Return the level 8 Cornac Mindslayer by japa11

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassMindslayer
Level / Exp8 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14.808255483956 (base 12)
Dexterity13.808255483956 (base 10)
Constitution16 (base 12)
Magic11 (base 10)
Willpower25 (base 20)
Cunning28 (base 20)

Resources

Life245/245
Psi75/75
Healing Factor1
Regeneration2.45

Speed

Mental0%
Attack0%
Movement+22.783646509902%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy27
Crit Chance9%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance8%
Speed1

Offense: Mind

Mindpower25.35
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense13.332889419385
Ranged Defense13.332889419385
Fatigue0
Physical Save17.657889419385
Spell Save18.475
Mental Save19.425

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Silence Resistance22%
Poison Resistance20%
Knockback Resistance0%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Psionic / Absorption1.30
1/5
0/5
0/5
0/5
Psionic / Augmented striking1.30
0/5
0/5
0/5
0/5
Psionic / Voracity1.30
1/5
1/5
0/5
0/5
Psionic / Focus1.30
3/5
1/5
0/5
0/5
Psionic / Projection1.30
1/5
0/5
0/5
0/5
Psionic / Psi-fighting1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
1/5
0/5
0/5
Psionic / Augmented mobility1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
active
done

Equipment

Psionic focus
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Cloak
Main armor

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: didn't move).

Ran for 1 turns (stop reason: didn't move).

Ran for 1 turns (stop reason: didn't move).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 46 turns (stop reason: at exit).