Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Archer |
| Level / Exp | 50 / 634% |
| Size | small |
| Lifes / Deaths | Killed by sandworm destroyer at level 12 on the 56th Dusk 122nd year of Ascendancy at 19:23 / 73Killed by Emadanne the white ooze at level 18 on the 9th Haze 122nd year of Ascendancy at 15:19 Killed by Poronne the Guardian at level 20 on the 34th Haze 122nd year of Ascendancy at 18:07 Killed by Poronne the Guardian at level 20 on the 35th Haze 122nd year of Ascendancy at 05:25 Killed by Poronne the Guardian at level 20 on the 35th Haze 122nd year of Ascendancy at 07:12 Killed by Rat Lich at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 19:26 Killed by Grand Corruptor at level 22 on the 2nd Allure 123rd year of Ascendancy at 10:19 Killed by elven corruptor at level 22 on the 2nd Allure 123rd year of Ascendancy at 13:51 Killed by elven corruptor at level 22 on the 2nd Allure 123rd year of Ascendancy at 16:57 Killed by Grand Corruptor at level 22 on the 2nd Allure 123rd year of Ascendancy at 22:49 Killed by Aerorin the skeleton mage at level 23 on the 6th Allure 123rd year of Ascendancy at 15:46 Killed by elven blood mage at level 24 on the 1st Regrowth 123rd year of Ascendancy at 18:19 Killed by elven corruptor at level 24 on the 1st Regrowth 123rd year of Ascendancy at 20:20 Killed by Urkis, the High Tempest at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 17:16 Killed by Urkis, the High Tempest at level 25 on the 23rd Regrowth 123rd year of Ascendancy at 20:35 Killed by Bayraar the human at level 26 on the 36th Regrowth 123rd year of Ascendancy at 05:48 Killed by skeleton master archer at level 26 on the 54th Regrowth 123rd year of Ascendancy at 02:42 Killed by skeleton master archer at level 26 on the 54th Regrowth 123rd year of Ascendancy at 04:06 Killed by Glabeth the rattlesnake at level 26 on the 54th Regrowth 123rd year of Ascendancy at 14:03 Killed by Glabeth the rattlesnake at level 26 on the 54th Regrowth 123rd year of Ascendancy at 18:01 Killed by skeleton warrior at level 26 on the 56th Regrowth 123rd year of Ascendancy at 13:09 Killed by animated mummy wrappings at level 26 on the 56th Regrowth 123rd year of Ascendancy at 20:49 Killed by Greater Mummy Lord at level 27 on the 58th Regrowth 123rd year of Ascendancy at 13:25 Killed by Golbug the Destroyer at level 31 on the 51st Pyre 123rd year of Ascendancy at 16:57 Killed by orc cryomancer at level 33 on the 42nd Dusk 123rd year of Ascendancy at 12:37 Killed by orc elite berserker at level 34 on the 66th Dusk 123rd year of Ascendancy at 18:38 Killed by Tiny Archer at level 36 on the 71st Dusk 123rd year of Ascendancy at 04:04 Killed by orc master assassin at level 37 on the 5th Haze 123rd year of Ascendancy at 12:03 Killed by Tiny Archer at level 38 on the 30th Haze 123rd year of Ascendancy at 20:36 Killed by Tiny Archer at level 38 on the 30th Haze 123rd year of Ascendancy at 23:31 Killed by Tiny Archer at level 38 on the 31st Haze 123rd year of Ascendancy at 04:30 Killed by Tiny Archer at level 38 on the 31st Haze 123rd year of Ascendancy at 07:20 Killed by Tiny Archer at level 38 on the 31st Haze 123rd year of Ascendancy at 10:11 Killed by Tiny Archer at level 38 on the 31st Haze 123rd year of Ascendancy at 12:38 Killed by Tiny Archer at level 38 on the 31st Haze 123rd year of Ascendancy at 15:06 Killed by Tiny Archer at level 38 on the 31st Haze 123rd year of Ascendancy at 17:46 Killed by multi-hued drake at level 39 on the 35th Haze 123rd year of Ascendancy at 04:14 Killed by orc high cryomancer at level 39 on the 35th Haze 123rd year of Ascendancy at 06:30 Killed by overpowered greater multi-hued wyrm at level 39 on the 35th Haze 123rd year of Ascendancy at 09:08 Killed by overpowered greater multi-hued wyrm at level 39 on the 35th Haze 123rd year of Ascendancy at 22:45 Killed by overpowered greater multi-hued wyrm at level 39 on the 36th Haze 123rd year of Ascendancy at 01:04 Killed by overpowered greater multi-hued wyrm at level 40 on the 36th Haze 123rd year of Ascendancy at 02:41 Killed by overpowered greater multi-hued wyrm at level 40 on the 36th Haze 123rd year of Ascendancy at 07:19 Killed by overpowered greater multi-hued wyrm at level 40 on the 36th Haze 123rd year of Ascendancy at 13:09 Killed by overpowered greater multi-hued wyrm at level 40 on the 36th Haze 123rd year of Ascendancy at 16:05 Killed by multi-hued drake at level 40 on the 36th Haze 123rd year of Ascendancy at 19:39 Killed by overpowered greater multi-hued wyrm at level 40 on the 36th Haze 123rd year of Ascendancy at 21:50 Killed by overpowered greater multi-hued wyrm at level 40 on the 37th Haze 123rd year of Ascendancy at 02:03 Killed by overpowered greater multi-hued wyrm at level 40 on the 37th Haze 123rd year of Ascendancy at 09:08 Killed by overpowered greater multi-hued wyrm at level 40 on the 37th Haze 123rd year of Ascendancy at 11:07 Killed by overpowered greater multi-hued wyrm at level 40 on the 37th Haze 123rd year of Ascendancy at 12:32 Killed by orc high cryomancer at level 40 on the 39th Haze 123rd year of Ascendancy at 17:40 Killed by nightmare horror at level 41 on the 42nd Haze 123rd year of Ascendancy at 19:57 Killed by orc corruptor at level 41 on the 52nd Haze 123rd year of Ascendancy at 00:22 Killed by orc necromancer at level 41 on the 53rd Haze 123rd year of Ascendancy at 09:33 Killed by orc necromancer at level 41 on the 54th Haze 123rd year of Ascendancy at 11:17 Killed by Voruma the orc master wyrmic at level 42 on the 58th Haze 123rd year of Ascendancy at 08:55 Killed by Gorbat, Supreme Wyrmic of the Pride at level 43 on the 61st Haze 123rd year of Ascendancy at 12:46 Killed by Poloth the skeleton warrior at level 43 on the 8th Decay 123rd year of Ascendancy at 20:03 Killed by Vaprakxap the dĂșathedlen at level 46 on the 47th Pyre 124th year of Ascendancy at 01:41 Killed by Tiny Archer at level 47 on the 50th Pyre 124th year of Ascendancy at 23:55 Killed by Fallen Sun Paladin Aeryn at level 48 on the 58th Pyre 124th year of Ascendancy at 08:41 Killed by Silemira the orc master wyrmic at level 48 on the 58th Pyre 124th year of Ascendancy at 15:09 Killed by Elandar at level 48 on the 59th Pyre 124th year of Ascendancy at 14:02 Killed by Elandar at level 49 on the 60th Pyre 124th year of Ascendancy at 02:03 Killed by Elandar at level 49 on the 60th Pyre 124th year of Ascendancy at 06:25 Killed by Elandar at level 49 on the 60th Pyre 124th year of Ascendancy at 11:03 Killed by Elandar at level 49 on the 60th Pyre 124th year of Ascendancy at 17:00 Killed by Argoniel at level 49 on the 60th Pyre 124th year of Ascendancy at 22:39 Killed by Elandar at level 49 on the 61st Pyre 124th year of Ascendancy at 09:00 Killed by Elandar at level 49 on the 62nd Pyre 124th year of Ascendancy at 10:31 Killed by Argoniel at level 49 on the 62nd Pyre 124th year of Ascendancy at 14:34 Killed by Tiny Archer at level 50 on the 63rd Pyre 124th year of Ascendancy at 04:28 |
Primary Stats
| Strength | 110 (base 56) |
| Dexterity | 103 (base 60) |
| Constitution | 82 (base 45) |
| Magic | 36 (base 10) |
| Willpower | 53 (base 20) |
| Cunning | 85 (base 28) |
Resources
| Life | 948/1496 |
| Mana | 464/489 |
| Stamina | 200/254 |
| Equilibrium | 20 |
| Healing Factor | 1.35 |
| Regeneration | 4.3875 |
Speed
| Mental | -25% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 14 |
Offense: Mainhand
| Damage | 224 |
| Accuracy | 100 |
| Crit Chance | 100% |
| APR | 117 |
| Speed | 1.07 |
Offense: Spell
| Spellpower | 46.666666666667 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 50.033333333333 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +25% |
| Light | +30% |
| Temporal | +29% |
| Physical | +42% |
| Arcane | +22% |
| Fire | +39% |
| All | +19% |
Offense: Damage Penetration
| Light | +25% |
| Arcane | +20% |
| Fire | +15% |
| Physical | +22% |
Defense: Base
| Armour (hardiness) | 44 (30%) |
| Defense | 38.775 |
| Ranged Defense | 38.775 |
| Fatigue | 0 |
| Physical Save | 57.983333333333 |
| Spell Save | 47.633333333333 |
| Mental Save | 54.35 |
Defense: Resistances
| Acid | + 21%( 70%) |
| Blight | + 26%( 70%) |
| Physical | + 14%( 70%) |
| Cold | + 55%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 16%( 70%) |
| Mind | + 7%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 26%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Silence Resistance | 20% |
| Pinning Resistance | 100% |
| Confusion Resistance | 39% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 25% for 6 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 637 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 174 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery - bows | 1.60 |
| 5/5 |
| 2/5 |
| 2/5 |
| 5/5 |
| Technique / Archery training | 1.60 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Technique / Archery prowess | 1.60 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Combat veteran | 1.20 |
| 2/5 |
| 3/5 |
| 5/5 |
| 4/5 |
| Technique / Archery - slings | 1.60 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 2/5 |
| Technique / Combat training | 1.60 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Technique / Field control | 1.00 |
| 2/5 |
| 3/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Premonition |
| talent | Aim |
| talent | Slow Motion |
| detrimental effect | The target is on fire, taking 53.71 fire damage per turn. Burning |
| beneficial effect | Increases all stats by 5. Elemental Harmony |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Reduces darkness damage received by 19%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Tiny Archer. Escort: lone alchemist (level 3 of Dreadfell) | failed |
You failed to protect the lone alchemist from death by multi-hued drake hatchling. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost anorithil (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the repented thief from death by bee swarm. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there, you can now use the farportal. The fortress's current energy level is: 1128. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +25% It can be used to activate talent Telekinetic Leap (costing 8 power out of 18/18) : Effective talent level: 4.0 Power cost: 8 out of 18/18. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | Kindletrail (11/14, 53.5-74.9 power, 18 apr) Kindletrail (11/14, 53.5-74.9 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.5 - 74.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 Damage when this weapon hits(ranged): +20 light / +36 blight Burst (radius 1) on hit: +40 light Damage conversion: 50% light Arrows are used with bows to pierce your foes to death. |
| Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 40 power out of 150/150) : Effective talent level: 4.0 Power cost: 40 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 27.64 cold damage and 32.98 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 5 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Asshat (0 def, 5 armour) Asshat (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +5 Str / +8 Wil / +5 Cun Damage when the wearer is hit: 8 physical / 12 light Changes resistances: +15% fire / +15% cold / +15% lightning / +15% acid / +3% light Changes resistances penetration: +15% light Changes damage: +6% lightning / +6% light Mental save: +10 Mindpower: +6 Light radius: +3 It can be used to activate talent Skullcracker, placing all other charms into a 10 cooldown : Effective talent level: 3.9 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1180.11 physical damage. If the attack hits, the target is confused for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Skull of the Rat Lich Skull of the Rat LichPowered by arcane forces 1.00 Encumbrance. Type: tool / skull ; tier 3 When wielded/worn: Damage when the wearer is hit: 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 35 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes |
| On fingers | Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Archery - slings +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Two-handed maiming +0.30 Technique / Archery prowess +0.30 Technique / Warcries +0.30 Technique / Combat veteran +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Superiority +0.30 Technique / Shield offense +0.30 Technique / Archery training +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| On fingers | Isyba IsybaCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str / +8 Wil / +8 Cun Changes resistances: +6% darkness / +6% cold Mental save: +15 Silence immunity: +20% Confusion immunity: +39% Mindpower: +13 Rings can have magical properties. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | dragonbone longbow 'Scaldpain' dragonbone longbow 'Scaldpain'Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 When wielded/worn: Accuracy: +29 Physical crit. chance: +26.0% Damage when the wearer is hit: 8 fire Changes resistances penetration: +22% physical / +20% arcane Changes damage: +17% physical Longbows are used to shoot arrows at your foes. |
| On hands | Jazz Hands (terrible quality) (0 def, 3 armour) Jazz Hands (terrible quality) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +10 Armour: +3 Changes stats: +5 Str / +10 Dex / +9 Cun / +6 Con Damage when the wearer hits(melee): 15 temporal Damage when the wearer is hit: 4 lightning Changes resistances: +10% temporal Changes damage: +10% temporal Talent cooldown: Double Strike (-1 turn) Physical save: +16 Spell save: +10 Mental save: +10 Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +8 Maximum vim: +20.00 Resist all after a teleport: +4% It can be used to activate talent Juggernaut, placing all other charms into a 15 cooldown : Effective talent level: 5.2 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 30% for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 30 fire / 15 light Damage when the wearer hits(ranged): 30 fire / 15 light Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +15% fire / +10% light Changes damage: +5% light / +10% all / +20% fire Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 6 power out of 16/16) : Effective talent level: 4.4 Power cost: 6 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 165.64 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | cashmere cloak 'Branisadorak' (2 def, 10 armour) cashmere cloak 'Branisadorak' (2 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +8 Armour: +10 Defense: +2 Changes stats: +4 Str / +4 Dex / +4 Cun / +4 Con Changes resistances: +3% physical / +16% cold Changes damage: +6% physical / +3% arcane Physical save: +11 Maximum life: +69.00 Healing mod.: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Garkul's Teeth Garkul's TeethCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Two-handed maiming +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed weapons Physical save: +18 Mental save: +18 Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 5 power out of 48/48) : Effective talent level: 5.6 Power cost: 5 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 411.18 physical damage in a radius 7 cone in front of you. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Inventory
duelist's insidious poison infusion (72 nature damage, 52% healing reduction) duelist's insidious poison infusion (72 nature damage, 52% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 71.91 nature damage per turns for 7 turns, and reducing the target's healing received by 52%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
duelist's movement infusion (997% speed; 6 turns) duelist's movement infusion (997% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 997% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
duelist's sun infusion (rad 7; power 146; turns 3; dispells darkness) duelist's sun infusion (rad 7; power 146; turns 3; dispells darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 73). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 146) for 3 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+7 for 9 turns, die at -259)heroism infusion (+7 for 9 turns, die at -259) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. Also while Heroism is active, you will only die when reaching -259 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's heroism infusion (+18 for 10 turns, die at -741) sneak's heroism infusion (+18 for 10 turns, die at -741)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 18 for 10 turns. Also while Heroism is active, you will only die when reaching -741 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sneak's insidious poison infusion (71 nature damage, 36% healing reduction) sneak's insidious poison infusion (71 nature damage, 36% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 71.06 nature damage per turns for 7 turns, and reducing the target's healing received by 36%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of Reflection (absorb and reflect 154 for 5 turns) Rune of Reflection (absorb and reflect 154 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 154 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (362.00 temporal damage, removed from time 4 turns) Rune of the Rift (362.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 466.98 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
duelist's frozen spear rune (441 cold damage) duelist's frozen spear rune (441 cold damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 440.78 cold damage with a chance to freeze the target. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (396 fire damage) heat beam rune (396 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 396.15 fire damage over 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune (368 fire damage)heat beam rune (368 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 368.35 fire damage over 5 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune (power 13 for 12 turns) invisibility rune (power 13 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 13) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40% and you cannot heal or regen life while invisible. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune (290 lightning damage)lightning rune (290 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 96.67 to 290.00 lightning damage. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 11)phase door rune (range 11) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 11. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
sneak's acid wave rune (319 acid damage) sneak's acid wave rune (319 acid damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 318.92 acid damage. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
titan's manasurge rune (1672% regen over 10 turns; 84 instant mana) titan's manasurge rune (1672% regen over 10 turns; 84 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1672% over 10 turns and instantly restoring 84 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. This item has been sent to the Item's Vault. |
titan's shielding rune (absorb 451 for 5 turns) titan's shielding rune (absorb 451 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 451 damage for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's controlled phase door rune (range 14) warrior's controlled phase door rune (range 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 14. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's lightning rune (406 lightning damage) warrior's lightning rune (406 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6.00 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 135.42 to 406.25 lightning damage. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warrior's phase door rune (range 20) warrior's phase door rune (range 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 20. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
wizard's vision rune (radius 14) wizard's vision rune (radius 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (14 radius) and to allow you to see invisible and stealthed creatures (power 23) for 14 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
Taint of Telepathy (Range 10 telepathy for 5 turns) Taint of Telepathy (Range 10 telepathy for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10.00 Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Strip the protective barriers from your mind for 5 turns, allowing in the thoughts all creatures within 10 squares but reducing mind save by 20 for 10 turns. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Choker of Dread Choker of DreadPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 Blindness immunity: +100% Spellpower: +5 See invisible: +10 It can be used to summon an elder vampire to your side, costing 30 power out of 60/60. The evilness of undeath radiates from this amulet. |
Oozepride OozeprideInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 20 nature Changes resistances penetration: +25% mind Psi per kill: +5.00 Amulets can have magical properties. |
clarifying copper amulet of mastery (0.10 Technique / Archery training) clarifying copper amulet of mastery (0.10 Technique / Archery training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% mind Talent mastery: +0.10 Technique / Archery training Confusion immunity: +20% Amulets can have magical properties. |
protective voratun amulet of teleportation protective voratun amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Defense: +6 Physical save: +16 Teleport immunity: +50% It can be used to teleports your randomly (rad 54), placing all other charms into a 8 cooldown. Amulets can have magical properties. |
restful gold amulet of mastery (0.25 Technique / Combat veteran) restful gold amulet of mastery (0.25 Technique / Combat veteran)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Talent mastery: +0.25 Technique / Combat veteran Life regen: +0.80 Amulets can have magical properties. |
savior's stralite amulet of healing savior's stralite amulet of healingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +13 Spell save: +13 Mental save: +12 Cut immunity: +60% Healing mod.: +20% It can be used to activate talent Heal, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 321 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
serendipitous voratun amulet of vision serendipitous voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Defense: +12 Changes stats: +11 Lck Blindness immunity: +40% Infravision radius: +2 See invisible: +10 Amulets can have magical properties. |
steel amulet 'Glydanne' steel amulet 'Glydanne'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +6 Str / +7 Dex / +6 Wil Changes resistances: +9% lightning / +15% temporal Physical save: +7 Spell save: +8 Mental save: +7 Knockback immunity: +28% Psi per kill: +4.00 Amulets can have magical properties. |
vitalizing voratun amulet of mastery (0.40 Technique / Combat training) vitalizing voratun amulet of mastery (0.40 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Con Talent mastery: +0.40 Technique / Combat training Physical save: +6 Life regen: +0.40 Maximum life: +65.00 Amulets can have magical properties. |
warmaker's stralite amulet of manastreaming warmaker's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +6 Dex / +3 Mag / +8 Wil Mana each turn: +0.27 Maximum mana: +40.00 Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 5 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, this is your reward. |
Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +6% nature / +4% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Zanigund ZanigundPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when the wearer hits(melee): 6 temporal Changes resistances: +6% temporal Grants telepathy: Dragon Psi when hit: +0.12 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. conjurer's voratun ring of blastingconjurer's voratun ring of blasting Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +6 Wil Damage when the wearer hits(melee): 15 lightning / 13 physical Damage when the wearer is hit: 13 lightning / 15 physical Spellpower: +12 Rings can have magical properties. |
marksman's voratun ring of focus marksman's voratun ring of focusCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 Changes stats: +5 Dex Changes resistances penetration: +8% physical It can be used to activate talent Greater Weapon Focus, placing all other charms into a 10 cooldown : Effective talent level: 4.0 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on your blows; each strike has a 57% chance to deal another, similar, blow for 9 turns. This works for all blows, even ones from other talents and from shield bashes. The chance increases with your Dexterity. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. sneakthief's voratun ring of lifesneakthief's voratun ring of life Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Cun / +8 Dex Life regen: +1.60 Maximum life: +100.00 Healing mod.: +24% Rings can have magical properties. |
titan's voratun ring of life titan's voratun ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +5 Con Physical save: +10 Life regen: +1.50 Maximum life: +75.00 Healing mod.: +18% Rings can have magical properties. |
voratun ring voratun ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 Rings can have magical properties. |
warrior's voratun ring of warding warrior's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +16 Changes stats: +8 Str Changes resistances: +19% fire / +25% cold / +26% lightning / +30% acid Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. acidic voratun dagger of crippling (36.5-47.45 power, 9 apr)acidic voratun dagger of crippling (36.5-47.45 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +13 acid When wielded/worn: Physical crit. chance: +12.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. huntsman's voratun greatmaul of corruption (66.5-99.75 power, 4 apr)huntsman's voratun greatmaul of corruption (66.5-99.75 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits: +17 nature / +20 blight / +17 darkness Damage against: +30% Animal Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of massacre (80-128 power, 4 apr)elemental voratun greatsword of massacre (80-128 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.0 - 128.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 28% fire / 24% cold / 23% lightning / 30% acid Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick voratun greatsword of the mystic (62.5-100 power, 4 apr)quick voratun greatsword of the mystic (62.5-100 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 90% When wielded/worn: Accuracy: +15 Changes stats: +8 Dex / +8 Mag / +9 Wil Spellpower: +15 Massive two-handed swords. |
You Should Owe Me Change You Should Owe Me ChangeRequires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 70% Firing range: +10 Travel speed: +200% Damage when this weapon hits(ranged): +17 ice Damage conversion: 20% lightning When wielded/worn: Accuracy: +29 Armour: +15 Damage when the wearer hits(ranged): 6 temporal Changes resistances penetration: +10% temporal / +15% cold Changes damage: +3% lightning / +12% temporal Talent cooldown: Steady Shot (-2 turns) Longbows are used to shoot arrows at your foes. |
blazebringer's elven-wood longbow of true flight blazebringer's elven-wood longbow of true flightRequires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +25 fire When wielded/worn: Accuracy: +8 Physical crit. chance: +11.0% Changes resistances penetration: +10% fire Global speed: +4% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty dragonbone longbow of naturemighty dragonbone longbow of nature Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +24 nature When wielded/worn: Physical power: +12 Changes stats: +6 Str Changes resistances: +9% all Changes resistances penetration: +12% nature Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. blazebringer's voratun mace of massacre (56-78.4 power, 6 apr)blazebringer's voratun mace of massacre (56-78.4 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 56.0 - 78.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 43% fire When wielded/worn: Changes resistances penetration: +10% fire Global speed: +4% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun mace of massacre (60-84 power, 6 apr)thunderous voratun mace of massacre (60-84 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 60.0 - 84.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage conversion: 37% lightning daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +4 Mag / +2 Wil / +2 Cun / +3 Con Changes resistances penetration: +15% lightning Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. void walker's dragonbone starstaff of breaching (30-36 power, 6 apr, physical damage)void walker's dragonbone starstaff of breaching (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +15% physical Changes damage: +30% physical Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +12% Effect duration reduction after a teleport: +35% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. caustic voratun waraxe of torment (39.5-55.3 power, 6 apr)caustic voratun waraxe of torment (39.5-55.3 power, 6 apr) Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.5 - 55.3 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target Damage conversion: 50% acid blind When wielded/worn: Changes resistances penetration: +12% mind / +13% darkness / +11% acid Life regen: +1.70 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. psychic's voratun waraxe of shearing (39-54.6 power, 6 apr)psychic's voratun waraxe of shearing (39-54.6 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 39.0 - 54.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Armour penetration: +13 Changes stats: +7 Cun / +5 Wil Changes resistances penetration: +14% physical Changes damage: +15% physical Mindpower: +14 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. warbringer's voratun waraxe of torment (40-56 power, 6 apr)warbringer's voratun waraxe of torment (40-56 power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: 20% chance to torment the target When wielded/worn: Physical power: +13 Changes stats: +7 Con Changes resistances penetration: +15% physical / +14% mind / +10% darkness Disarm immunity: +25% One-handed war axes. |
Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
restorative elven-silk cloak of backstabbing (3 def, 0 armour) restorative elven-silk cloak of backstabbing (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 Armour penetration: +11 Defense: +3 Changes resistances: +8% nature / +8% blight Critical mult.: +31.00% Stealth bonus: +7 Life regen: +1.20 Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of backstabbing (3 def, 0 armour) shadow elven-silk cloak of backstabbing (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +15 Defense: +3 Changes resistances penetration: +15% darkness Changes damage: +25% darkness Critical mult.: +40.00% Stealth bonus: +28 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +10 Defense: +10 Changes stats: +4 Mag / +4 Wil / +4 Cun Damage when the wearer is hit: 15 arcane Changes resistances: +10% fire / +10% cold Changes damage: +12% all Spell save: +18 Mental save: +15 Blindness immunity: +40% Mana each turn: +1.00 Spellpower: +15 Light radius: +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
This item will automatically be transmogrified when you leave the level. blood-soaked pair of voratun boots of strife (0 def, 5 armour)blood-soaked pair of voratun boots of strife (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +5 Physical crit. chance: +5.0% Physical power: +5 Armour: +5 Fatigue: +4% Changes stats: +4 Wil Mindpower: +5 It can be used to activate talent Blindside, placing all other charms into a 13 cooldown : Effective talent level: 3.0 Power cost: 13 out of 25/25. Range: 6.00 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. pair of drakeskin leather boots of phasing (0 def, 5 armour)pair of drakeskin leather boots of phasing (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Mag / +3 Wil It can be used to blink to a nearby random location, placing all other charms into a 13 cooldown. A pair of boots made of leather. |
pair of dwarven-steel boots 'Hanozilasta' (0 def, 4 armour) pair of dwarven-steel boots 'Hanozilasta' (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Armour: +4 Fatigue: +3% Changes stats: +4 Con Changes resistances: +9% acid / +6% light Physical save: +11 Spell save: +3 Mental save: +10 Maximum stamina: +10.00 Movement speed: +40% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. restorative pair of drakeskin leather boots of evasion (12 def, 5 armour)restorative pair of drakeskin leather boots of evasion (12 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +12 Fatigue: +5% Life regen: +1.30 Healing mod.: +21% It can be used to activate talent Evasion, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 67% chance to completely evade them for 10 turns. Duration increases with your Willpower, and the chance to evade improves with your Cunning and Dexterity. A pair of boots made of leather. |
Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 It can be used to activate talent Mindhook (costing 8 power out of 24/24) : Effective talent level: 4.0 Power cost: 8 out of 24/24. Range: 6.00 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
archer's voratun gauntlets of war-making (0 def, 3 armour) archer's voratun gauntlets of war-making (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +7 Armour penetration: +8 Physical crit. chance: +12.0% Armour: +3 Changes stats: +4 Cun / +3 Dex Critical mult.: +30.00% Spell crit. chance: +9% Mental crit. chance: +8% It can be used to activate talent Steady Shot, placing all other charms into a 10 cooldown : Effective talent level: 4.8 Power cost: 10 out of 20/20. Range: 10.00 Travel Speed: instantaneous Description: A steady shot, doing 218% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level. heroic voratun gauntlets of dexterity (+6) (0 def, 8 armour)heroic voratun gauntlets of dexterity (+6) (0 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +21 Armour: +8 Changes stats: +6 Dex Mental save: +13 Maximum life: +80.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +1 It can be used to activate talent Sun Flare (costing 15 power out of 30/30) : Effective talent level: 3.3 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 6 turns and lighting up your immediate area (radius 8). At level 3 it will also do 48.40 light damage within radius 4. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 4 When wielded/worn: Defense: +2 Damage when the wearer hits(melee): 10 % chance to cause a gloom effect Changes resistances: +15% fire Changes damage: +10% darkness / +10% physical Talent mastery: +0.20 Cursed / Punishments Mental save: -10 Hate when firing a critical mind attack: +2.00 Hate per kill: +2.00 Maximum hate: +20.00 Spellpower: +10 Mindpower: +10 Mental crit. chance: +10% Healing mod.: -10% Talent on hit(spell): Agony (10% chance level 2). Talent on hit(mindpower): Hateful Whisper (10% chance level 2). This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
This item will automatically be transmogrified when you leave the level. eldritch elven-silk wizard hat of madness (3 def, 0 armour)eldritch elven-silk wizard hat of madness (3 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +7 Wil Mana each turn: +3.00 Mana when hit: +2.90 Maximum mana: +90.00 It can be used to activate talent Hateful Whisper, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 15/15. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 144 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing drakeskin leather cap of constitution (+9) (0 def, 5 armour)stabilizing drakeskin leather cap of constitution (+9) (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Con Physical save: +11 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. thaloren voratun helm of strength (+9) (0 def, 5 armour)thaloren voratun helm of strength (+9) (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +9 Str / +3 Wil Mental save: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. voratun helm of sanctity (0 def, 5 armour)voratun helm of sanctity (0 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +14% darkness / +15% blight Mental save: +10 It can be used to activate talent Circle of Sanctity, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. impenetrable voratun mail armour of delving (5 def, 25 armour)impenetrable voratun mail armour of delving (5 def, 25 armour) Requires: - Strength 48 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +25 Defense: +5 Fatigue: +16% Changes stats: +7 Str Light radius: +1 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening drakeskin leather armour of lightning resistance (5 def, 8 armour)enlightening drakeskin leather armour of lightning resistance (5 def, 8 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 Fatigue: +8% Changes stats: +6 Cun / +4 Wil Changes resistances: +22% lightning Mental save: +21 A suit of armour made of leather. |
marauder's drakeskin leather armour of command (25 def, 18 armour) marauder's drakeskin leather armour of command (25 def, 18 armour)Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +25 Fatigue: +8% Changes stats: +7 Str / +8 Dex / +3 Cun Physical save: +14 Mental save: +19 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. radiant drakeskin leather armour of the sky (15 def, 8 armour)radiant drakeskin leather armour of the sky (15 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +15 Ranged Defense: +7 Fatigue: +8% Changes stats: +7 Dex / +5 Wil Damage when the wearer is hit: 6 light Changes resistances: +30% cold / +29% lightning / +20% blight / +25% darkness Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening voratun plate armour (9 def, 16 armour)enlightening voratun plate armour (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +4 Cun / +5 Wil Mental save: +19 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. blood-etched voratun shield of patience (12 def, 3 armour, 193.5 block)blood-etched voratun shield of patience (12 def, 3 armour, 193.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +6 Con Damage when the wearer is hit: 18 temporal Changes resistances: +20% temporal Talent granted: +5 Block Life regen: +1.90 Healing mod.: +25% It can be used to activate talent Time Shield, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 30/30. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (378) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal wake over time (8 turns). Each turn the temporal wake is active, a temporal vortex will spawn at your feet, damaging any inside after one turn for three turns. While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 23%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. voratun shield of the sun (12 def, 3 armour, 207 block)voratun shield of the sun (12 def, 3 armour, 207 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when the wearer is hit: 19 light Changes resistances: +10% darkness / +13% light Talent granted: +5 Block It can be used to activate talent Sun Flare, placing all other charms into a 10 cooldown : Effective talent level: 2.2 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 5 turns and lighting up your immediate area (radius 8). At level 3 it will also do 40.31 light damage within radius 4. The damage done will increase with your Spellpower. Handheld deflection devices |
wintry voratun shield of harmony (12 def, 3 armour, 200 block) wintry voratun shield of harmony (12 def, 3 armour, 200 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Wil Damage when the wearer is hit: 20 cold Changes resistances: +15% cold Talent mastery: +0.30 Wild-gift / Harmony Talent granted: +5 Block It can be used to activate talent Waters of Life, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: The waters of life flow through you, purifying any poisons or diseases currently affecting you. For 9 turns, all poisons and diseases will heal you instead of damaging you. When activated, it also heals you for 24 life per diseases or poisons on you. The healing per disease/poison will increase with your Willpower. Handheld deflection devices |
Anurayablek (15/15, 42-58.8 power, 14 apr) Anurayablek (15/15, 42-58.8 power, 14 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.0 - 58.8 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 15 Damage when this weapon hits(ranged): +20 acid blind / +32 acid Burst (radius 1) on hit: +16 acid Arrows are used with bows to pierce your foes to death. |
Brandlore (13/14, 43.5-60.9 power, 14 apr) Brandlore (13/14, 43.5-60.9 power, 14 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.5 - 60.9 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 14 Damage when this weapon hits(ranged): +16 fire / +16 blight Burst (radius 1) on hit: +40 fire Damage conversion: 40% fire Arrows are used with bows to pierce your foes to death. |
Quiver of Domination (8/8, 24-33.6 power, 8 apr) Quiver of Domination (8/8, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Armour Penetration: +8 Physical crit. chance: +2.0% Capacity: 8 Special effect when this weapon crits: 40% chance to dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Quiver of the Sun (4/4, 34-47.6 power, 10 apr) Quiver of the Sun (4/4, 34-47.6 power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 50% Str, 70% Dex Damage type: Bright light Armour Penetration: +10 Physical crit. chance: +2.0% Capacity: 4 Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
Void Quiver (0/0, 45-63 power, 10 apr) Void Quiver (0/0, 45-63 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 50% Str, 70% Dex Damage type: Void Armour Penetration: +10 Physical crit. chance: +3.0% Capacity: 0 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
acidic quiver of dragonbone arrows of corruption (14/14, 56.5-79.1 power, 18 apr) acidic quiver of dragonbone arrows of corruption (14/14, 56.5-79.1 power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 56.5 - 79.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 14 Special effect when this weapon hits: 20% chance to curse the target Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits(ranged): +13 blight / +17 darkness / +19 acid Arrows are used with bows to pierce your foes to death. |
high-capacity quiver of dragonbone arrows of gravity (34/34, 51-71.4 power, 18 apr) high-capacity quiver of dragonbone arrows of gravity (34/34, 51-71.4 power, 18 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 51.0 - 71.4 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 34 Special effect when this weapon hits: 10% chance to crush the target Damage when this weapon hits(ranged): +19 gravity Arrows are used with bows to pierce your foes to death. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
651 alchemist agate 651 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. Type: misc / egg When carried: Light radius: -2 It can be used to summon spiders, costing 40 power out of 100/100. Dry and dusty to the touch, it still seems to retain some of shadow of life. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
11 jade 11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
19 turquoise 19 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 49 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% darkness / +15% light Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +5 It can be used to release the absorbed darkness, costing 5 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 It can be used to combine with a suit of body armor, costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
45 alchemist bloodstone 45 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
9 fire opal 9 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
13 ruby 13 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 25 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (4/4) Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 99 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (5/5) Rod of Spydric Poison (5/5)Infused by nature 2.00 Encumbrance. Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 13 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
flaming pouch of stralite shots of corruption (19/19, 44-52.8 power, 5 apr) flaming pouch of stralite shots of corruption (19/19, 44-52.8 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 44.0 - 52.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 Special effect when this weapon hits: 20% chance to curse the target Damage when this weapon hits(ranged): +12 darkness / +7 blight Burst (radius 1) on hit: +10 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. inquisitor's pouch of voratun shots of annihilation (20/20, 64.5-77.4 power, 15 apr)inquisitor's pouch of voratun shots of annihilation (20/20, 64.5-77.4 power, 15 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 64.5 - 77.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Armour Penetration: +15 Physical crit. chance: +16.0% Capacity: 20 Special effect when this weapon crits: burns latent spell energy Travel speed: +200% Damage when this weapon hits(ranged): +28 manaburn Shots are used with slings to pummel your foes to death. |
overpowered stralite torque of mindblast [power 297] (9/6 cooldown) overpowered stralite torque of mindblast [power 297] (9/6 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to fire a blast of psionic energies in a beam (dam 148-297), placing all other charms into a 6 cooldown. Torques are made by powerful psionics to store psionic powers. |
Moldhunger of cure poisons [power 5] (9/10 cooldown) Moldhunger of cure poisons [power 5] (9/10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 16 light Changes resistances: +15% nature Changes resistances penetration: +15% nature / +25% light Changes damage: +30% nature Light radius: +3 It can be used to removes up to 5 poisons from the target, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. supercharged dragonbone totem of cure poisons [power 7] (9/15 cooldown)supercharged dragonbone totem of cure poisons [power 7] (9/15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to removes up to 7 poisons from the target, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. |
tentacled elven-wood totem of healing [power 180] (9/18 cooldown) tentacled elven-wood totem of healing [power 180] (9/18 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to heals the target for 180, placing all other charms into a 18 cooldown. Natural totems are made by powerful wilders to store nature power. |
warded dragonbone totem of thorny skin [power 37] (9/10 cooldown) warded dragonbone totem of thorny skin [power 37] (9/10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +3 nature / +3 acid / +3 light Talent granted: +1 Ward It can be used to hardens the skin for 6 turns increasing armour by 37 and armour hardiness by 70%, placing all other charms into a 10 cooldown. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
volcanic dragonbone wand of firewall [power 237] (9/3 cooldown) volcanic dragonbone wand of firewall [power 237] (9/3 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +3 Volcano It can be used to creates a wall of flames lasting for 4 turns (dam 237 overall), placing all other charms into a 3 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
warded dragonbone wand of lightning [power 252] (9/3 cooldown) warded dragonbone wand of lightning [power 252] (9/3 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +3 fire / +3 cold / +3 lightning / +4 blight / +4 temporal Talent granted: +1 Ward It can be used to fire a beam of lightning (dam 84-252), placing all other charms into a 3 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 15 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times a normal sized one, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond 4 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
10 pearl 10 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
16 amber 16 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Tiny Archer the Halfling Archer level 30
43rd Pyre 123rd year of Ascendancy at 15:09 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tiny Archer the Halfling Archer level 40
41st Haze 123rd year of Ascendancy at 16:19 see stats
A living one! (Exploration mode)
Was teleported into Caldizar's Fortress, far into the void between the stars.By Tiny Archer the Halfling Archer level 20
22nd Haze 122nd year of Ascendancy at 22:37 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Tiny Archer the Halfling Archer level 33
39th Dusk 123rd year of Ascendancy at 13:50 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tiny Archer the Halfling Archer level 39
35th Haze 123rd year of Ascendancy at 04:13 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Tiny Archer the Halfling Archer level 45
51st Regrowth 124th year of Ascendancy at 19:49 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Tiny Archer the Halfling Archer level 32
63rd Pyre 123rd year of Ascendancy at 22:40 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Tiny Archer the Halfling Archer level 34
61st Dusk 123rd year of Ascendancy at 05:08 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tiny Archer the Halfling Archer level 27
64th Regrowth 123rd year of Ascendancy at 14:18 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Tiny Archer the Halfling Archer level 34
67th Dusk 123rd year of Ascendancy at 02:33 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Tiny Archer the Halfling Archer level 38
31st Haze 123rd year of Ascendancy at 19:40 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Tiny Archer the Halfling Archer level 31
51st Pyre 123rd year of Ascendancy at 18:45 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tiny Archer the Halfling Archer level 37
5th Haze 123rd year of Ascendancy at 23:31 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tiny Archer the Halfling Archer level 16
4th Haze 122nd year of Ascendancy at 13:05 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tiny Archer the Halfling Archer level 25
25th Regrowth 123rd year of Ascendancy at 07:37 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Tiny Archer the Halfling Archer level 22
3rd Allure 123rd year of Ascendancy at 04:01 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Tiny Archer the Halfling Archer level 36
71st Dusk 123rd year of Ascendancy at 04:04 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Tiny Archer the Halfling Archer level 37
5th Haze 123rd year of Ascendancy at 16:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tiny Archer the Halfling Archer level 15
68th Dusk 122nd year of Ascendancy at 04:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tiny Archer the Halfling Archer level 10
18th Dusk 122nd year of Ascendancy at 17:46 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tiny Archer the Halfling Archer level 20
13rd Haze 122nd year of Ascendancy at 22:42 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tiny Archer the Halfling Archer level 30
26th Pyre 123rd year of Ascendancy at 03:05 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tiny Archer the Halfling Archer level 40
36th Haze 123rd year of Ascendancy at 02:31 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Tiny Archer the Halfling Archer level 50
62nd Pyre 124th year of Ascendancy at 17:36 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Tiny Archer the Halfling Archer level 43
61st Haze 123rd year of Ascendancy at 18:34 see stats
Portal master (Exploration mode)
Fought the two Sorcerers and closed four invocation portals.By Tiny Archer the Halfling Archer level 50
63rd Pyre 124th year of Ascendancy at 04:27 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Tiny Archer the Halfling Archer level 20
34th Haze 122nd year of Ascendancy at 06:21 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Tiny Archer the Halfling Archer level 50
63rd Pyre 124th year of Ascendancy at 04:28 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Tiny Archer the Halfling Archer level 38
31st Haze 123rd year of Ascendancy at 03:14 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tiny Archer the Halfling Archer level 33
36th Dusk 123rd year of Ascendancy at 21:17 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Tiny Archer the Halfling Archer level 32
51st Pyre 123rd year of Ascendancy at 22:14 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tiny Archer the Halfling Archer level 6
1st Mirth 122nd year of Ascendancy at 21:13 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Tiny Archer the Halfling Archer level 36
71st Dusk 123rd year of Ascendancy at 16:45 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Tiny Archer the Halfling Archer level 21
1st Allure 123rd year of Ascendancy at 13:39 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Tiny Archer the Halfling Archer level 25
22nd Regrowth 123rd year of Ascendancy at 07:17 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Tiny Archer the Halfling Archer level 43
8th Decay 123rd year of Ascendancy at 09:32 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers compound.By Tiny Archer the Halfling Archer level 21
64th Haze 122nd year of Ascendancy at 12:36 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tiny Archer the Halfling Archer level 25
25th Regrowth 123rd year of Ascendancy at 10:14 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tiny Archer the Halfling Archer level 16
75th Dusk 122nd year of Ascendancy at 02:18 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Tiny Archer the Halfling Archer level 30
29th Pyre 123rd year of Ascendancy at 23:15 see stats
Log
Tiny Archer uses Steady Shot.
Tiny Archer misses Elandar.
Elandar casts Flame.
Tiny Archer is on fire!
Elandar hits Tiny Archer for 33 fire damage.
Elandar casts Moonlight Ray.
Elandar's spell attains critical power!
Elandar hits Tiny Archer for 55 darkness damage.
Elandar hits Tiny Archer for 11 fire damage.
Tiny Archer performs a critical strike!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Elandar wanders around!.
Elandar hits Tiny Archer for 6 darkness damage.
Tiny Archer hits Elandar for 2219 physical damage.
Tiny Archer killed Elandar!
Talent Steady Shot is ready to use.
Tiny Archer feels pain again.
Elandar hits Tiny Archer for 5 fire damage.
Saving done.
Saving done.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
Option unlocked: New Class: Adventurer
