Dryrmic the level 12 Draconian Wyrmic by iasov

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsOpt-in Adventurers Parties 1.0.4
Werebeast Class 1.0.4
Talent Point Planner 1.0.4
Rest Tweaks (Rechargeables, Auto-use and More!) 1.0.4
Misc objects Addon 1.0.4
Adjustable Exp 1.0.4
Draconians 1.0.4
Equipment Tweaks 1.0.4
Tier-1 Short Circuit Option 1.0.4
Utility Supplies 1.0.4
Inventory Sort Order 1.0.4
Extra Dungeons 1.0.4
Druid Class 1.0.4
Items Vault 1.0.3
Starting prodigy 1.0.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDraconian
ClassWyrmic
Level / Exp12 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 30)
Dexterity22 (base 13)
Constitution19 (base 12)
Magic12 (base 10)
Willpower42 (base 30)
Cunning24 (base 10)

Resources

Life382/382
Stamina213/213
Equilibrium45
Healing Factor1.11
Regeneration1.7205

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+115%

Vision

Sight10
Lite3

Offense: Mainhand

Damage62
Accuracy38
Crit Chance9%
APR25
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower30.5
Crit Chance5%
Speed1

Offense: Damage Bonus

Lightning+2%
Fire+2%
Acid+2%
Blight+4%
Physical+2%
Cold+27%
All0%

Defense: Base

Armour (hardiness)39.166030914164 (60%)
Defense8.2
Ranged Defense8.2
Fatigue22
Physical Save27.5
Spell Save20.95
Mental Save31.05

Defense: Resistances

Acid+ 12%( 70%)
Lightning+ 9%( 70%)
Nature+ 10%( 70%)
Temporal+ 5%( 70%)
Fire+ 9%( 70%)
Physical+ 2%( 70%)
Cold+ 64%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Cold drake aspect1.30
2/5
2/5
0/5
0/5
Technique / Two-handed weapons1.10
1/5
1/5
1/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
3/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
5/5
1/5
2/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Fungus1.10
1/5
1/5
1/5
0/5
Race / Draconian1.30
1/5
4/5
Technique / Combat training1.00
0/5
3/5
2/5
3/5
0/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent

Quests

active
done
failed
done
active
active
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Dryrmic the Draconian Wyrmic level 9
11st Dusk 122nd year of Ascendancy at 01:48
see stats
Level 10 Got a character to level 10.
By Dryrmic the Draconian Wyrmic level 10
16th Haze 122nd year of Ascendancy at 04:18
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Dryrmic the Draconian Wyrmic level 8
4th Flare 122nd year of Ascendancy at 01:08
see stats
The Arena Unlocked Arena mode.
By Dryrmic the Draconian Wyrmic level 6
79th Pyre 122nd year of Ascendancy at 12:03
see stats

Log

Talent Death Dance is ready to use.
Talent Prismatic Slash is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Warshout is ready to use.
Rested for 68 turns (stop reason: all resources and life at maximum).


Dryrmic picks up (i.):
steel mace of crippling (13-18.2 power, 3 apr).
Dryrmic picks up (r.):
corrosive steel shield (6 def, 2 armour, 15.5 dam, 41.5 block).
Dryrmic picks up (p.):
enlightening steel mail armour of Eyal (2 def, 6 armour).
Dryrmic picks up (l.):
earthen ash shortstaff (11-13.2 power, 2 apr, cold damage).

Dryrmic wears(replacing):
enlightening steel mail armour of Eyal (2 def, 6 armour).

Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).


You gain 4.50 gold from the transmogrification of
corrosive steel shield (6 def, 2 armour, 15.5 dam, 41.5 block).
You gain 1.61 gold from the transmogrification of
spiked cured leather armour of cold resistance (2 def, 4 armour).
You gain 1.35 gold from the transmogrification of
spellwoven woollen robe of light (+18%) (0 def, 0 armour).
You gain 1.72 gold from the transmogrification of
shimmering woollen robe of protection (3 def, 2 armour).
You gain 1.90 gold from the transmogrification of
earthen ash shortstaff (11-13.2 power, 2 apr, cold damage).
You gain 3.89 gold from the transmogrification of
ash shortstaff of war (16-19.2 power, 2 apr, cold damage).
You gain 1.94 gold from the transmogrification of
potent elm magestaff of fate (12-14.4 power, 2 apr, fire damage).
You gain 1.11 gold from the transmogrification of
steel mace of crippling (13-18.2 power, 3 apr).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.