











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Reaver |
| Level / Exp | 20 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by Ivithra the large brown snake at level 16 on the 59th Dusk 122nd year of Ascendancy at 04:55 / 2Killed by Xynn the giant spider at level 20 on the 77th Dusk 122nd year of Ascendancy at 01:02 |
Primary Stats
| Strength | 44 (base 40) |
| Dexterity | 19 (base 11) |
| Constitution | 16 (base 10) |
| Magic | 54 (base 48) |
| Willpower | 26 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -163/444 |
| Steam | 0/100 |
| Vim | 66/294 |
| Healing Factor | 1.2145771506546 |
| Regeneration | 5.1619528902819 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 50 |
| Crit Chance | 5% |
| APR | 11 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 50 |
| Crit Chance | 4% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Blight | +3% |
| Physical | +6% |
| Cold | +6% |
| All | 0% |
| Darkness | +3% |
| Light | +9% |
| Fire | +7% |
| Nature | +11% |
Offense: Damage Penetration
| Lightning | +12% |
| Acid | +27% |
| Light | +12% |
| Darkness | +27% |
| Cold | +17% |
| Physical | +12% |
| Fire | +15% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 29.883307766991 (81.151787968034%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 18 |
| Physical Save | 34 |
| Spell Save | 24 |
| Mental Save | 13 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 8%( 70%) |
| Cold | + 37%( 70%) |
| All | 0%( 70%) |
| Darkness | + 20%( 70%) |
| Light | + 11%( 70%) |
| Temporal | + 3%( 70%) |
| Lightning | + 17%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 14%( 70%) |
Defense: Immunities
| Silence Resistance | 20% |
| Disarm Resistance | 0% |
| Bleed Resistance | 10% |
| Knockback Resistance | 10% |
| Stun Resistance | 22% |
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 18% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 151 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Chalatir the Flashwar (0 def, 3 armour)3.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Con +2 Wil dps ---------- Mind.pwr +4 (+2 eff.) Res.pen +5% physical ----- def ----- Armour +3 Fatigue +2% Resists +3% acid Crit.dmg- 15.00% Phys.save +3 (+2 eff.) Blind- +10% ---------- misc Light +1 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Borolatharek the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical Apr +1 On Hit (Melee): * 20% chance to slow global speed by 47% * 20 arcane resource burn ----- def ----- Resists +9% darkness Phys.save +7 (+4 eff.) Heal.mod +16% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Tarim the Scabquick (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str +4 Dex +2 Con dps ---------- Dmg.mod +6% nature ----- def ----- Armour +4 Fatigue +4% Resists +8% acid +6% fire +8% lightning +8% cold ---------- misc Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Jetonslaught (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 8 blight 7 nature Dmg.mod +3% blight +5% nature +3% darkness Acc +14 (+5 eff.) ----- def ----- Armour +2 Resists +5% blight +14% nature Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eclipsestalker the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +20% darkness Melee Ret 2 darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +3% fire +3% temporal +3% blight Max.HP +20.00 ---------- misc Max.stam +16.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Tundraglory the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% light +6% cold Res.pen +10% cold ----- def ----- Resists +6% cold HP.reg +2.00 Stun/Frz- +22% ---------- misc Light +1 Rings make your fingers look great! |
| On fingers | steel agate ring0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +1 Str +1 Dex +6 Mag +6 Wil +1 Cun +1 Con dps ---------- Spell.pwr +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 193 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
| In main hand | dwarven-steel longsword 'Boltwill' (24-33 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Psionic Power 23.5 - 32.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 mind +8 nature +8 fire On Crit.r2 +12 lightning On Hit: * 19% chance to reduce all saves and defense by 21 While equipped: Stats +3 Cun +3 Wil dps ---------- Res.pen +5% lightning Melee Ret 4 fire ----- def ----- Resists +9% lightning Sharp, long, and deadly. |
| Around waist | hardened leather belt 'Glintmaster'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +6% light Res.pen +20% acid ----- def ----- Resists +9% acid +9% cold Max.HP +43.00 ---------- misc Light +3 A belt that goes around your waist. |
| In off hand | steel longsword 'Rotcast' (13-18 power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 13.0 - 18.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +8 nature On Hit.r1 +6 fire On Hit: * Create an explosion dealing 69 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +7% fire Res.pen +7% all +8% fire Acc +7 (+2 eff.) Apr +6 ----- def ----- Silence- +20% Knockbk- +10% Sharp, long, and deadly. |
| Cloak | linen cloak 'Flashpulverizer' (6 def, 2 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% light ----- def ----- Armour +2 Defense +6 (+6 eff.) Resists +9% cold Phys.save +18 (+8 eff.) Cut- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel mail armour 'Hettirak' (2 def, 8 armour)14.0 T2 heavy armor [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +10 (+5 eff.) ----- def ----- Armour +8 Defense +2 (+2 eff.) Fatigue +12% Resists +5% acid +11% light +18% fire +5% cold +11% darkness ---------- misc Breathe water A suit of armour made of mail. |
Inventory
medical injector implant of the wizard (efficiency 118% / cooldown 72%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 118% efficiency and cooldown mod of 72%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
shielding rune of the wizard (absorb 361; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 361 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's steel ring of tenacity0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +7 (+7 eff.) Max.HP +23.00 Disarm- +27% Pinning- +20% Knockbk- +28% Rings make your fingers look great! |
Goreriver the iron greatsword (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 13.5 - 21.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit.r2 +4 light On Hit: * 10% chance to slow global speed by 47% While equipped: dps ---------- Dmg.mod +18% light Acc +9 (+3 eff.) Melee Ret 10 nature ----- def ----- Defense +9 (+7 eff.) Resists +6% light Disarm- +32% Massive two-handed swords. |
Emigavena the Blindire (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Rare] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% lightning +13% fire +8% cold ----- def ----- Defense +10 (+8 eff.) Resists +18% fire Crit.dmg- 10.00% Blind- +20% ---------- misc Light +2 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling 'Gloomtrail'4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +20 darkness On Hit: * 10% chance to slow global speed by 47% While equipped: dps ---------- Phys.crit +3.0% Res.pen +15% mind Acc +10 (+3 eff.) Melee Ret 4 darkness ----- def ----- Resists +6% light ---------- misc Max.psi +20.00 Slings are used to hurl stones or metal shots at your foes. |
ash magestaff 'Glowknave' (15-18 power, 3 apr, cold element)5.0 T2 staff 1H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Cun dps ---------- Phys.crit +6.0% Spell.crit +5% Phys.pwr +8 (+3 eff.) Spell.pwr +13 (+4 eff.) Dmg.mod +3% light +15% cold Acc +7 (+2 eff.) ----- def ----- Resists +3% nature Spell.save +6 (+3 eff.) Pinning- +20% Knockbk- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
truestriking steel waraxe of daylight (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane/Master Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 light Against +5% Undead While equipped: dps ---------- Res.pen +7% physical Acc +9 (+3 eff.) Apr +6 One-handed war axes. |
focusing woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego] Psionic While equipped: Stats +5 Mag +5 Wil ----- def ----- Resists +9% all ---------- misc Mana/turn +0.12 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots 'Tarriregochik' (0 def, 4 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +2 Mag dps ---------- Spell.crit +2% Mind.crit +2% Melee Ret 10 mind ----- def ----- Armour +4 Fatigue -3% Phys.save +8 (+4 eff.) ---------- misc Max.enc +23 Equi/ret +0.08 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
cured leather armour (6 def, 4 armour)9.0 T2 light armor [Normal] While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% A suit of armour made of leather. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
219 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
powerful yew totem of healing [power 230] (15 cooldown)2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 15 cooldown 100% to increase all damage by 16% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Cornu the Cornac Reaver level 10
1st Mirth 122nd year of Ascendancy at 16:52 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Cornu the Cornac Reaver level 20
71st Dusk 122nd year of Ascendancy at 10:45 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Cornu the Cornac Reaver level 16
59th Dusk 122nd year of Ascendancy at 04:55 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Cornu the Cornac Reaver level 10
2nd Mirth 122nd year of Ascendancy at 07:10 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Cornu the Cornac Reaver level 10
7th Mirth 122nd year of Ascendancy at 07:55 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Cornu the Cornac Reaver level 17
59th Dusk 122nd year of Ascendancy at 06:36 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Cornu the Cornac Reaver level 16
59th Dusk 122nd year of Ascendancy at 04:55 see stats
Log
Xynn the giant spider deactivates Chant of Fortress.
Cornu casts Drain.
Ruin hits Cornu for 4 healing, 4 healing (0 total damage) [7 healing].
Bone Spike hits Xynn the giant spider for 11 physical damage.
Cornu hits Xynn the giant spider for 62 blight, 12 blight, 4 nature, 3 mind, 5 fire, 22 arcane, 5 blight, 4 nature, 7 blight, 8 blight, 4 nature, 22 arcane, 5 blight, 4 nature, 7 blight, 4 fire, 48 fire (225 total damage).
Xynn the giant spider casts Absorption Strike.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 75.
The powerful blow energizes Cornu reducing their cooldowns!
Cornu's spell attains critical power!
Cornu is drained from light!
Carrion worm mass is drained from light!
Carrion worm mass is drained from light!
Cornu receives 12 healing from Blood Splash.
Xynn the giant spider hits Cornu for 225 physical, 32 light (256 total damage).
Melee retaliation hits Xynn the giant spider for 2 fire, 1 darkness (4 total damage).
Cornu receives 15 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Xynn the giant spider for 40 blight damage.
Cornu is no longer harassed.
Talent Infusion: Regeneration is ready to use.
Lightburn from Xynn the giant spider hits Cornu for 15 light damage.
Acid Splash from Cornu hits Xynn the giant spider for 7 acid damage.
Weakness Disease from Cornu hits Xynn the giant spider for 11 blight damage.
Xynn the giant spider casts Wave of Power.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 76.
The powerful blow energizes Cornu reducing their cooldowns!
Cornu is no longer being stalked by Xynn the giant spider.
Melee retaliation hits Xynn the giant spider for 4 fire, 2 darkness (5 total damage).
Xynn the giant spider hits Cornu for 227 physical damage.
Cornu the level 20 cornac reaver was chopped into tiny pieces to death by Xynn the giant spider on level 1 of The Maze.





























































































