy at 17:07 Killed by orc corruptor at level 13 on the 43rd Dusk 122nd year of Ascendancy at 17:32 Killed by ritch flamespitter at level 13 on the 61st Dusk 122nd year of Ascendancy at 13:34 Killed by Xyrarin the grey mold at level 14 on the 67th Dusk 122nd year of Ascendancy at 16:59 Killed by Osebda the thalore at level 14 on the 23rd Haze 122nd year of Ascendancy at 02:22 Killed by Ivivea the sandworm at level 15 on the 24th Haze 122nd year of Ascendancy at 17:54 Killed by Ivivea the sandworm at level 15 on the 24th Haze 122nd year of Ascendancy at 18:33 Killed by Ivivea the sandworm at level 15 on the 24th Haze 122nd year of Ascendancy at 19:07 Killed by Ivivea the sandworm at level 15 on the 24th Haze 122nd year of Ascendancy at 19:38 Killed by Ivivea the sandworm at level 15 on the 24th Haze 122nd year of Ascendancy at 22:38 Killed by Ivivea the sandworm at level 15 on the 25th Haze 122nd year of Ascendancy at 00:00 Killed by Ivivea the sandworm at level 15 on the 25th Haze 122nd year of Ascendancy at 01:21 Killed by Ivivea the sandworm at level 15 on the 25th Haze 122nd year of Ascendancy at 02:52 Killed by sand-drake at level 15 on the 28th Haze 122nd year of Ascendancy at 08:12 Killed by gigantic gravity worm at level 15 on the 28th Haze 122nd year of Ascendancy at 22:55 Killed by Sandworm Queen at level 16 on the 29th Haze 122nd year of Ascendancy at 06:22 Killed by Sandworm Queen at level 16 on the 29th Haze 122nd year of Ascendancy at 08:57 Killed by gigantic corrosive tunneler at level 16 on the 29th Haze 122nd year of Ascendancy at 10:37 Killed by Sandworm Queen at level 16 on the 29th Haze 122nd year of Ascendancy at 12:00 Killed by Sandworm Queen at level 16 on the 29th Haze 122nd year of Ascendancy at 13:35 Killed by gwelgoroth at level 16 on the 46th Haze 122nd year of Ascendancy at 08:58 Killed by gwelgoroth at level 16 on the 46th Haze 122nd year of Ascendancy at 09:36 Killed by bandit at level 16 on the 48th Haze 122nd year of Ascendancy at 03:21 Killed by Porawe the wolf at level 18 on the 51st Haze 122nd year of Ascendancy at 02:17 Killed by Celia at level 18 on the 58th Haze 122nd year of Ascendancy at 09:03 Killed by Celia at level 18 on the 58th Haze 122nd year of Ascendancy at 09:44 Killed by Celia at level 18 on the 58th Haze 122nd year of Ascendancy at 09:53 Killed by Celia at level 18 on the 58th Haze 122nd year of Ascendancy at 11:39 Killed by Celia at level 18 on the 58th Haze 122nd year of Ascendancy at 12:04 Killed by Nerenne the vampire at level 18 on the 58th Haze 122nd year of Ascendancy at 12:43 Killed by Nerenne the vampire at level 18 on the 58th Haze 122nd year of Ascendancy at 13:18 Killed by Porugann the lesser vampire at level 18 on the 58th Haze 122nd year of Ascendancy at 14:12 Killed by Nerenne the vampire at level 18 on the 58th Haze 122nd year of Ascendancy at 15:13 Killed by Celia at level 18 on the 58th Haze 122nd year of Ascendancy at 16:07 Killed by Layyriawe the skeleton warrior at level 18 on the 58th Haze 122nd year of Ascendancy at 17:00 Killed by Celia at level 18 on the 58th Haze 122nd year of Ascendancy at 17:51 Killed by Porugann the lesser vampire at level 18 on the 58th Haze 122nd year of Ascendancy at 18:51 Killed by Arussra the ghoul at level 18 on the 58th Haze 122nd year of Ascendancy at 20:48 Killed by Layyriawe the skeleton warrior at level 18 on the 58th Haze 122nd year of Ascendancy at 21:28 Killed by Layyriawe the skeleton warrior at level 18 on the 58th Haze 122nd year of Ascendancy at 22:10 Killed by Celia at level 18 on the 58th Haze 122nd year of Ascendancy at 23:36 Killed by Layyriawe the skeleton warrior at level 18 on the 59th Haze 122nd year of Ascendancy at 00:24 Killed by Celia at level 18 on the 59th Haze 122nd year of Ascendancy at 01:25 Killed by Celia at level 18 on the 59th Haze 122nd year of Ascendancy at 02:16 Killed by Celia at level 18 on the 59th Haze 122nd year of Ascendancy at 03:10 Killed by Layyriawe the skeleton warrior at level 18 on the 59th Haze 122nd year of Ascendancy at 04:19 Killed by Layyriawe the skeleton warrior at level 18 on the 59th Haze 122nd year of Ascendancy at 05:08 Killed by Celia at level 18 on the 59th Haze 122nd year of Ascendancy at 06:05 Killed by Layyriawe the skeleton warrior at level 18 on the 59th Haze 122nd year of Ascendancy at 07:21 Killed by Nerenne the vampire at level 18 on the 59th Haze 122nd year of Ascendancy at 08:20 Killed by slaver at level 18 on the 63rd Haze 122nd year of Ascendancy at 17:18 Killed by enthralled slave at level 18 on the 64th Haze 122nd year of Ascendancy at 14:13 Killed by skeleton warrior at level 18 on the 74th Haze 122nd year of Ascendancy at 08:36 Killed by Urkis, the High Tempest at level 19 on the 3rd Decay 122nd year of Ascendancy at 17:30 Killed by Urkis, the High Tempest at level 19 on the 3rd Decay 122nd year of Ascendancy at 18:16 Killed by Urkis, the High Tempest at level 19 on the 3rd Decay 122nd year of Ascendancy at 19:46 Killed by Urkis, the High Tempest at level 19 on the 3rd Decay 122nd year of Ascendancy at 20:25 Killed by Urkis, the High Tempest at level 19 on the 3rd Decay 122nd year of Ascendancy at 21:06 Killed by Urkis, the High Tempest at level 19 on the 3rd Decay 122nd year of Ascendancy at 21:51 Killed by Urkis, the High Tempest at level 19 on the 3rd Decay 122nd year of Ascendancy at 22:53 Killed by Urkis, the High Tempest at level 19 on the 4th Decay 122nd year of Ascendancy at 00:01 Killed by Liselle the temporal stalker at level 20 on the 4th Decay 122nd year of Ascendancy at 01:42 Killed by Liselle the temporal stalker at level 20 on the 4th Decay 122nd year of Ascendancy at 02:32 Killed by storm drake hatchling at level 20 on the 4th Decay 122nd year of Ascendancy at 03:44 Killed by Liselle the temporal stalker at level 20 on the 4th Decay 122nd year of Ascendancy at 05:33 Killed by Liselle the temporal stalker at level 20 on the 4th Decay 122nd year of Ascendancy at 09:25 Killed by Liselle the temporal stalker at level 20 on the 4th Decay 122nd year of Ascendancy at 10:06 Killed by Liselle the temporal stalker at level 20 on the 4th Decay 122nd year of Ascendancy at 10:51 Killed by Liselle the temporal stalker at level 20 on the 4th Decay 122nd year of Ascendancy at 14:17 Killed by Liselle the temporal stalker at level 20 on the 4th Decay 122nd year of Ascendancy at 14:55 Killed by Liselle the temporal stalker at level 20 on the 4th Decay 122nd year of Ascendancy at 15:36 Killed by snow giant boulder thrower at level 20 on the 4th Decay 122nd year of Ascendancy at 18:50 |
| Antimagic | Follower |
Primary Stats
| Strength | 25.594673032616 (base 21) |
| Dexterity | 18.063115355077 (base 10) |
| Constitution | 14 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 84 (base 48) |
| Cunning | 56 (base 33) |
Resources
| Life | 204/204 |
| Psi | 110/110 |
| Equilibrium | 18 |
| Healing Factor | 1.2 |
| Regeneration | 2.22 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 1 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 48 |
| Crit Chance | 21% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 56 |
| Accuracy | 48 |
| Crit Chance | 21% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57.142723388028 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +3% |
| Light | +6% |
| Mind | +18% |
| Nature | +5% |
| Physical | +5% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 22 (30%) |
| Defense | 21.911045187139 |
| Ranged Defense | 24.911045187139 |
| Fatigue | 0 |
| Physical Save | 28.429067780708 |
| Spell Save | 45.866666666667 |
| Mental Save | 50 |
Defense: Resistances
| Mind | + 10%( 70%) |
| Lightning | + 24%( 70%) |
| Fire | + 13%( 70%) |
| Nature | + 20%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 30%( 70%) |
| Cold | + 18%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 71% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 35% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 418 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 27% for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Psionic / Focus | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Projection | 1.50 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mental discipline | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Conduit |
| talent | Augmentation |
| talent | Kinetic Shield |
| talent | Kinetic Aura |
| talent | Psiblades |
| talent | Beyond the Flesh |
| talent | Charged Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed skeleton mage skull. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| Psionic focus | Aerewen the thorny mindstar (7-7.7 power, 43 apr, mind damage) Aerewen the thorny mindstar (7-7.7 power, 43 apr, mind damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.0 - 7.7 Uses stats: 72% Wil, 36% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +43 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Con / +2 Mag Changes resistances: +4% blight Changes damage: +5% nature Allows you to breathe in: water Disease immunity: +15% Mindpower: +5 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Light source | Blastvice BlastviceInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes resistances: +9% lightning / +6% blight Changes damage: +8% mind / +3% lightning Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Belyregostir the elven-silk wizard hat (3 def, 0 armour) Belyregostir the elven-silk wizard hat (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +10 Wil Damage when the wearer hits(melee): 2 acid Changes resistances: +10% mind Changes damage: +10% mind Physical save: +23 Mental save: +16 Psi each turn: +0.21 Maximum psi: +36.00 Spell crit. chance: +4% Mindpower: +8 Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
| On feet | miner's pair of iron boots of uncanny dodging (2 def, 7 armour) miner's pair of iron boots of uncanny dodging (2 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Defense: +2 Ranged Defense: +2 Fatigue: +2% Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | supercharged ash totem of thorny skin [power 34] (29 cooldown) supercharged ash totem of thorny skin [power 34] (29 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 6 turns increasing armour by 34 and armour hardiness by 40%, placing all other charms into a 29 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring 'Ulelathagrim' copper ring 'Ulelathagrim'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Damage when the wearer hits(melee): 4 acid Changes resistances penetration: +5% acid Mental save: +6 Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 35 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | gold amulet 'Gleamdash' gold amulet 'Gleamdash'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +6 Physical crit. chance: +4.0% Fatigue: -6% Changes stats: +5 Dex / +5 Cun / +3 Con Changes resistances: +5% arcane / +3% fire / +15% lightning Changes damage: +6% light Critical mult.: +16.00% Spell save: +6 Stun/Freeze immunity: +25% Life regen: +0.60 Stamina each turn: +0.60 Movement speed: +10% Amulets can have magical properties. |
| In main hand | Blazebile the vined mindstar (5.5-6.05 power, 34 apr, nature damage) Blazebile the vined mindstar (5.5-6.05 power, 34 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 65% Wil, 28% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +34 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 10% fire When wielded/worn: Damage when the wearer hits(melee): 4 fire Mindpower: +9 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.0 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 59.42 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| In off hand | radiant vined mindstar (5.5-6.05 power, 34 apr, mind damage) radiant vined mindstar (5.5-6.05 power, 34 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 65% Wil, 28% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +34 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +3 light When wielded/worn: Mindpower: +7 Mental crit. chance: +3% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Faliromizor (2 def, 7 armour) Faliromizor (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +2 Cun Changes resistances: +18% cold See invisible: +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Nature's Blessing (8 def, 6 armour) Nature's Blessing (8 def, 6 armour)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 Ranged Defense: +4 Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +38 Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
Inventory
This item will automatically be transmogrified when you leave the level. stabilizing gold amulet of dexterity (+4)stabilizing gold amulet of dexterity (+4) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Dex Changes resistances: +13% temporal Pinning immunity: +29% Knockback immunity: +22% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing steel longsword of massacre (18.5-25.9 power, 3 apr)arcing steel longsword of massacre (18.5-25.9 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +10 lightning Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thought-forged steel longsword of erosion (14-19.6 power, 3 apr)thought-forged steel longsword of erosion (14-19.6 power, 3 apr) Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +7 nature / +8 mind / +7 temporal Damage conversion: 26% mind When wielded/worn: Changes stats: +2 Wil Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage)vined mindstar of balance (5.5-6.05 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical save: +4 Spell save: +3 Mental save: +3 Equilibrium when hit: +0.50 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mighty hardened leather sling of naturemighty hardened leather sling of nature Requires: - Dexterity 24 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +8 Damage when this weapon hits(ranged): +6 nature When wielded/worn: Physical power: +7 Changes stats: +2 Str Changes resistances: +3% all Changes resistances penetration: +9% nature Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. ash magestaff of fate (15-18 power, 3 apr, lightning damage)ash magestaff of fate (15-18 power, 3 apr, lightning damage) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +8 Spell save: +5 Mental save: +7 Spellpower: +6 Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. cruel ash magestaff of illumination (15-18 power, 3 apr, cold damage)cruel ash magestaff of illumination (15-18 power, 3 apr, cold damage) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Defense: +6 Damage when the wearer hits(melee): 9 blinding light Changes damage: +15% cold Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +6 Spell crit. chance: +2% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 28.94 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. DaypunishDaypunish Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +8 Defense: +7 Damage when the wearer hits(melee): 4 light Changes resistances: +6% light Changes damage: +9% light Physical save: +16 A belt that goes around your waist. |
spellwoven cashmere robe of protection (4 def, 3 armour) spellwoven cashmere robe of protection (4 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +3 Defense: +4 Physical save: +18 Spell save: +17 Spellpower: +2 Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of darkness (+16%) (0 def, 0 armour) woollen robe of darkness (+16%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% darkness Changes damage: +11% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. hardened leather armour (3 def, 6 armour)hardened leather armour (3 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. troll-hide cured leather armour (2 def, 4 armour)troll-hide cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +5.30 A suit of armour made of leather. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Hurodar [power 75] (20 cooldown)Hurodar [power 75] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Changes resistances penetration: +5% mind Psi per kill: +1.00 See invisible: +3 Heals friendly targets nearby when you use a nature summon: +30 It can be used to setup a psionic shield, reducing all fire and cold damage by 75 for 6 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 5 hate. Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Istrk the Yeek Mindslayer level 13
43rd Dusk 122nd year of Ascendancy at 18:12 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Istrk the Yeek Mindslayer level 13
52nd Dusk 122nd year of Ascendancy at 21:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Istrk the Yeek Mindslayer level 18
73rd Haze 122nd year of Ascendancy at 13:13 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Istrk the Yeek Mindslayer level 19
4th Decay 122nd year of Ascendancy at 01:01 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Istrk the Yeek Mindslayer level 10
8th Flare 122nd year of Ascendancy at 14:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Istrk the Yeek Mindslayer level 20
4th Decay 122nd year of Ascendancy at 01:01 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Istrk the Yeek Mindslayer level 19
3rd Decay 122nd year of Ascendancy at 21:01 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Istrk the Yeek Mindslayer level 6
5th Mirth 122nd year of Ascendancy at 01:30 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Istrk the Yeek Mindslayer level 9
4th Flare 122nd year of Ascendancy at 04:53 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Istrk the Yeek Mindslayer level 18
65th Haze 122nd year of Ascendancy at 13:03 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Istrk the Yeek Mindslayer level 18
64th Haze 122nd year of Ascendancy at 23:29 see stats
Log
The powerful kinetic shield around Istrk crumbles.
Talent Charged Shield is ready to use.
Talent Kinetic Shield is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).
Istrk activates Beyond the Flesh.
Istrk activates Thermal Aura.
Istrk activates Charged Aura.
Istrk activates Conduit.
Istrk deactivates Charged Aura.
The aura dissipates without producing a spike.
Istrk deactivates Thermal Aura.
The aura dissipates without producing a spike.
Istrk activates Kinetic Aura.
Istrk activates Kinetic Shield.
Istrk activates Charged Shield.
Istrk activates Psiblades.
Istrk activates Augmentation.
Ran for 2 turns (stop reason: interesting character).
There is a Long road to the Tempest Peak here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
