Zarin the level 3 Shalore Archmage by spk614

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.5
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp3 / 71%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic26 (base 23)
Willpower20 (base 13)
Cunning12 (base 11)

Resources

Life100/100
Mana164/164
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance3%
Speed1

Offense: Mind

Mindpower18.8
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save6.3
Spell Save16.1
Mental Save11.2

Defense: Resistances

All 0%( 70%)

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
3/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


You gain 3.45 gold from the transmogrification of
Gorulathadin (6 def, 2 armour, 41 block).
You gain 0.50 gold from the transmogrification of
rough leather armour (1 def, 2 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 2.10 gold from the transmogrification of
phase door rune of the sneak (range 7; power 19; dur 3).
You gain 0.60 gold from the transmogrification of
manasurge rune (672% regen over 10 turns; 34 instant mana).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (resist 11%; cure magical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 13%; cure mental).
You gain 1.12 gold from the transmogrification of
sun infusion of the titan (rad 5; power 32; turns 5; dispells darkness).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 5; power 35; turns 4; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 6; power 20; turns 5; dispells darkness).
You gain 0.81 gold from the transmogrification of
regeneration infusion (heal 106 over 5 turns).
You gain 0.70 gold from the transmogrification of
regeneration infusion (heal 69 over 5 turns).
You gain 1.06 gold from the transmogrification of
healing infusion of the psychic (heal 70).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.